I am a passionate, hard working 3D Artist with over 10 years experience working in film, advertising and automotive and 5 more years experience with assetbuilding for games.
I started working on my first projects and 3D illustrations in 2004. Modelling, Texturing, Shading and Lighting.
Work History
Senior 3D Generalist / Environment TD
Double Negative
January 2022 - Present
Environment creation with Houdini, Maya, Zbrush, Mari, Clarisse
Parental leave
Parental leave
November 2021 - December 2021
Freelance 3D Artist
Freelance
October 2021 - October 2021
I spend around a week for this first archivz I have ever done.
All aspects (from modelling, shading, scattering and final compositing have been done within Houdini and mantra)
Senior 3D Artist - Environment TD
Velvet Mediendesign
September 2021 - October 2021
Munich, Bavaria, Germany
I created several assets and parts of an urban environment with houdini
Senior 3D Artist - Lookdev and Environment td
Goodbye Kansas
May 2021 - August 2021
Stockholm Metropolitan Area
houdini, vray, mari, zbrush, nuke
Senior 3D Artist / Lookdev/Lighting/Generalist
TRIXTER
September 2020 - April 2021
Greater Munich Metropolitan Area
Lighting and Lookdev with Katana, Maya and Arnold
- The Falcon and the Wintersoldier
- Loki
Senior 3D Artist - Lighting, Lookdev and Environment td
Important Looking Pirates
June 2020 - September 2020
Stockholm, Stockholm County, Sweden
Lighting, Envoronment td, Generalist.
Houdini, Arnold, Maya and Nuke.
- Mandalorian S2
- The Stand
Senior Lighting TD
Studio Isar Animation GmbH
March 2020 - April 2020
Munich, Bavaria
Lighting with Katana and Renderman for "Maya the Bee - The Golden Orb"
Senior 3D Artist Generalist
RISE | Visual Effects Studios
April 2019 - December 2019
Munich, Germany
Lead 3D Artist
Machenschaft
March 2018 - March 2019
Munich
- Setting up a Master Lighting Setup/Sequence Lighting for several car commercials (Maya, Vray)
- Lookdev for car exterior and interior
- Optimizing workflows, planning delivery dates via Excel
- Additional environment modeling and photogrammetry (Zbrush, Photoscan)
- Fluid and Particle Simulations in Houdini and Maya
- Basic MEL Scripting
Lead 3D Artist
Machenschaft
February 2018 - November 2018
Munich
Senior Lighting Artist / 3D Generalist
Important Looking Pirates
January 2018 - February 2018
Stockholm, Sweden
Lead 3D Artist, Senior Generalist
TRIXTER
October 2017 - December 2017
Concept art and sculpting, lookdev and texturing of full cg environments.
Senior Lighting / Lookdev/ Environment td
TRIXTER
October 2017 - December 2017
Berlin
Lighting and Lookdev for
- Black Panther.
Katana, Arnold, Mari, Nuke
Environment Sculpting, Texturing, Shading for
- Jim Knopf.
Maya, Zbrush, Katana, Arnold
Senior Lighting/ Lookdev td - 3D Generalist
TRIXTER
September 2017 - October 2017
Munich
Lighting/Lookdev for the Marvel Feature Film
- Thor Ragnarok
Katana, Arnold, Mari,Nuke
Senior Lighting TD
Liga 01
August 2017 - September 2017
Munich Area, Germany
Lighting of Creatures for a Shortfilm
Maya, Arnold, Nuke
Senior Lighting TD and 3D Generalist
FLAVOR3D
June 2017 - August 2017
Munich Area, Germany
Lighting of Cars for Print and Film.
Camera and Objecttracking for car replacements in PFtrack
Maya, Vray, Nuke, PFtrack
Senior 3D Generalist
Velvet Mediendesign
June 2017 - June 2017
Munich
Modelling, Sculpting, Texturing and Shading of environment Assets.
(Rocks, Desert)
00:16-00:20, 01:00-01:06
Zbrush, Maya, Mari
Freelance 3D Generalist (Modelling, Texturing)
Freelance
April 2017 - June 2017
Munich Area, Germany
Remote modelling, uvlayout, sculpting and texturing of organic and hard surface environment assets for a Hollywood Film Project.
