As Supervisor Facial TD I’m responsible for developing the facial pipeline for both real time and offline digital humans.
I’m also responsible for creating a live feedback for the mocap sessions so the creative director can see the final look of the characters in real time inside the Unreal engine while the mocap shooting is happening.
Generalist
ScanlineVFX
August 2014 - December 2015
Vancouver, Canada Area
Although I was hired as generalist I work as rigger and tools developer since my first day here at Scanline VFX and have delivered several rigs for some very cool shows.
Character TD
Freelance
July 2013 - August 2014
22 years of experience with 3D character projects available for freelance work.
* Character Riggs, Auto-rigs, Animation Interfaces and Pipeline tools for both Maya and 3Ds Max.
TD / R&D
MGP Marcio Garcia Produções
May 2012 - June 2013
R&D / TD
TV Globo
January 2009 - May 2012
At this position I am responsible for writing tools and develop solutions, worflows and rigs for the Art department of the news portion of TV Globo.
TD / Project Manager
TV Globo
November 2004 - January 2009
- Delivered more than 200 shots of the "Eva Byte" project and rigged more than 60 3d characters ranging from extreme cartoony to very realistic humans
- Wrote an autorigger that also makes the skin for the character with the envelopes automatically adjusted for the mesh
- Wrote a very powerful facial animation interface with real-time feedback and with a video reference embedded and sinched with the 3ds Max timeline in realtime.
- Created a very efficient cloth workflow with more than 40 different realistic clothes for the Eva Byte project (with more
TD / 3D Generalist
TV Globo
January 2001 - November 2004
Rio de Janeiro Area, Brazil
At this position I was involved in several character and motion graphic projects for the TV Globo network.
Co-Founder
Z-Movie Studio
January 1991 - January 2001
Rio de Janeiro Area, Brazil
At this position I had the opportunity to manage and work in the production of 16 pc game projects, including the first Brazilian pc game ever ("Master Multimidia") and a realtime 3d game with a Development support of Intel ("Pluft o Fantasminha"). Two of these PC games feature the famous brazilian soccer player Romario.
Team Lead, Character Animator. Interface Designer
Laboratorium PUC - RJ
January 1990 - January 1991
Rio de Janeiro Area, Brazil
Laboratorium was a multimedia company inside PUC college and only the best in their fields could integrate this team.