Luiz Amaral

Luiz Amaral

Senior Rigging Artist

Vancouver, Canada

Hire Me

Rigger

Godzilla vs. Kong (2021)

Rigger

X-MEN Dark Phoenix (2019)

Rigger

Meg (2018)

Rigger

Black Panther (2018)

Rigger

Justice League (2017)

Rigger

Spider-Man: Homecoming (2017)

Rigger

King Arthur: Legend of the Sword (2017)

Rigger

Guardians of the Galaxy Vol. 2 (2017)

Rigger

Aquaman (2016)

Rigger

Miss Peregrine's Home for Peculiar Children (2016)

Lead Rigger

Ben-Hur (2016)

Rigger

Independence Day: Resurgence (2016)

Rigger

Batman v Superman: Dawn of Justice (2016)

Rigger

Batman v Superman: Dawn of Justice Ultimate Edition (2016)

Rigger

San Andreas (2015)

Rigger

Furious 7 (2015)

Ben Hur (2003)

Work History
  • Rigging Artist

    Electronic Arts

    February 2020 - Present
  • Game On (studio)

    January 2019 - January 2020
    Montreal, Quebec, Canada

    As Supervisor Facial TD I’m responsible for developing the facial pipeline for both real time and offline digital humans.

    I’m also responsible for creating a live feedback for the mocap sessions so the creative director can see the final look of the characters in real time inside the Unreal engine while the mocap shooting is happening.

  • Generalist

    ScanlineVFX

    August 2014 - December 2015
    Vancouver, Canada Area

    Although I was hired as generalist I work as rigger and tools developer since my first day here at Scanline VFX and have delivered several rigs for some very cool shows.

  • Character TD

    Freelance

    July 2013 - August 2014

    22 years of experience with 3D character projects available for freelance work.

    * Character Riggs, Auto-rigs, Animation Interfaces and Pipeline tools for both Maya and 3Ds Max.

  • TD / R&D

    MGP Marcio Garcia Produções

    May 2012 - June 2013
  • R&D / TD

    TV Globo

    January 2009 - May 2012

    At this position I am responsible for writing tools and develop solutions, worflows and rigs for the Art department of the news portion of TV Globo.

  • TD / Project Manager

    TV Globo

    November 2004 - January 2009

    - Delivered more than 200 shots of the "Eva Byte" project and rigged more than 60 3d characters ranging from extreme cartoony to very realistic humans

    - Wrote an autorigger that also makes the skin for the character with the envelopes automatically adjusted for the mesh

    - Wrote a very powerful facial animation interface with real-time feedback and with a video reference embedded and sinched with the 3ds Max timeline in realtime.

    - Created a very efficient cloth workflow with more than 40 different realistic clothes for the Eva Byte project (with more

  • TD / 3D Generalist

    TV Globo

    January 2001 - November 2004
    Rio de Janeiro Area, Brazil


    At this position I was involved in several character and motion graphic projects for the TV Globo network.

  • Co-Founder

    Z-Movie Studio

    January 1991 - January 2001
    Rio de Janeiro Area, Brazil


    At this position I had the opportunity to manage and work in the production of 16 pc game projects, including the first Brazilian pc game ever ("Master Multimidia") and a realtime 3d game with a Development support of Intel ("Pluft o Fantasminha"). Two of these PC games feature the famous brazilian soccer player Romario.

  • Team Lead, Character Animator. Interface Designer

    Laboratorium PUC - RJ

    January 1990 - January 1991
    Rio de Janeiro Area, Brazil


    Laboratorium was a multimedia company inside PUC college and only the best in their fields could integrate this team.

Education
  • Pontifícia Universidade Católica do Rio de Janeiro

    1989 - 1994