Matthias Mittelmeyer

Matthias Mittelmeyer

lighting td, lookdev td, generalist td, Digital Artist

Senior 3D Artist / 19 yrs

Munich

Hire Me

Lighting & Lookdev Artist

Loki (2021)

Lookdev Artist

The Falcon and the Winter Soldier (2021)

Lighting And Lookdev TD

Maya 3 "The golden orb" (2021)

CG Artist

Dragon Rider (2021)

CG Artist

Stowaway (2021)

Environment TD

The Stand (2020)

Lead 3D Artist

Jim Button (2019)

Modeling & Texturing

Jim Button and Luke the Engine Driver (2018)

Visual Effects Artist

Jurassic World: Fallen Kingdom (2018)

CG Artist

Babylon Berlin (2018)

Lighting TD

Black Panther (2018)

Senior Lighting and Lookdev td, 3D Generalist

Renegades (2018)

Senior Lighting TD

Thor: Ragnarok (2017)

Lighting TD

DxM (2017)

Senior Lookdev and Lighting td

Doctor Strange (2016)

Senior Lookdev and Lighting TD

Captain America: Civil War (2016)

Lighting TD

Terminus (2016)

lighting td

Gods of Egypt (2015)

3D Lead

Infini (2015)

lighting td

Mad Max: Fury Road (2015)

modelling td

The Seventh Dwarf (2015)

3D Lead

Infini (2014)

I am a passionate, hard working 3D Artist with over 10 years experience working in film, advertising and automotive and 5 more years experience with assetbuilding for games.

I started working on my first projects and 3D illustrations in 2004. Modelling, Texturing, Shading and Lighting.

Work History
  • Senior 3D Generalist / Environment TD

    Double Negative

    January 2022 - Present

    Environment creation with Houdini, Maya, Zbrush, Mari, Clarisse

  • Parental leave

    Parental leave

    November 2021 - December 2021
  • Freelance 3D Artist

    Freelance

    October 2021 - October 2021

    I spend around a week for this first archivz I have ever done.
    All aspects (from modelling, shading, scattering and final compositing have been done within Houdini and mantra)

  • Senior 3D Artist - Environment TD

    Velvet Mediendesign

    September 2021 - October 2021
    Munich, Bavaria, Germany

    I created several assets and parts of an urban environment with houdini

  • Senior 3D Artist - Lookdev and Environment td

    Goodbye Kansas Studios

    May 2021 - August 2021
    Stockholm Metropolitan Area

    houdini, vray, mari, zbrush, nuke

  • Senior 3D Artist / Lookdev/Lighting/Generalist

    TRIXTER

    September 2020 - April 2021
    Greater Munich Metropolitan Area

    Lighting and Lookdev with Katana, Maya and Arnold

    - The Falcon and the Wintersoldier
    - Loki

  • Senior 3D Artist - Lighting, Lookdev and Environment td

    Important Looking Pirates

    June 2020 - September 2020
    Stockholm, Stockholm County, Sweden

    Lighting, Envoronment td, Generalist.

    Houdini, Arnold, Maya and Nuke.
    - Mandalorian S2
    - The Stand

  • Senior Lighting TD

    Studio Isar Animation GmbH

    March 2020 - April 2020
    Munich, Bavaria

    Lighting with Katana and Renderman for "Maya the Bee - The Golden Orb"

  • Senior 3D Artist Generalist

    RISE | Visual Effects Studios

    April 2019 - December 2019
    Munich, Germany
  • Lead 3D Artist

    Machenschaft

    March 2018 - March 2019
    Munich

    - Setting up a Master Lighting Setup/Sequence Lighting for several car commercials (Maya, Vray)
    - Lookdev for car exterior and interior
    - Optimizing workflows, planning delivery dates via Excel
    - Additional environment modeling and photogrammetry (Zbrush, Photoscan)
    - Fluid and Particle Simulations in Houdini and Maya
    - Basic MEL Scripting

  • Lead 3D Artist

    Machenschaft

    February 2018 - November 2018
    Munich
  • Senior Lighting Artist / 3D Generalist

    Important Looking Pirates

    January 2018 - February 2018
    Stockholm, Sweden
  • Lead 3D Artist, Senior Generalist

    TRIXTER

    October 2017 - December 2017

    Concept art and sculpting, lookdev and texturing of full cg environments.

