Perform stereo compositing duties on multiple feature film projects:
Projects: Insurgent
Freelance tracker/matchmover/compositing assist
Chapeau FX
November 2014 - December 2014
Compositor
Gener8 Media Corp
January 2014 - October 2014
Perform stereo compositing duties on multiple feature film projects:
Godzilla
Maleficent
The Grand Master
Compositor
Stereo D
January 2013 - January 2014
Use compositing techniques to eliminate artifacts from converted stereo footage and re-create background information. Tasks include clean plate creation, keying and matte extraction, 2D-and-3D tracking, and 3D camera projection.
Projects:
Jurassic Park 3D
GI Joe: Retaliation
Iron Man 3
The Wolverine
Star Trek: Into Darkness
Captain America: Winter Soldier
Need for Speed
Pacific Rim
Percy Jackson: Sea of Monsters
3D Generalist/VFX Artist
Sizzle Pitch VFX
September 2012 - December 2012
Perform a multitude of tasks including compositing, editing, paint clean-up and beauty work, as well as 3D modeling, texturing and photo-realistic rendering of cg elements.
Projects:
Snake and Mongoose (feature)
GFuel: Mission Gunship Sweepstakes ad (broadcast - YouTube)
Infinity 2014 Q50 ad campaign (print/web)
3D Generalist/VFX Artist
Diesel FX
July 2012 - September 2012
Model, texture, light and render photo-real environments to be used as digital sets, based on photo reference and lidar scan data.
Composite cg elements onto live action footage, as well as perform rig removal, match moving, object tracking, roto, keying, and sky replacement.
Projects:
-Welcome to the Jungle (feature)
-Lucky Stiff (feature)
-Xerox "Thinking" Ad Campaign (broadcast)
Compositor
Stereo D
November 2011 - April 2012
Convert films to stereoscopic 3D using various compositing techniques and software.
Projects:
-Titanic 3D
-The Avengers
Compositor
Legend 3D VR VFX
October 2010 - November 2011
Convert films from 2D to stereoscopic 3D using Legend 3D proprietary software, as well as other compositing techniques using programs such as Nuke, After Effects and Photoshop.
Specific duties include 3D Camera Tracking and Object Placement, Clean Plate Creation, Rotoscoping and Stereo Painting.
Projects:
-Transformers: Dark of the Moon
-The Smurfs
-The Green Hornet
-Priest
Modeler
CAE
August 2009 - September 2010
Modeled and textured low-polygon 3d assets for use in real-time databases. Types of models included buildings, vehicles, static props, and vegetation. Also created repeatable road and terrain textures tailored to various geographical locations.
Modeling Intern
CAE
August 2007 - May 2009
Modeled and textured low-polygon 3d assets for use in real-time databases. Types of models included buildings, vehicles, static props, and vegetation. Also created repeatable road and terrain textures tailored to various geographical locations.
Modeling Intern
SAIC
May 2005 - July 2007
Modeled and textured 3d assets, including buildings, vehicles, characters, and vegetation, for use in real-time training simulators.
Conducted testing on models to ensure compatibility with the simulation engine. Also modified 3d models to be compatible with Torque, Virtual Battle Space 2 and Steel Beast game engines.