My name is Yan Ostretsov and I am a Designer/Artist in the Entertainment Industry.
Extensive knowledge of the overall game production pipeline. Held numerous positions from Level Design, Environment Art, Lighting, Concept Art/Visual Development, VFX, R&D and Matte Painting.
I specialize in the following things:
– ART DIRECTION
– LEVEL DESIGN
– ENVIRONMENT ART
– LIGHTING
– VISUAL DEVELOPMENT
– CONCEPT ART
– MATTE PAINTING
Work History
[Visual] Level Designer
Infinity Ward
June 2012 - Present
Responsible for creating visually appealing and fun levels/environments with cinematic lighting, visual development and exploration of various locations. Paintovers, concepts, level pitches and building levels while balancing art and gameplay. Mainly concentrating on lighting, composition, environmental storytelling and overall mood.
id Software
February 2008 - June 2012
Responsible for creating visually appealing and fun environments with cinematic lighting. Responsibilities:
- Level Design (from sketch/blockout to final polish)
- Modeling/Building Environments
- Lighting
- Visual Development (concept art, paintovers, pre-vis)
Designed and created levels for RAGE and Quake LIVE.
RAGE LEVELS
- Distillery
- Bank Coop
- Refinery
Previously was responsible for gameplay, flow, item distribution as well as visuals of multiple Quake LIVE levels.
QUAKE LIVE LEVELS
- Ironworks
- Siberia
- Asylum
- Trinity
- Quarantine
- Furious Heights
- Training
- Practice - Rocket Jumping
- Practice - Strafe Jumping