  • Senior Lighting / Lookdev/ Environment td

    TRIXTER

    October 2017 - December 2017
    Berlin

    Lighting and Lookdev for

    - Black Panther.

    Katana, Arnold, Mari, Nuke

    Environment Sculpting, Texturing, Shading for

    - Jim Knopf.

    Maya, Zbrush, Katana, Arnold

  • Senior Lighting/ Lookdev td - 3D Generalist

    TRIXTER

    September 2017 - October 2017
    Munich

    Lighting/Lookdev for the Marvel Feature Film

    - Thor Ragnarok

    Katana, Arnold, Mari,Nuke

  • Senior Lighting TD

    Liga 01

    August 2017 - September 2017
    Munich Area, Germany

    Lighting of Creatures for a Shortfilm

    Maya, Arnold, Nuke

  • Senior Lighting TD and 3D Generalist

    FLAVOR3D

    June 2017 - August 2017
    Munich Area, Germany

    Lighting of Cars for Print and Film.
    Camera and Objecttracking for car replacements in PFtrack

    Maya, Vray, Nuke, PFtrack

  • Senior 3D Generalist

    Velvet Mediendesign

    June 2017 - June 2017
    Munich

    Modelling, Sculpting, Texturing and Shading of environment Assets.
    (Rocks, Desert)

    00:16-00:20, 01:00-01:06

    Zbrush, Maya, Mari

  • Freelance 3D Generalist (Modelling, Texturing)

    Freelance

    April 2017 - June 2017
    Munich Area, Germany

    Remote modelling, uvlayout, sculpting and texturing of organic and hard surface environment assets for a Hollywood Film Project.

    Maya, Zbrush, Mari

  • Lead Lighting and Lookdev td, 3D Generalist

    RISE | Visual Effects Studios

    August 2016 - May 2017
    Berlin Area, Germany

    Lighting and Lookdev for the Featurefilm

    - Doctor Strange

    - Babylon Berlin

    Houdini, Mantra, Nuke, Mari, Maya

  • Senior Lighting td, 3D Generalist

    FLAVOR3D

    July 2016 - August 2016
    Munich

    Lighting Cars for a print catalogue

  • Senior Lighting td, Compositing td

    Sunday Digital

    May 2016 - June 2016
    Munich

    Lighting of Car interiors for a sales catalogue.
    Maya, Vray and Nuke

  • Senior 3D Generalist / Lighting and Lookdev TD

    FLAVOR3D with RTT

    April 2016 - April 2016
  • Senior Lighting & Lookdev td, 3D Generalist

    RISE | Visual Effects Studios

    March 2016 - March 2016
    Berlin

    Feature Film: Renegades

    Modelling, scultping and texturing of Heroassets.
    Lookdev and Lighting for 2 Shots.

    (Maya, Zbrush, Mari, Houdini, Mantra, Nuke)

  • Senior Lookdev and Lighting TD, Generalist

    RISE | Visual Effects Studios

    October 2015 - March 2016
    Berlin

    Lookdev of Hero Assets and Lighing.

    Asset creation with Maya and Mari

  • Senior Lighting & Lookdev td, 3D Generalist

    RISE | Visual Effects Studios

    October 2015 - February 2016
    Berlin

    Feature Film: Captain America : Civil War

    - Lookdev, Lighting and Rendering with Houdini and Mantra.
    3D Comps with Nuke.
    - Asset creation with Maya and Mari.


    E.g. for this Sequence I did
    - Lookdev Captain Shield
    - Lookdev Captain CG Double
    - Remodelling and UVs of Falcon Wings

    -0:11 - Lighting & Slapcomp Merc CG Double
    -0:18 - 0:21 - Lighting Falcon Wings
    -0:29 - 0:33 - Lighting Falcon Wings and Merc CG Double

  • Lighting Artist

    Iloura

    April 2015 - August 2015
    Sydney

    Feature Film: Gods of Egypt

    - Lighting shots with Katana and Renderman
    - Compositing of CG renderings for liveaction integration

  • Lookdev & Lighting td, 3D Generalist

    TRIXTER

    February 2015 - April 2015

    Feature Film: DxM

    Katana, Renderman, Mari

  • 3D Generalist

    Sunday Digital

    February 2015 - February 2015

    Some modelling for a tvc project with Maya and Cinema 4d

  • Lighting td, Compositing TD

    Plastic Wax

    November 2014 - December 2014

    I had great time doing the Key lighting, Lookdev and compositing for full cg game cinematics at Plastic Wax in Sydney.

