Experience in lead lighting/lighting for feature animation working on visual development/shader development, rig and template creation for lighting/compositing, and pipeline tools. Also experience with layout/previz and editorial pipeline workflows.
Work History
technical director
DreamWorks Animation
September 2015 - Present
layout TD
DreamWorks Animation
July 2015 - Present
3D pipeline developer (freelance)
Saatchi & Saatchi
March 2015 - September 2015
Pipeline developer working in a team to develop in-house tools and scripts using Python, PySide, QT and JavaScript in Maya, Nuke, Shotgun and Photoshop. Developer environment using PyCharm/GIT extensions/GITLab/Upsource
Lighting artist
DreamWorks Animation
September 2014 - October 2014
Penguins marketing work: Cuba online spot, Pitbull music video, Chinese Yili banana milk, Ellen show Penguins shake
Lead lighting artist
DreamWorks Animation
June 2010 - May 2013
Turbo:
• First lead lighter to work on look development before production. Worked closely with CG sup, surfacing lead, and VFX sup on achieving the desired look in CG.
• Feedback from art director, VFX sup, production designer, previz artist, director, and cinematographer Wally Pfister.
• Sequence lighting and rig development for sets and characters based on key art and live-action reference material
• Part of the R&D feedback cycle for studio switch to using MSL shading language.
• Template development for dependency graphs and Nuke composites.
• Lig
Lighting Artist
DreamWorks Animation
March 2009 - June 2010
Monsters vs. Aliens
Shrek 4
Lighting Technical Director
DreamWorks Animation
October 2006 - March 2009
Monsters vs. Aliens
• Responsible for both technical direction under a team of lighters as well as doing production lighting work. Software development for tools in Python.
Kung Fu Panda:
• Large system software design and development in perl/tk for production tool to propagate sequence lighting rigs and templates into shots. Involved in design/prototyping/feedback/coding/deployment/presenting/testing/maintenance and became a pipeline tool.
• Worked closely with R&D on the development of the mini-farm - a cluster of farm machines used for interactive
Layout Technical Director
DreamWorks Animation
October 2004 - 2006
• Pipeline development for the layout department in its transition to using new software from the
PDI branch and educated/supported artists.
• Developed UI tools for the artists in the layout department to assist in camera, previz, editorial
workflows and automatic publishing, shot and scene manipulation including animation in multiple
scripting languages.
Research Assistant
Institute for Data Analysis and Visualization
2003 - 2004
Researcher with Ken Joy and Mark Duchaineau for Adaptive 4-8 texture hierarchies. Visualization of out-of-core large terrain data sets for interactive fly-throughs. Extensive programming in C++/openGL/nvidia and ATI graphics API
Teaching Assistant
UC Davis
2002 - 2003
Taught the discussion section for ECS30 - Programming course for undergraduates learning C language
Web Designer
Campus Circle INC.
2000 - 2000
Web design, search integration, database integration, site layout