Steve Hammond

Steve Hammond

Mid-level Digital Artist / Mid-level Texture Artist / 16 yrs

California, United States

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Work History
  • Lead Concept Artist

    CZArcade

    September 2013 - Present

    - Collaborate with lead designer to develop innovative style for indie game “Keyhole.”
    - Assess impact of visual elements on storytelling and overall game path.

  • Adjunct Professor

    Art Institute of California

    October 2014 - December 2014
  • Adjunct Faculty

    The Art Institute of California - Sunnyvale

    October 2014 - December 2014

    - Taught students industry standard techniques in Animation and Visual Effects.
    - Demonstrated software, presented lectures, mentored students in time-management skills.

  • Texture Painter

    Rhythm & Hues Studios

    April 2010 - March 2013

    - Painted textures for hero-level models using Mari, Mudbox,
    Bodypaint, and Photoshop.
    - Worked with artists, lighters, and modelers to create high quality shaders.
    - Determined work assignments for junior team members

  • CG Artist

    Fisher-Price

    May 2009 - December 2009

    - Modeled, textured, and rendered fully CG sequences within a Maya pipeline.
    - Transformed toys into CG characters, while developing storyboards and concept art.

Education
  • MFA in Animation

    Savannah College of Art and Design

    2005 - 2008
  • BFA in Fine Art

    Southern Oregon University

    March 2000 - June 2004