Surfacing Supervisor; Assets. Texture, Shading, and Groom Supervisor. Jellyfish Pictures and DreamWorks Animation collaboration.
Texture Lead
MPC
September 2018 - October 2019
London, United Kingdom
Lead Texture at MPC Character Lab
Senior Texture Artist
Sony Pictures Animation
March 2017 - April 2018
Vancouver, Canada Area
Visual Effects Supervisor
Freelance
August 2014 - November 2014
Berlin Area, Germany
Supervising Asset build for animated short. Creating automated set building program. Developing material library. Leading a team of 8+ artists. Responsible for schedules, look development, textures, shading, and groom disciplines.
Senior Texture Painter, Look Development.
Reel FX
March 2013 - March 2014
Dallas/Fort Worth Area
Senior Texture Painter, Look Development, and fur groomer.
DreamWorks Animation
April 2011 - March 2013
Senior Texture Painter
Framestore
September 2010 - February 2011
Painting and look dev for Alfonso Cuarón's Gravity.
Senior Character Grooming TD
MPC
January 2010 - September 2010
Grooming for Harry Potter and the Deathly Hallows: Part 1
Painting for Harry Potter and the Deathly Hallows: Part 2
Senior Texture Painter
Double Negative
April 2008 - October 2009
Painting and look dev for Paul Greengrass' GreenZone
Texture and matte painting for Angels and Demons
Matte painting on Terrence Malick's The Tree of Life
Texture look dev for John Carter of Mars
Texture Painter, LookDev. Fur Feather TD
Tippett Studio
October 2004 - April 2008
Senior Texture Painter
Lucasfilm Animation
2007 - 2007
Texture painter and look dev on test for untitled Lucas Film project.
Texture Painter
Pixar
2002 - 2004
Texture painter for The Incredibles.
Model and Miniature Painter
Industrial Light & Magic
2000 - 2002
Model and miniature painter on AI, Pearl Harbor, and Star Wars Episode 2.
Model and Miniature Painter
M5 Industries
1996 - 2000
Model and miniature builder and painter on Henry Selick's MonkeyBone.
Model and miniature painter for various commercials including Coke, Hershey's, Nabisco, Intel, The Gap and more.