Damien Devaux

Damien Devaux

Lead Character Artist / 15 yrs

Montréal, Canada

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Skills
Skills Clear
Software
Software Clear
Work History
  • 3D Artist - Character modeler

    Behaviour Interactive

    March 2015 - Present
  • Chargé de cours Modélisation 3D

    Collège André-Grasset

    September 2015 - January 2016
    Montreal, Canada Area
  • 3D Artist

    CAE

    April 2012 - March 2015
    Ville St.Laurent, Québec

    Responsable d'intégrations et de modélisations de models visuels pour un simulateur de maintenance d'Avions (A400M)
    Gestion de projet et création de cahiers des charges pour une équipe de modeleurs.

  • Graphiste 3D

    blueboxmultimedia.com

    November 2010 - April 2012

    Responsable de la modélisation, texture, animation, rendu suivant les contrats.

  • Character Artist

    Wild Games Studio

    January 2011 - February 2012
    Mascouche, Quebec

    Responsable de la modélisation de personnages en tout genre : humanoïdes, monstres, créatures, insectes...
    Responsable de la modélisation de props et environnements
    Modélisation de véhicules
    Suivi et gestion de projet.

  • Artiste 3D - Modeler 3D

    Anonym-Art Productions

    August 2010 - January 2011

    https://www.moddb.com/mods/crash-bandicoot-return

  • Artiste 3D - Généraliste

    Dynamik3D

    July 2010 - July 2010

    Modeling, texturing, rendering for an advertisement.
    Zbrush, Maya, Photoshop

  • Graphiste 3D

    Mikros Image

    December 2009 - January 2010

    Modeling, texturing, animating and rendering for television advertising. I realized a packshot for companies Nana and Darty.

  • Playtest

    Ubisoft

    2010 - 2010

    Playtester

  • Graphiste 3D

    Mikros Image

    October 2008 - December 2008

    Lighting and Rendering for a short film, called LOGORAMA for the company Mikros Image. I set up the lighting, textures and did the different rendering passes to make a precomposition. LOGORAMA received an OSCAR for the best animated short film at the Oscar’s Festival in 2010.

  • Graphiste 3D

    Dassault Systemes

    December 2007 - September 2008

    Photo realistic rendering (MentalRay) for the design branch of DASSAULT SYSTEMES. I worked for Bombardier’s clients. I supported various projects for clients with respect of deadlines. Modeling vehicles and environments with CATIA for a real project and more (Michel Vaillant).

  • Graphiste 3D

    Thales

    August 2007 - October 2007

    Modeling, texturing and animating vehicles for real time simulator (Tank, helicopter and other vehicles…) at THALES. Respect of technical constraints with polygons and textures maps. Test simulation of different aircraft prototypes for integration in the real time engine.

Education
  • Paris VIII

    September 2006 - September 2009