- Collaborate with lead designer to develop innovative style for indie game “Keyhole.”
- Assess impact of visual elements on storytelling and overall game path.
Adjunct Professor
Art Institute of California
October 2014 - December 2014
Adjunct Faculty
The Art Institute of California - Sunnyvale
October 2014 - December 2014
- Taught students industry standard techniques in Animation and Visual Effects.
- Demonstrated software, presented lectures, mentored students in time-management skills.
Texture Painter
Rhythm & Hues Studios
April 2010 - March 2013
- Painted textures for hero-level models using Mari, Mudbox,
Bodypaint, and Photoshop.
- Worked with artists, lighters, and modelers to create high quality shaders.
- Determined work assignments for junior team members
CG Artist
Fisher-Price
May 2009 - December 2009
- Modeled, textured, and rendered fully CG sequences within a Maya pipeline.
- Transformed toys into CG characters, while developing storyboards and concept art.