Motion Capture Animation Teacher on Motion Builder
GOBELINS, l'école de l'image, Hetic Bachelor 3D Temps Réel
April 2009 - Present
Paris, Annecy
Teacher on Motion Builder and the Animation with Motion Capt
GOBELINS
April 2008 - Present
Pipeline and Motion Capture supervision/ Framing artist
Unit Image
January 2015 - December 2017
Région de Paris, France
Lead Mocap Editor
GameOnAudio
September 2015 - October 2015
Paris Area, France
The DIVISION Ubisoft.
Backup team to prepare Character mapping and animation scenes
Crowd Animation for the movie: "Race"
Lead Mocap Editor
GameOnAudio
March 2015 - March 2015
Paris Area, France
Character animation and editing/blending motions for Assassin's Creed Syndicate - Jacob Frye Trailer
Pipeline and Animation supervisor/Assistant Project Manager /CG Framin
Atopos
September 2006 - March 2015
Paris Area, France
Trailers, RTC and In-Game: Heavenly Sword, Highlander (WideScreen) Haze 1 et 2 , Ghost Recon AW 1 et 2, Rainbow Six Vegas 1 et 2, Red Steel 1 et 2, Firehawk, Ascent to power (Ubisoft), Battle front 3 (Free Radical), ART Investigation (Normaal Animation), Bet on soldier, The Cursed Crusade (Kilotonn) Lacoste Futur (Akama), Wanted (In game Cinematics)(Grin Barcelona), Oro pilot (Toys films), The Game of Thrones (Cyanide), Syberia 3 (Microïds, Anuman).......
CNRS Consulting and technical Line Up for a comportemental locomotion study.
Senior Layout Artist/ Senior Mocap Editing
Let'SoYa/Alkymia
September 2014 - December 2014
Paris Area, France
CG framing on Feature animated movie of Jamel Debbouze "POURQUOI J'AI (PAS) MANGE MON PERE"
Senior Layout Artist/ Senior Mocap Editing
Let'SoYa/Alkymia
April 2013 - December 2014
Paris Area, France
CG framing on Feature animated movie of Jamel Debbouze "POURQUOI J'AI (PAS) MANGE MON PERE"
Senior Mocap Editing