Maritza Louis

Maritza Louis

Visit my portfolio site www.maritzalouis.com

Senior Visual Development Modeler / concept sculptor / 19 yrs

Vancouver, Canada

Hire Me
Hi, I'm Maritza Louis a member of the Syilx/Secwépemc Nations in the Okanagan/ Shuswap regions of BC, Canada, and a Visual Development Modeler | Concept Sculptor with over 17 years of experience in Feature Animation, Game, VFX and Cinematics. My affinity for the visual medium and character development has driven me in pursuit of new methods of technical expression within the CG industry. My portfolio of work includes contributions to titles like Grand Theft Auto V, Sausage Party, Spiderman: Homecoming, Ghostbusters, Spiderman: Into the Spider-Verse, DC League Of Super-Pets and many others.

I am always interested in new challenges and an exciting projects to join, please feel free to contact me.

Visit my portfolio sites below and get in touch.
Eligible to work Canada / USA.
Remote work Ready.

www.maritzalouis.com
maritzalouis.artstation.com
https://linktr.ee/Maritza_Louis
Work History
  • Character Modeler

    Walt Disney Animation Studios

    July 2022 - Present
    Vancouver, British Columbia, Canada · Hybrid

    Moana 2 (2024) Feature Film
    Project TBA

  • Twisted Mountain Animation

    May 2021 - Present
    Vancouver (East Side), Canada
  • RezDogAnimation

    May 2021 - Present
    Vancouver, Canada
  • Visual Development Modeler | Concept Sculptor

    Animal Logic

    December 2021 - March 2022
    Vancouver, British Columbia, Canada
  • Sr Character Modeler

    Cinesite

    September 2020 - May 2021
    Vancouver, British Columbia, Canada
  • Sr. Modeling Artist

    Animal Logic

    June 2019 - August 2020
    Vancouver, Canada

    DC Super Pets (2022)

  • Senior Character Artist

    Goldtooth Creative

    April 2019 - June 2019
    Vancouver, Canada Area

    Video Game Cinematics (2019)

  • Senior CG Generalist

    Atomic Cartoons

    February 2019 - April 2019
    Vancouver, Canada

    The Last Kids on Earth (2019)

  • Modeling/ Texturing Artist

    Cat Mountain Studios (Voir) Ltd.

    January 2019 - April 2019
    Vancouver, Canada Area

    VOIR - Netflix Documentary - (2021) The Duality of Appeal

  • Visual Development Modeler | Asset Sup.

    Twisted Mountain Animation Inc

    May 2021 - March 2023
    Vancouver, British Columbia, Canada

    Big City Greens: Virtual Christmas - Real Time Animated Episodic Series Special - DMED (2022)
    Moremi - Kizazi Moto: Generation Fire - Animated Afro Futurism Anthology Series - (2023)
    Unannounced IP2 - Animated Pilot - DMED (2022)
    Hill Agency: PURITY decay - Indigenous Film Noir Game - Achimostawinan Games (2022)

  • Modeler/ Texturing Artist

    Method Studios

    October 2018 - March 2019
    Vancouver, BC

    Ford v Ferrari (2019)
    For All Mankind (2019)

  • Modeling Lead

    Stellar Creative Lab

    October 2017 - October 2018
    Vancouver, Canada Area

    Golden Age - Modeling Supervisor (TBA)
    The Ark and The Ardvark - Modeling Lead TBA

  • Modeler

    Sony Pictures Imageworks

    January 2016 - October 2017
    Vancouver, Canada Area

    Spider-Man: Into The Spider-Verse (2018)
    Spider-Man: Homecoming (2017)
    The Emoji Movie (2017)
    Smurfs: The Lost Village (2017)
    Ghostbusters (2016)



  • Modeling Artist - Sausage Party (2016) Sausage Party

    Nitrogen Studios

    September 2013 - November 2015
    Vancouver, british columbia
  • Artist: Grand Theft Auto 5

    Rockstar Games

    February 2011 - December 2012
    Vancouver, Canada Area
  • Character Artist: Max Payne 3

    Rockstar Games

    September 2009 - September 2012
    Vancouver, Canada Area

    Create models from concept designs
    Sculpt hi resolution details with Zbrush for Main/Secondary Characters
    Re-topologizing geometry to develop efficient line flow for Skinning deformation and Zbrush work.
    Developing base meshes for male/female
    Skinning characters
    Shader work
    Unwraping/UV optimization/ Re baking
    Texture work: Projection and Hand painted

  • Modeling Lead/ Surfacing/ Fur: Gaming Division

    Rainmaker Entertainment

    September 2008 - September 2009
    On-site

    Assassin's Creed II Trailer
    Rainmaker Logo Short
    Splinter Cell: Conviction

  • Modeling Supervisor: Gaming Division - Ghostbusters: The Video Game &

    Rainmaker Entertainment

    March 2008 - September 2008
    Vancouver, Canada Area

    Modeling Supervisor- Rainmaker Entertainment Inc. March 2008 to present:

  • Sr. Modeler: Gaming Division - 50 Cent Blood On The Sand: Cinematic Tr

    Rainmaker Entertainment

    November 2007 - March 2008
    Vancouver, Canada Area
  • Environment Modeler/ Set Dressing/ Cloth Simulation

    Vanguard Films & Animation

    March 2007 - November 2007
    Vancouver, British Columbia, Canada · On-site

    Space Chimps (2008)

  • Character Modeler/ Technical Assistant

    Electronic Arts Canada

    February 2005 - March 2007
    Burnaby, British Columbia, Canada · On-site

    Game Credits: Wii Madden 2008; Next Gen March Madness 2007; Next Gen Fifa Xbox 360 Fifa 2007;
    Next Gen Launch Title; Xbox 360 NBA Live 2006; Next Gen Launch Title Xbox 360 Fifa 2006; Current Gen Rugby 2006

    Modeling characters and props
    Creating photo-manipulated textures and hand painting textures and creating occlusion maps
    Responsible for creating and teaching a training program for aspects of EA proprietary software to both small and large groups employees.
    Responsible for creating training videos for aspects of the EA proprietary software.
    Assisting Technical Director with research and development of proprietary software.
    Artistic bug fixing for the Next Gen titles
    Help with Maya training and teaching new hires the pipeline and procedures of production by having him shadow me on a weekly basis and being main point of contact for questions.

  • Character Modeler/Environment Modeler

    Bardel Entertainment

    January 2005 - February 2005
    Vancouver, British Columbia, Canada · On-site

    Happily N’Ever After (2006)

Education
  • Diploma in 3D Animation & Visual Effects

    Vancouver Film School

    2003 - 2004