Nico Selma

Nico Selma

Loving the art of telling great stories

Senior Storyboard Artist / Senior Visual Development / 15 yrs

Glendale, CA

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Skills
Skills Clear
Software
Software Clear
Nico Selma was born and raised in Argentina, he has been working in the animation and comic book industry as a storyboard artist, visual development, and animator.

He had the opportunity to be part of animated feature film for Latin America productions as "The Ark" and "Una Pelicula de Huevos". In one of his most recent projects, he got the chance to design the interior art for the new comic version of Tomb Raider (Lara Croft) and created a new series along with Justin Aclin called S.H.O.O.T First, both for Dark Horse Comics.

He is currently working as a Visual Development Artist on a Warner Bros. Animation TV Property.

www.nicoselma.com
Work History
  • Storyboard Director

    Nickelodeon

    May 2021 - February 2025

    Episodic Director for Santiago of the Seas.

  • Storyboard Artist

    DreamWorks Animation

    September 2019 - May 2021
    Glendale

    Storyboarding for Archibald’s Next Big Thing

  • visual development artist

    DreamWorksTV

    February 2019 - September 2019
    Los Angeles, California, United States
  • Storyboard Revisionist

    Dreamworks Studios

    December 2017 - March 2019
  • Visual Development Artist

    Warner Bros. Animation

    November 2016 - December 2017
  • Storyboard Artist

    Brown bag films

    August 2016 - December 2016
  • Visual Development Artist

    Martoos Studios

    February 2015 - August 2016
  • Comic Book Artist

    Dark Horse Comics

    October 2012 - January 2015

    Designer and illustrator of the new comic version of Tomb Raider (Lara Croft), and also the creator of the new graphic novel S.H.O.O.T First (Character, Location, Props, Weapons).

  • Storyboard & Concept Artist

    Riviera Maya Studios

    August 2010 - October 2012

    I was part of the creative team of a 2D Animated Feature, where I had to maintain the artistic goals and vision through all phases of the lm development cycle, from pre-production through the nal product release.

    Project: Ahlin and the Guardian.

  • Game Artist & Lead Animator

    La Historia en Juego S.A.

    March 2009 - June 2010

    PC Games, art and animation responsible (Characters, Backgrounds, Props, Graphic Design). Ensuring that the graphics in the product maintain a consistent style and quality. Leading a small art team and giving feedback to them on the assets they produce.

    Video Game for PC platform: Batallas de la Independencia

  • 2D Animator

    Otra Pelicula de Huevos y un Pollito

    September 2007 - February 2009

    Being part of a 2D Animated Feature, I had to execute new and interesting ideas to capture both
    the activity and the emotion of the animated scene.

    Project: Otra película de huevos y un pollo.

  • 2D Animator

    October Le Chat

    June 2007 - September 2007

    Animated short-film

    Developing the different sequences of the short-film

  • 2D Animator

    Martin Fierro.

    May 2007 - August 2007

    Animated film.

    Project: Martin Fierro, Fontanarrosa.

  • 2D Asistant Animator & Storyboard Artist

    Patagonik Film Group

    July 2005 - June 2007

    Animated featured film.
    I was part of the creative team of a 2D Animated Feature, where I illustrated the story-line of the script, and animated the different characters of the feature film.
    Project: The Ark.

Education
  • Art Course

    Steve Ahn / Action Adventure Cinematic Storyboard

    August 2016 - October 2016
  • Professional Diploma of Arts: Human Anatomy

    Abril Barrado’s Arts Academy

    March 2008 - August 2010
  • Bachelor of Arts: Cartoon Animation

    Escuela de dibujo Garaycochea

    February 2002 - December 2005