Nate Shaw

Nate Shaw

Lead CG Supervisor / 13 yrs

Santa Monica, CA, United States

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Work History
  • CG Supervisor

    The Mill

    April 2021 - Present
    Culver City, California, United States
  • CG Supervisor

    Luma Pictures

    July 2020 - April 2021
    Santa Monica, California, United States
  • Freelance Lighting & Lookdev TD

    Framestore

    January 2020 - June 2020
    Culver City
  • Freelance CG Lead

    Method Studios

    September 2019 - November 2019
    Santa Monica, CA

    Character lookdev, grooming, chain shirt sim setup for a game announcement cinematic.

  • VFX Lead

    Goodbye Kansas

    May 2019 - July 2019
    Culver City
  • CG Supervisor

    Method Studios

    2016 - May 2019
    Santa Monica

    Farmer's Insurance 2018 - TVC
    https://www.youtube.com/watch?v=lv3ZEGKOsPU

    Taco Bell - TVC
    https://www.youtube.com/watch?v=9og6cIv1S3g

    Hyundai Ant-Man - TVC
    https://www.youtube.com/watch?v=02Mp13Ks4MY

    Dell G5 - TVC
    https://www.youtube.com/watch?v=BkWgTDh4FxE

    Target Holiday 2017 - TVC

    Farmer's Insurance 2017 - TVC
    https://www.youtube.com/watch?v=uSnXbs8Ngrk

    Sunday Night Football Theme - TVC

    "Guardians of the Galaxy, Vol. 2" - Feature Film
    - Oversaw Rocket Raccoon fur pipeline
    - Rocket Raccoon fur shader in vRay
    - Supervised fx, lighting, modeling, lookdev, layout for Ego planet & Ego spaceship shots

    Target - TVC
    - Supervised modeling, texture, layout, fx, lookdev, and lighting

  • Lead CG Artist

    Method Studios

    February 2014 - May 2019

    Fantastic Beasts 2
    CG Lead
    - Led a small team of asset artists to create a feathery CG creature.
    - Grooming & lookdev

    Spider-Man: Homecoming
    CG Lead
    - Led a small team of CG artists to create a handful of last minute additional shots with a CG seagull.

    "Captain America 3: Civil War" - Feature Film
    Lighting/Lookdev
    - Lighting, lookdev, layout for full cg city environment
    - Lighting, lookdev, procedural layout for underwater environment
    - Asset lookdev

    Target Holiday - TVC
    Groomer for My Little Pony

    Halo 5: Guardians - The Hunt Begins TVC
    VES Nominated Commercial
    Lighting Lead
    - Asset Lookdev, buildings, robot arm, props
    - Shot Lighting
    - Pipeline development for lighting

    "San Andreas" - Feature Film
    https://www.imdb.com/title/tt2126355/
    Lighting Lead
    -Developed shading and lighting pipeline for Houdini Mantra used by LA and Vancouver locations
    -Led a team of up to 6 lighters and tds
    -Created procedural and bespoke shaders for many assets
    -Wrote tools in Python that were used by the lighting team
    -Shot lighting on complex full cg shots with numerous fx and animation elements

    "Jupiter Ascending" - Feature Film
    https://www.imdb.com/title/tt1617661/
    -Developed feather groom for character in Houdini
    -Created lookdev and asset used by lighters
    -Shot lighting in Houdini Mantra

    "Divergent" - Feature Film
    https://www.imdb.com/title/tt1840309/
    Lead Lighter
    -Creature lookdev in Houdini
    -Character shot lighting in Houdini
    -Particle and wire simulation in Houdini

  • VFX Artist

    Method Studios

    February 2012 - May 2019
    Greater Los Angeles Area

    "Into the Storm" - Feature Film
    https://www.imdb.com/title/tt2106361/
    -Fx tree simulation in Houdini

    "Reliant Armadillo Al" - Commercial
    https://www.youtube.com/watch?v=qSbU9N1t4KQ
    -Creature look dev
    -Lighting in Houdini Mantra

    "DirectTv Troll" - Commercial
    https://www.youtube.com/watch?v=9OLUs5fxaJw
    -Lighting in PRMan through Houdini

    "Kia Sorento Spacebabies" - Commercial
    https://www.youtube.com/watch?v=t535BjVmXq8
    -Character Shader and Fur Lookdev
    -Lighting in Houdini Mantra

    "Beautiful Creatures" - Feature Film
    https://www.imdb.com/title/tt1559547/
    -Procedural Modeling & Animation in Houdini
    -Lighting in Maya Vray

    "Kia Soul Bringing Down the House" - Commercial
    https://www.youtube.com/watch?v=o0B5vuAYk94
    -Lighting in Houdini Mantra & Maya Vray

    "Nissan Pathfinder Birds" - Commercial
    https://www.youtube.com/watch?v=FsBgKif5n1U
    -Lighting in Houdini Mantra & Maya Vray

  • Houdini Artist

    Side Effects Software

    October 2011 - March 2012

    Responsible for animating, texturing, and effects work on a short
    animation.

  • CG Artist

    Mojo

    September 2011 - October 2011

    Lighting, modeling, and shading for Battleship and Snow White print ads.

  • Adjunct Professor

    Drexel University

    March 2010 - June 2011

    I taught the following undergraduate courses:

    Animation I - Undergraduate course in computer graphic animation in Autodesk Maya. Students responsible for creating short animations that focus on story telling, motion, and visual interest.

    Digital Spatial Visualization - Undergraduate course in drawing from observation with respect to perspective in both traditional methods and digital tools.

    Computer Graphic Imagery - Course in 3D modeling, texturing, and lighting in Maya.

  • CG Artist

    Drexel University

    March 2010 - September 2010

    Responsible for storyboarding, surfacing, lighting and the rendering of assets for short medical animation that was part of a documentary. Painted textures using photo reference in Photoshop and procedural shaders in Maya hypershade. Lit the scene in Maya and rendered in Renderman for Maya.

  • Wildland Firefighter

    Bureau of Land Management

    April 2009 - September 2009
  • SCA Vegetation and Restoration Intern

    National Park Service

    September 2008 - February 2009
  • Lead Instructor

    iD Tech Camps

    June 2008 - August 2008
  • Driver

    Happy Rickshaw

    2007 - 2008
Education
  • Drexel University

    2009 - 2011
  • William & Mary

    2003 - 2007