I have been a professional artist in the animation and Visual Effects industry for more than 16 years, with experience in Modeling, Texture Painting, Digital Sculpture, Lighting, Matte Painting and Hair FX.
I specialize in character and creatures creation.
Work History
Luma Pictures
March 2016 - Present
Lead character artist
Blur Studio
March 2011 - March 2016
Character Artist
Luma Pictures
May 2008 - June 2010
Percy Jackson
- Creatures modeling, textures and z-brush
X-Men Origins: Wolverine
- Digital doubles modeling, textures, z-brush and lighting
- Matte painting
Harry Potter and the Half-Blood Prince
- Assets modeling
Underworld: Rise of the Lycans
- Werewolf modeling, textures and z-brush
- Digital doubles modeling, textures and z-brush
A Serious Man
- Digital doubles modeling, textures and z-brush
Fame
-Character modeling and texture
The Ugly Truth
- Assets modeling and textures
Nutcracker: The Untold Story
- Matte painting
Character Artist
Ubisoft
March 2005 - August 2008
-High Poly modeling(zbrush)for normal map creation
-High Poly texturing and lighting
-Low Poly modeling and texturing
Assassin Creed XBOX360
-High Poly modeling(zbrush)for normal map creation
-High Poly texturing and lighting
-Low Poly modeling and texturing
-Modeling texturing and lighting for marketing beauty shots
-Light setup creation for all character modelers
Peter Jackson King Kong XBOX360
-High Poly modeling(zbrush)for normal map creation
-Low poly modeling(human and creature)
-Facial morph target creation
-In game character lighting
-Quality check for in game character lighting and overall look in
the engine