Kun Chang

Kun Chang

Director of Shorts, Features, Games

Senior Director / 24 yrs

Montréal, Canada

Hire Me

Watch Dogs (2014)

Watch Dogs (2014)

Associate Producer

Blast from the Past (2011)

Osmos (2009)

Concept Artist

Hellboy II: The Golden Army (2008)

Art Director

Across The Universe (2007)

Concept Artist

Island of Lost Souls (2007)

Assassin's Creed (2007)

Associate Producer

The Rip-Off (2006)

Director, Cinematics

Prince of Persia: The Two Thrones (2005)

Art Director

Tom Clancy's Splinter Cell: Chaos Theory (2005)

Concept Artist

Thunderbirds (2004)

Director/Designer, Title Sequence

La turbulence des fluides (2002)

Concept Artist

Lathe of Heaven (2002)

Concept Artist

Star Wars: Episode I - The Phantom Menace (1999)

Concept Artist

T-Rex: Back to the Cretacious (1998)

Junior Illustrator

The Fifth Element (1997)

The Rip-Off

Pickpocket King

Attijariwafa Bank

And1

Nestlé Duo Caramel

Néstlé Boomer

Nestlé Duo

Burj Khalifa: On the top

VW Autobahn

Wawanesa (Commercial)

Burj Khalifa (On the Top)

Gatorade

Award-winning filmmaker with extensive experience in gaming and interactive storytelling. He is the director of several award-winning films, documentaries and commercials, shot on multiple continents, for among others: CBC, BBC and National Geographic. He has directed the cinematics for the videogames Watch Dogs, Avatar, Prince of Persia and AND1. He was also the art director for the indie videogame Osmos (Apple’s game of the Year 2011, and winner of an Apple Design Award).

The videogame Osmos has been exhibited at the MoMa and at the Museum
Work History
  • Free-Lance Director (Fiction, Documentary, Video Games)

    Kun Chang Productions Inc.

    March 2012 - Present

    See my work at www.kunchang.net

  • Art Director, QatQi

    QatQi

    August 2010 - Present

    Designed all the graphics for the Independent Game QatQi.
    - Game of the year (runner up), Daily Telegraph (UK)
    - Game of the year (nominated), Jay is Games

  • Art Director, Osmos

    Hemisphere Games

    2008 - Present

    • Art Director on the Independent Game Osmos

    • iPad game of the year,
    • Winner of an Apple Design Award
    • Winner of numerous other awards.
    • Nominated as Visual Artist of the Year at the Canadian Game Development Talent Awards

  • Free-Lance Director for Commercials, fiction, Documentaries,

    Spy Films, Agentzoo, Pascal Blais

    December 2006 - Present

    • Free Lance director and Art Director
    • Clients include: Cirque de Soleil, Ubisoft, Lego, Mega Brands, Sid Lee, Normann, Ghost VFX and FX Cartel
    • Commercials director, represented by Pascal Blais in South America and Quebec, and Spy Films in the US, Russia and the rest of Canada

  • Cinematics (Cut Scenes) Director on Watch Dogs

    Ubisoft

    January 2012 - October 2013
    Montreal

    Directed all the cut scenes/ cinematics for the the game Watch Dogs.

    US Gamer: "Watch_Dogs does a terrific job in making you feel emotionally involved with its cast. This is something that very rarely happens with me: I tend to see cut scenes more as justification for what I’ve done or what I’m about to do. But in this game, they’re so much more than that."

    https://www.usgamer.net/articles/watchdogs-ps4-review

    Responsible for casting, blocking, directing the actors, supervising the editing/music, post production and lighting.

  • Realization Director

    Ubisoft

    July 2011 - September 2011
    Montreal

    • Realization Director on the game Far Cry 3 (short term contract)
    • Part of the core team
    • Directed the Exotic Gameplay team and created a mission with the lead level designer.
    • Worked with the Game design team on improving and polishing the build.

  • Writer/Director

    National Geographic

    May 2010 - May 2011
    Montreal, Naples, New York

    • Writer/Director on Pickpocket King - a documentary about Pickpocketing for National Geographic US and National Geographic International.

  • Realization Director

    Ubisoft

    February 2010 - May 2010
    Ubisoft Montreal

    • Realization Director on the game Far Cry 3.
    • Directed actors using Performance Capturing for 3D,
    • Directed the Voice talent for the project
    • Working on the realization and "wow" moments of the game.

  • Director, Avatar (The Game)

    Ubisoft

    2009 - October 2009
    Ubisoft, Montreal

    • Short term contract to analyze and improve the look and feel of the game
    • Directed the in-game cinematics
    • Used Motion Builder to place cameras for motion captured sequences.