    I did the Lighting and Compositing for several shots.
    E.g. (0:06-0:08), (0:28-0:35)

  • Lighting td

    Iloura (former Method Studios Sydney)

    July 2014 - October 2014
    Sydney, Australia

    It was an amazing experience to work with Katana and Renderman on "Mad Max Fury Road".
    Next to rendering I also did the live action integration in Nuke.

    I really liked working with so many great colleagues at Iloura/Method in Sydney!

  • lighting td, lookdev td, surfacing td, compositing

    Terminus - Independent Feature Film

    March 2014 - June 2014
    Sydney

    lighting, surfacing and lookdev.
    Integration and compositing with nuke

  • 3D Lead, Generalist and Lighting td

    Infini and Terminus Pty Ltd

    March 2014 - June 2014

    Modelling, Surfacing, Lookdev, Lighting and Compositing (FullCG Environments and Liveaction Integration)

    One of my Shots was Shot 4 in the Trailer. (Superwide Environment with Windturbines).
    Did everything expect the 2D Mattepainting, Windturbine models and the Fluid Sim.

    I got a Film Credit for "Lead 3D Artist". I worked as a 3D Artist (Lighting TD/Generalist) on most of the CG Heroshots for Infini and Terminus. Later in production the Producer and VFX Supervisor promoted me to be the lead 3D Artist.

  • Lookdev & Lighting td, 3D Generalist

    Fish Blowing Bubbles

    January 2014 - February 2014
  • Lookdev & Lighting td, 3D Generalist

    IGNYTE GmbH

    August 2013 - November 2013

    www.ignyte.de

    I had a great time here, working on some nice international commercial projects with a fantastic team.

    For Matthias Zentners Commercial "QNB Awaking dreams" we worked on the VFX shots.
    I was in charge of sculpting, surfacing and rigging.

    For his Illy Commercial, I had 3-4 days for Lookdev, Modelling, Surfacing, Lighting and Compositing for the 6th shot.

  • Lighting Artist and 3D Generalist (Freelance)

    MAINWORKS München GmbH

    May 2013 - July 2013

    We worked on a really nice 3D concept Visualisation for BMW.
    Top Secret for the next 6-10 years..

    (Lighting, Rendering, Compositing)
    (Maya, Nuke, Vray)

  • 3D Generalist, Lighting td, Modelling TD

    TRIXTER

    January 2013 - April 2013

    - Sifi City TVC (Lighting Artist and 3D Generalist)
    (Created this SiFi City in CG, worked closely together with the talented Concept Artist and Art Director George Munteanu)

    - The 7th Dwarf (Modelling TD)

    (Maya, Mental Ray, Nuke)

  • 3D Generalist and Lighting td

    Fish Blowing Bubbles

    March 2013 - March 2013

    Lighting, Rendering, Compositing
    (Vray, Nuke)

  • 3D Generalist and Lighting td

    Das Werk

    October 2011 - December 2012

    Modelling, Lighting, Shading, Lookdev, Compositing

    - TVCs
    - Roraima: Climbers of the lost world
    - Auslandseinsatz

    (Maya, Mental Ray, Mudbox, Nuke)

  • 3D Generalist and Lighting td - Junior

    PICTORION das werk

    July 2010 - September 2011

    - TVCs

    (Maya, Mental Ray, Mudbox, Nuke)

  • IT Administrator

    Mediadesign Hochschule

    July 2009 - July 2010
  • Freelance 3D Artist

    Freelance

    March 2005 - June 2010
    Munich, Bavaria

    3D modelling and texturing for games
    - 3dsmax
    - Zbrush
    - Photoshop

  • IT Administrator - job Training

    Mediadesign Hochschule

    August 2006 - June 2009
Education
  • IT Berufsschule München

    2006 - 2009