Mark Fattibene

Mark Fattibene

Supervisor lighting / 23 yrs

Los Angeles, CA

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Work History
  • Director of CG Production

    Nickelodeon Animation Studio

    July 2023 - Present
    Los Angeles Metropolitan Area · Hybrid

    Provide shows with insight and direction about efficient CG series and feature production. Partner with the Head of Production and executives in the evaluation of vendor bids, schedules, and show metrics. Assess artistic and production capabilities of vendor studios to determine their suitability for specific projects. Work with vendor studios to define and implement efficient animation processes including those specific to a show’s needs. Provide analysis on show software, technology and upgrades.
    Assist productions in need of additional leadership. Mentor to CG Supervisors across all shows.

  • Head of Lighting

    DreamWorks Animation

    January 2011 - Present

    Assess show’s lighting, compositing, and rendering needs. Manage upstream departments to ensure assets are efficiently designed and delivered to Lighting. Devise level-of-detail implementation for models and shading networks. Partner with show creative leadership to develop, refine, and realize artistic vision. Guide creative leadership through production milestones to shot approval. Specify and test technology. Determine complexity of sequences for bidding. Partner with production on efficient casting, staffing, and scheduling of sequences. Manage all show CG Supervisors.

    Trolls (2017)
    Turbo (2013)
    Puss in Boots (2011)

  • CG Supervisor

    DreamWorks Animation

    January 2004 - Present

    Supervised artists in the lighting, rendering and compositing of sequences. Directed team creatively. Provided strategy and solutions for solving technical issues. Presented work to creative leadership. Consulted with production in scheduling and casting sequences. Collaborated with upstream departments to establish efficient asset design and delivery.

    Monsters vs Aliens (2009)
    Kung Fu Panda (2008)
    Flushed Away (2006)
    Over the Hedge (2006)

  • VFX Supervisor - Saving Bikini Bottom

    Nickelodeon Animation Studio

    April 2022 - May 2023
    Los Angeles, California, United States · Remote

    Member of the small team challenged to deliver a hybrid feature on a tight schedule. Focused on production milestones and approval stages as a way to coordinate the efforts of five vendor studios and improve production efficiency. Defined and oversaw pre-production tasks when schedule allowed. Partnered with Art Director and Animation Director to refine visual goals, create artwork, and direct studios in all stages of shot production.

  • VFX Supervisor - Wendell and Wild

    Netfliix

    December 2021 - April 2022

    Responsible for creating a vfx workflow for a stop-motion feature. Assessed state of production and developed a plan for completion. Partnered with stage crew to properly use and augment filmed passes. Recruited key talent. Provided creative feedback for internal and vendor studio vfx teams. Worked with Director to visually enhance story moments.

  • Co Director - My Little Pony, A New Generation

    Hasbro/Boulder

    June 2019 - June 2021
    Dublin, Ireland

    Part of the creative team leading story turnaround, music development and talent recordings.
    Reevaluated visual style to support and strengthen storytelling. Refocused character and set design to enhance look of picture and ensure production readiness. Earned buy-in of corporate, distribution, and marketing partners. Reshaped production departments to efficiently handle needs of a 3D feature. Enacted processes to work at scale required for feature production. Directed production departments from art through composite. Supervised final grade. Guided production and department heads to strategic solutions for schedule issues.

  • VFX Supervisor - Hidden Dragon

    Magic Hill Animation Studios

    June 2018 - December 2019
    Burbank, CA/Beijing CN

    Assessed staffing and pipeline capabilities to support animated feature production. Led the evaluation of software and services for potential adoption. Developed processes to facilitate global production. Recruited key talent. Defined artistic vision in partnership with director and production designer. Supervised asset creation and look development. Provided guidance on the management of complexity and plan for efficient sequence production.

  • Instructor

    ArtCenter College of Design

    January 2018 - April 2019
    Pasadena, CA

    Designed curriculum for second term students in the fundamentals of practical lighting. Introduced and reinforced lighting concepts through in-class demonstrations and critiques. Explored choices in model building, material creation, set dressing, and composition in their support of chosen mood and story.

  • Digital Supervisor/Head of Lighting/CG Supervisor

    DreamWorks Animation

    February 2004 - April 2018

    Digital Supervisor - Trolls
    Spearheaded the efficient creation of visually complex environments. Strategically tasked modeling, layout and digimatte artists to achieve efficient distribution of work. Devised cross-department compositing process to provide holistic representation of shots, expediting discovery, and making way for more meaningful evaluation of shots. Implemented cost-saving level-of-detail implementation for all characters and environments. Partnered with Production Designer in review and approval of location creation and set dressing.

    Head of Lighting - Trolls, Turbo, Puss-in-Boots
    Collaborated with show creative leadership to develop, refine, and realize artistic vision. Assessed show’s lighting, compositing, and rendering needs. Specified and shepherded the development of new technology. Assessed complexity and bid film accordingly. Led complexity management discussions which produced substantial results without sacrificing visual impact. Managed upstream departments to ensure assets were efficiently designed and delivered to Lighting. Oversaw the casting and scheduling of sequences. Managed all show CG Supervisors across multiple sites. Guided creative leadership through production milestones to shot approval. Creatively approved production shots. Achieved the highest shot quota of any DW animated feature

    CG Supervisor - Monsters vs Aliens, Kung Fu Panda, Flushed Away, Over the Hedge
    Supervised artists in the lighting, rendering and compositing. Directed team creatively. Provided strategy and solutions for solving technical issues. Presented work to creative leadership. Consulted with production in scheduling and casting sequences. Created stereo rendering workflow in partnership with technology.

  • Digital Supervisor/Head of Lighting/CG Supervisor

    DreamWorks Animation

    February 2004 - February 2004
    Los Angeles, CA

    Spearheaded the efficient creation of visually complex environments. Strategically tasked modeling, layout and digimatte artists to achieve efficient distribution of work. Devised cross-department compositing process to provide holistic representation of shots, expediting discovery, and making way for more meaningful evaluation of shots. Implemented cost-saving level-of-detail implementation for all characters and environments. Partnered with Production Designer in review and approval of location creation and set dressing.

    Trolls

  • Technical Director

    Wētā FX

    August 2002 - October 2003
    Wellington, New Zealand

    Lord of the Rings, The Two Towers & Return of the King
    Collaborated on the creation of a fully CG environment pipeline including modeling, material projection, set dressing and final render. Crafted lighting on characters, crowds, fx, and environments for integration into filmed plates. Modified existing shaders to achieve desired look of distant water and fire.

  • CG Supervisor/Lead Lighter

    Tippett Studio

    January 1999 - August 2003
    Berkeley, California

    Blade 2, Cats and Dogs, Mission to Mars
    Supervised all look departments including Surfacing, Lighting, and Compositing. Directed artists in the creation of individual effects, sequence lighting, and full CG environments. Specified and directed pipeline and technology development. Added show-driven shader functionality. Authored production tools for animation, paint, lighting, and compositing.

    Lighting Technical Director - The Haunting
    Responsible for the lighting, rendering and integration of CG characters and environment pieces.

  • DreamWorks Animation

    ? - Present
Education
  • MS, Screenwriting and Film Production

    Northwestern University

    1994 - 1996