Maya, Zbrush, Mari
Lead Lighting and Lookdev td, 3D Generalist
RISE | Visual Effects Studios
August 2016 - May 2017
Berlin Area, Germany
Lighting and Lookdev for the Featurefilm
- Doctor Strange
- Babylon Berlin
Houdini, Mantra, Nuke, Mari, Maya
Senior Lighting td, 3D Generalist
FLAVOR3D
July 2016 - August 2016
Munich
Lighting Cars for a print catalogue
Senior Lighting td, Compositing td
Sunday Digital
May 2016 - June 2016
Munich
Lighting of Car interiors for a sales catalogue.
Maya, Vray and Nuke
Senior 3D Generalist / Lighting and Lookdev TD
FLAVOR3D with RTT
April 2016 - April 2016
Senior Lighting & Lookdev td, 3D Generalist
RISE | Visual Effects Studios
March 2016 - March 2016
Berlin
Feature Film: Renegades
Modelling, scultping and texturing of Heroassets.
Lookdev and Lighting for 2 Shots.
(Maya, Zbrush, Mari, Houdini, Mantra, Nuke)
Senior Lookdev and Lighting TD, Generalist
RISE | Visual Effects Studios
October 2015 - March 2016
Berlin
Lookdev of Hero Assets and Lighing.
Asset creation with Maya and Mari
Senior Lighting & Lookdev td, 3D Generalist
RISE | Visual Effects Studios
October 2015 - February 2016
Berlin
Feature Film: Captain America : Civil War
- Lookdev, Lighting and Rendering with Houdini and Mantra.
3D Comps with Nuke.
- Asset creation with Maya and Mari.
E.g. for this Sequence I did
- Lookdev Captain Shield
- Lookdev Captain CG Double
- Remodelling and UVs of Falcon Wings
- Lighting shots with Katana and Renderman
- Compositing of CG renderings for liveaction integration
Lookdev & Lighting td, 3D Generalist
TRIXTER
February 2015 - April 2015
Feature Film: DxM
Katana, Renderman, Mari
3D Generalist
Sunday Digital
February 2015 - February 2015
Some modelling for a tvc project with Maya and Cinema 4d
Lighting td, Compositing TD
Plastic Wax
November 2014 - December 2014
I had great time doing the Key lighting, Lookdev and compositing for full cg game cinematics at Plastic Wax in Sydney.
I did the Lighting and Compositing for several shots.
E.g. (0:06-0:08), (0:28-0:35)
Lighting td
Iloura (former Method Studios Sydney)
July 2014 - October 2014
Sydney, Australia
It was an amazing experience to work with Katana and Renderman on "Mad Max Fury Road".
Next to rendering I also did the live action integration in Nuke.
I really liked working with so many great colleagues at Iloura/Method in Sydney!
lighting, surfacing and lookdev.
Integration and compositing with nuke
3D Lead, Generalist and Lighting td
Infini and Terminus Pty Ltd
March 2014 - June 2014
Modelling, Surfacing, Lookdev, Lighting and Compositing (FullCG Environments and Liveaction Integration)
One of my Shots was Shot 4 in the Trailer. (Superwide Environment with Windturbines).
Did everything expect the 2D Mattepainting, Windturbine models and the Fluid Sim.
I got a Film Credit for "Lead 3D Artist". I worked as a 3D Artist (Lighting TD/Generalist) on most of the CG Heroshots for Infini and Terminus. Later in production the Producer and VFX Supervisor promoted me to be the lead 3D Artist.
Lookdev & Lighting td, 3D Generalist
Fish Blowing Bubbles
January 2014 - February 2014
Lookdev & Lighting td, 3D Generalist
IGNYTE GmbH
August 2013 - November 2013
www.ignyte.de
I had a great time here, working on some nice international commercial projects with a fantastic team.
For Matthias Zentners Commercial "QNB Awaking dreams" we worked on the VFX shots.
I was in charge of sculpting, surfacing and rigging.
For his Illy Commercial, I had 3-4 days for Lookdev, Modelling, Surfacing, Lighting and Compositing for the 6th shot.
Lighting Artist and 3D Generalist (Freelance)
MAINWORKS München GmbH
May 2013 - July 2013
We worked on a really nice 3D concept Visualisation for BMW.
Top Secret for the next 6-10 years..
- Sifi City TVC (Lighting Artist and 3D Generalist)
(Created this SiFi City in CG, worked closely together with the talented Concept Artist and Art Director George Munteanu)