Striving to create believable and seamless visual effects Animation for multiple studios, networks and streaming television services like LUCIFER. Principally animated Lucifer, Micheal & Rory in the ambitious fight sequences season 5 and 6.
Artist
EA
February 2020 - December 2020
Los Angeles, CA
Senior 3D Animator
Respawn Entertainment
February 2020 - December 2020
Los Angeles, California, United States
MEDAL OF HONOR: ABOVE AND BEYOND’ VR OCULUS Rift Academy Award Winner for Best Short Film "Colette"
Excited to contribute character , prop and weapon animation, for in game (AI) and cinematic story beats , keyframing and editing over motion captured Face and Body for hero sequences. Software : Maya, Shotgun, Unreal, Virtual Reality
Immersive Animation Supervisor
The Third Floor
2017 - January 2020
Los Angeles
3 Time THEA award winning Immersive Animation Supervisor: Managed creation and secured client and licensor (Nintendo & Illumination) approvals for cutting edge VR & AR animated creative content. Established finals quality animation standards and responsible for seeing that style through the entire production process for multiple theme park animated attractions for Super Nintendo World in Osaka, Japan. Talent recruitment, onboarding and artist guidance through dailies with digital drawovers. Testing of character rigs and established pose libraries. Personally delivered High Spec Game engine interactive animated content for multiple highly anticipated theme park attractions. Leveraged client creatives to reduce iterations and speed up approvals. Assisted with scheduling, budgets for additional work outside original bid scope. Tracked assets/tasks through both shotgun and JiRA.
Senior Shot Creator : Creating animation for characters, props, effects and cameras. Exploring dynamic compositions, quick turnaround of creative Iterations to help A-list clients express their vision for their Film/AR/VR projects. Credits include: Avengers Endgame, Bumblebee, Jurassic World, Pets off Leash, Falcon and the Winter Soldier, Flora and Ulysses, Venom, The Marvel Experience, Ben Hur, San Andreas, numerous Universal Theme Park Attractions. Software: Maya, Photoshop, Shotgun, Perforce, Unity, Jira, Unreal.
Animation Director
Self
March 2018 - December 2019
Los Angeles, CA
Immersive Animation Supervisor
The Third Floor
November 2013 - December 2019
Los Angeles, CA
Senior Shot Creator: creating animation for characters, props, effects and cameras. Exploring dynamic compositions, quick turnaround of creative Iterations to help A-list clients express their vision for a project. Projects included: Marvel Experience, Ben Hur, San Andreas .
Senior 3D Animator
The Virtual Reality Company
2018 - 2018
Los Angeles , CA
Character and Creature Animation on Jurassic World VR Expedition
Software: Maya, Unreal, Photoshop, Perforce, Shotgun
Supervising Senior Animator
Electronic Arts
February 2012 - June 2017
Playa Vista, CA
MINIONS PARADISE: PETS UNLEASHED Animation Supervision, Previs, Asset Tracking, Licensor Approvals.
MEDAL OF HONOR: WARFIGHTER Previs, Layout, Data editing and final cut scene and in game animation using Maya , Photoshop , AfterEfx , Unity and Frostbite game engine.
