Level design is one of those jobs that requires a special collection of skills that touches all game development fields; art (architecture modelling and artistic sense), design (gameplay concepts, clear documentation), programming (scripting and problem solving).
By nature I am a fixer a person that deals with problems, adapts quickly to change and delivers on time.
Work History
Behaviour
March 2016 - Present
Technical Director of Level Design
Ubisoft Toronto
February 2012 - Present
Currently working on Undisclosed Project.
Level designer / Lead Level Designer / Lead Designer
Behaviour Interactive
February 2006 - February 2011
Montreal
Level Designer / Assistant Lead Designer / Co-Founder