Eliot Min

Eliot Min

Head of NIW industries

Senior character concept artist / Senior Art Director / 18 yrs

Seattle, WA, United States

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Work History
  • concept artist

    Wave XR

    October 2019 - Present
  • Freelance Artist

    Foxglove Studios AB

    December 2018 - June 2019

    -Create character concept art and in game assets to be used in The Muscle Hustle
    -Create character reskins
    -Create 2d environment assets to be used in game
    -Create ads and promotional images for Facebook and mobile platforms

  • Freelance Concept Artist

    Epic Games

    June 2018 - November 2018

    -Create character concepts and material break outs for skins in Epic's Fortnite

  • Artist

    Self-employed

    November 2014 - November 2017

    Currently the art director, animator, concept artist, and environment artist on the upcoming fighting game Cerebrawl.

  • Artist

    Disney Interactive

    September 2012 - November 2014
    Greater Seattle Area

    Projects:

    Marvel Avengers Alliance Tactics: Environment Artist

    -Created concept art for environment assets

    -Created finished 3D assets for in game use

    -Worked closely with the Design team to ensure the environment assets would fulfill their needs

    -Managed outsourcers who were creating models for environments. Made sure quality of the work was up to par with our expectations

    -Worked closely with graphics coders to ensure the environments could look as close to the concept art as possible

  • Illustrator

    38 Studios

    September 2011 - May 2012
    Providence, Rhode Island Area

    -Created assets for the web including illustrations, animations, and typography

    -Worked closely with art directors to create assets that were stylistically consistent with the game team

  • Character Artist

    Harmonix Music Systems

    December 2006 - March 2011

    concept art, orthographic drawings, 3d modelling, texturing, asset integration

    Projects:

    Dance Central 2: Character Artist/Modeler

    -Concepted, modeled, and textured fully realized main character assets.
    -Helped with motion capture for character intros.



    Dance Central: Character Artist/Modeler

    -Concepted backup dancers to assist main characters dance moves
    -Concepted and created orthographic drawings for crowd models
    -Started modeling and texturing backup dancers.


    RockBand 3: Character Artist

    -Concepted character assets for character customization
    -Drew storyboards for initial testing of the RockBand Vignettes.



    The Beatles: RockBand: Character Artist

    -In addition to the same responsibilities as previous games, assisted the tech art department in skinning assets and creating simple rigs for hair physics
    -Assisted the tech art department with asset integration



    RockBand 2: Character Artist

    -Fulfilled the same responsibilities as in RockBand



    RockBand: Character Artist

    -Designed character assets for character customization
    -Drew orthographic drawings of assets to help assist outsource companies create 3D models for the game


    Guitar Hero 2 Xbox360: Quality Assurance

Education
  • Rhode Island School of Design

    2002 - 2006