  • Director, Cinematics

    Ubisoft

    May 2005 - January 2006
    Ubisoft, Montreal

    • Director for the Cinematics for the game Prince of Persia, The Two Thrones. (Nominated for two VES awards and winner of one)
    • Supervised a team of over 100 creatives
    • Director for the Opening Cinematic for AND1 Streetball

  • Art Director, Cinematics

    Ubisoft

    March 2004 - August 2004

    • Art directed the cinematics for Splinter Cell - Chaos Theory (Contract)
    • Supervised a large team of concept artists, graphic designers, modellers, texturers, lighters, spfx artists, and comp'ers

  • Director

    CBC, The Nature of Things

    2003 - 2003

    GEOLOGIC JOURNEY promo,

    15min, HDTV promo for a five part series about Canada's Geology.
    The Nature of Things with David Suzuki and The National Film Board Int. Co-prod.

  • Director, Writer and Researcher

    National Film Board of Canada

    2001 - 2003

    SHORT INFINITY/7KM2 D'INFINI

    63min documentary, Super 16mm film (English and French versions)
    National Film Board of Canada, CBC, SRC, Canal D, RDI,
    A film about110 cows and 126 people, 37 dogs etc. living on a 2x3km island in the Atlantic
    Cinema Release Montreal and Quebec City
    Nominated: 5 Gemini awards: Best direction in a Documentary Program, Best Photography, Best Picture Editing, Best Original Music,
    The Donald Brittain Award for Best Social/Political Documentary Program
    Nominated for 2 Gemeaux 2005: Best Direction, Best Cinematography
    Honorary Mention, Best Direction : Hot Docs 2004 (Toronto)

  • Director/Designer, Title Sequence

    Max Films/Europa Corp.

    2002 - 2002

    • Designed and directed the title sequence for the film La Turbulence Des Fluides by Manon Briand

  • Concept Artist

    The Lathe of Heaven

    2001 - 2001

    - concept art for the "Augmenter"

  • Art Director (Free-lance)

    LEGO Group

    2001 - 2001
    Billund

    Free-lance Art Direction for the CD rom for Lego Spybotics

  • Director, Writer and Researcher

    Max Films Inc

    1999 - 2001

    TOUCH-THE FORGOTTEN SENSE/ LE PREMIER SENS

    Super 16mm Film transferred to video, 2001, 52 min (English and French versions)
    National Geographic Channel Worldwide, CBC – The Nature of Things with David Suzuki,
    SRC – Radio Canada (Zone Libre), RDI, Canal D
    Nominated for a 2002 Gemaux, Best Documentary, 2 Gemini awards – Best Science program, Best Cinematography, Best documentary at Canada’s Golden Sheaf Awards, The MIF-Science Trophy.
    Winner, Best Francophone documentary, all categories at the Tèlèscience Film Festival 2001,
    Sold in over 120 countries and National Geographic Worldwide

  • Concept Artist,

    Shaftesbury/SK films (Toronto)

    2000 - 2000

    Free-lance concept artist on the IMAX film: Journey to the Center of the Brain

  • Art Director (free-lance)

    Ghost VFX

    2000 - 2000

    Art Direction and Design for Lego Bionicle (original launch CD and commercials)

  • Art Director (Free-lance)

    LEGO

    1999 - 1999

    Art Director and Graphic Designer on LEGO Star Wars, Droid Developer Kit

  • Director, Writer and Researcher

    BBC

    1997 - 1998

    Director of Independent short film: Seavitamins, 16mm film, for BBC2's 10x10 series

  • Concept Artist

    WORKING TITLE FILMS LIMITED

    1997 - 1997

    Concept Artist for The Fabulous Thunderbirds - when the Director attached was Peter Hewitt.

  • Concept Artist, Star Wars (Phantom Menace)

    Lucasfilm

    1996 - 1997

    • concept artist on STAR WARS: THE PHANTOM MENACE
    • Created concepts for among other the Queen's ship, lightsabers, guns, the Pod-race etc.

  • Production Designer

    Zentropa/Dansk Tegnefilms Kompagni

    1995 - 1996

    Production designer on the animated feature film: Hans Christian Andersen's Shadow

  • Junior Illustrator, The Fifth Element

    Gaumont Films

    1995 - 1995

    • Junior Illustrator on Luc Besson's The Fifth Element
    • Did concept for several of the sets, the spaceships, and the graphic elements for the film.

  • Concept Artist

    T-Rex, IMAX, Tyrant Films Toronto

    1995 - 1995

    I worked on the first version of this IMAX production when the director was Hugh Hudson

  • Illustrator and Graphic Designer

    Underground Illustration

    1991 - 1993

    Illustrator with own studio in Copenhagen, Denmark.

Education
  • Lincoln Centers Directors Lab

    2014 - 2014
  • Jacqueline McClintock, Meisner Acting

    2011 - 2012
  • Maine Media Workshops

    2011 - 2011
  • Institut d'Image et Son - INIS

    2007 - 2008
  • Judith Weston Acting Studio

    2007 - 2007
  • AIE, Buenos Aires

    2004 - 2004
  • Studio Danielle Fichaud

    2002 - 2004
  • Royal College of Art

    1993 - 1995
  • California College of Arts and Crafts

    1992 - 1992
  • Copenhagen Business School

    1988 - 1991
  • Klostermarksskolen

    1976 - 1985