Supervisory Animator
Electronic Arts
2012 - 2017
Playa Vista, CA
Supervisory Senior Animator, Playa Vista, CA
Projects: ‘MINIONS PARADISE’ and ‘PETS UNLEASHED’ 2014-2017
Establish and manage licensor (Illumination/Universal) approvals for game content: concept boards, animation and audio. Set up animation style and team. Recruit and lead animation talent, provide guidance draw-overs, conduct daily reviews with artists, run training classes, communicate detailed notes, and secure feedback. Leveraged licensor creatives to reduce iterations and speed up approvals. Increased licensor approval rate to over 90%. Managed external vendors and art asset tracking. Software: Maya, PIX, Photoshop, Shotgun, After Effects, Unity, Perforce and EA proprietary tools
Other EA Project as Senior Animator: 'MADDEN 18' 'BATTLEFIELD 1' ‘MEDAL OF HONOR: WARFIGHTER’ (2012)
Previsualization, cameras & layout, character animation, vehicles in game and cinematic, working with motion capture and key frame. Software : Maya, MotionBuilder, ANT, Frostbite(EA game engine), Perforce, Shotgun
Lead Animator
Wild Canary Animation
2008 - 2014
Mucinex commercials ‘COUGH-A-CABANA’ ‘EXPLODE’ ‘WHEEL OF MISERY’ ‘MIRROR’ ‘BODY SCAN’ ‘PEDIATRICS WEATHERMAN’ and 3 ‘Campbell’s NOODLE-Os’ soup commercials, previsualization, cameras, layout, hand drawn and digital character animation. Software: Maya, AfterEffects
Animator
Wild Canary Animation
2008 - 2014
MUCINEX and CAMPBELLS SOUP TV SPOTS Hand-drawn & Maya Character Animation
Senior Animator
Digital Domain
2013 - 2013
'Batman: Arkham Origins' game cinematics enhancing motion capture and keyframing hero shots on the iconic characters: Joker, Batman , Commissioner Gordon.
Software: 3DS MAX, Perforce, Shotgun
Senior Animator
Sony Pictures Imageworks
2004 - 2013
G-FORCE, MONSTER HOUSE (Animated the opening shot) , BEOWULF, I AM LEGEND, THE SMURFS 1 & THE SMURFS 2
animated principal characters. Software: Maya
Animation
Freelance
2010 - 2012
Recent projects : Playstation VITA E3, RESISTANCE 3 , SAW 3D , RED DAWN vfx and Playstation MOVE HEROES game cinematics Ratchet & Clank + Jak & Daxter. JUNGLE DTV.
GANSITO Duck Commercials
HELL & BACK Character Design and Expression Sheets
Senior Animator
Animal Logic
2010 - 2010
LEGEND OF THE GUARDIANS , Animating Owls. Software: XSI
Senior Animator
CafeFX
2007 - 2010
Shot Previsualization, Character Layout and Lead Animator on 3 sequences with White Queen Horse and Soldiers on Tim Burton’s ‘ALICE IN WONDERLAND’. Contributed to the HARRY POTTER ride for Universal Studios animating ‘dementors’,‘dragon’, the ‘snitch’ and participants. Other Projects: ‘G-FORCE’ music video and television ads. Vehicle and debris animation on the Wachowskis’ ‘SPEED RACER’ and cavalry animation lead on John Woo’s ‘RED CLIFF’. Software: Maya
Character Animator
DreamWorks Animation
2000 - 2004
Spirit Stallion of the Cimarron, Sinbad (hand drawn and 3-D: Maya) and Sharktale (Seahorses) Software: Maya
Directing Animator
20th Century Fox
1995 - 2000
‘ANASTASIA’, ‘TITAN AE’ and ‘BARTOK THE MAGNIFICENT’. Leading a talented team animating all our principle characters. Member of review board, advisor responsible for evaluating new technology and vendor software, training and guidance of junior animators. Represented and recruited on behalf of Fox Animation at various industry events. Hand drawn animation.
Directing Animator
20th Century Fox
1995 - 2000
Anastasia, Bartok Feature, Titan A.E.
Lead character animator, scene planning, character design
casting, artist review, artist training and supervision
storyboard, layout and direction on commercials
Studio Representative at recruiting events
Directing Animator
Don Bluth
1986 - 1994
Los Angeles & Dublin Ireland
Land Before Time , All Dogs go to Heaven, Rock a Doodle and others
Character animation , scene planning, clean up and hand drawn effects
Portfolio review, artist training and supervision
Animator / Directing Animator
Don Bluth
1986 - 1994
Land Before Time , All Dogs go to Heaven, Rock a Doodle and others
Character animation , scene planning, clean up and hand drawn effects
Portfolio review, artist training and supervision
Animator
Lightbox Animation Studios
1986 - 1986
TV commercials Disney Shreddies Burger King Thundercats TV Ontario
Hand Drawn Character Animation and Efx
Animator
Lightbox Animation Studios
1986 - 1986
TV commercials Disney Shreddies Burger King Thundercats TV Ontario
Hand Drawn Character Animation and Efx