Open for work opportunities. 16 years of everything from superbowl commercials to Emmy winning episodics and summer block buster films.
My expertise is in Lighting but label myself a CG Generalists due to my desire to get shots done and being able to step into any role to make that happen.
Max or Maya... Windows or Linux... Substance Painter, Mari or Photoshop. I use everything I can to get the result the client demands.
Any leads are welcome and would love to chat about any needs you might have.
Work History
3d generalist
Ghost VFX
September 2021 - March 2023
Lead 3D Artist
Encore VFX
September 2018 - August 2021
Burbank, CA
3D Generalist
Zero VFX
November 2015 - August 2018
3D Artist
FuseFX
October 2014 - November 2015
3d Generalist
Pixomondo
May 2014 - October 2014
Senior 3D Generalist
Lucasfilm
November 2013 - May 2014
3d generalist
FuseFX
September 2013 - November 2013
3d Generalist
Mind Over Eye
May 2013 - September 2013
3D Generalist
Encore VFX
March 2013 - May 2013
3D Generalist
Pixomondo
June 2012 - March 2013
Lighting Lead for Die Hard.
3D Generalist for Oblivion.
3D Generalist
Big Block
May 2012 - July 2012
3D Generalist
Encore VFX
December 2011 - May 2012
3D Generalist for:
Good Christian Bells
The River
Castle
House
3D Artist
RelevantVFX
September 2011 - January 2012
Lighting Supervisor
Pixomondo
March 2011 - September 2011
Lighting Lead for Green Lantern
Lighting Sup for Journey to the Center of the Earth
3D Generalist
Sway
June 2010 - April 2011
FX/3D Generalist
FuseFX
November 2010 - December 2010
Particle FX for television using PFlow and Fumefx.
3D Generalist
Svengali FX
January 2010 - June 2010
Generalist for Priest (Feature)
3D Generalist
Speedshape
November 2009 - December 2009
Modeled, Textured, Shaded and Lit a multiple cars and environments for a Online features demonstration for Acura
3D Generalist
Prime Focus World
July 2009 - November 2009
Was a lighter for an IMAX film "Tree of Life", making photoreal Dinosaurs fit into IMAX plates.
Then was a Shading/Texture/Rigger for "Avatar." Shading and texturing about a hundred models and rigged some of the vehicles.
Lighter
Uncharted Territory
October 2008 - July 2009
Shading, Scene Assembly and Lighting for the film 2012. Creating photo realistic renderings match to plate foregrounds and creating fully 3D shots.
3D Generalist
Speedshape
February 2007 - October 2008
Modeling, Texturing, Lighting and Animation using Vray and 3DSMax for multiple projects for Print and Broadcast.