New indie studio focused on high quality small games.
Creative Director
Bungie
2011 - 2012
Creative Director / Studio Director / 3D Artist / Environment Artist / Animator
Started and developed a small second team and entirely new IP.
Completed a comprehensive game concept design document, and fully functional game prototype.
Created all characters, environments, weapons, fx, and animation.
Served as member of the board helping drive operations of the company.
Creative Director
Bungie
2010 - 2011
Creative Director / Studio Director / 3D Artist / Environment Artist
Joined Bungie’s new team with its unannounced title as co-creative director. Helped bring clarity to large portions of the very complex game and drive solutions for production possibilities.
Creatively directed the concept and creation of two major game segments.
Creative Director
Bungie
June 2007 - August 2010
Creative Director / Studio Director / 3D Artist / Environment Artist
Took over as Creative Director for Halo: Reach and oversaw all aspects of the game and 250 person team with initial concept and prototype, campaign development, multiplayer innovations, story writing, actor auditions, design advancements, technology, content production, audio, music, and all marketing needs.
Helped drive new technology advancements for graphics , animation, and design in order to achieve the vision which Reach required to be competitive.
Always helped build content t
Art Director
Bungie
2000 - 2007
Art Director / 3D Artist / Environment Artist / Animator
Responsible for the development of the creative vision, leadership of the art team, production of content, and marketing needs external and internal for the entire Halo franchise up to Halo 3.
Halo: Combat Evolved (art director)
97 Metacritic
Halo 2 (art director)
95 Metacritic
Halo 3 (art director)
94 Metacritic, 9M+ units, 500M+ revenue
Game of the Year, Time
Best Multiplayer, Spike
Award for Interactive Innovation, Edge
Best Innovative Design, Best Online Multiplayer, IGN
Halo: ODST (art di
Art Director
Bungie
1997 - June 2000
Brought on to begin co-creation of new action shooter game, resulting in the creation of Halo, garnering much interest from the industry and resulting in the acquisition of Bungie by Microsoft.