Lok Hwa

Lok Hwa

Lighting Artist/TD with strong technical background

Lighting Artist / Technical Director / 14 yrs

Los Angeles, CA

Hire Me
Experience in lead lighting/lighting for feature animation working on visual development/shader development, rig and template creation for lighting/compositing, and pipeline tools. Also experience with layout/previz and editorial pipeline workflows.
Work History
  • technical director

    DreamWorks Animation

    September 2015 - Present
  • layout TD

    DreamWorks Animation

    July 2015 - Present
  • 3D pipeline developer (freelance)

    Saatchi & Saatchi

    March 2015 - September 2015

    Pipeline developer working in a team to develop in-house tools and scripts using Python, PySide, QT and JavaScript in Maya, Nuke, Shotgun and Photoshop. Developer environment using PyCharm/GIT extensions/GITLab/Upsource

  • Lighting artist

    DreamWorks Animation

    September 2014 - October 2014

    Penguins marketing work: Cuba online spot, Pitbull music video, Chinese Yili banana milk, Ellen show Penguins shake

  • Lead lighting artist

    DreamWorks Animation

    June 2010 - May 2013

    Turbo:
    • First lead lighter to work on look development before production. Worked closely with CG sup, surfacing lead, and VFX sup on achieving the desired look in CG.
    • Feedback from art director, VFX sup, production designer, previz artist, director, and cinematographer Wally Pfister.
    • Sequence lighting and rig development for sets and characters based on key art and live-action reference material
    • Part of the R&D feedback cycle for studio switch to using MSL shading language.
    • Template development for dependency graphs and Nuke composites.
    • Lig

  • Lighting Artist

    DreamWorks Animation

    March 2009 - June 2010

    Monsters vs. Aliens
    Shrek 4

  • Lighting Technical Director

    DreamWorks Animation

    October 2006 - March 2009

    Monsters vs. Aliens
    • Responsible for both technical direction under a team of lighters as well as doing production lighting work. Software development for tools in Python.

    Kung Fu Panda:
    • Large system software design and development in perl/tk for production tool to propagate sequence lighting rigs and templates into shots. Involved in design/prototyping/feedback/coding/deployment/presenting/testing/maintenance and became a pipeline tool.
    • Worked closely with R&D on the development of the mini-farm - a cluster of farm machines used for interactive

  • Layout Technical Director

    DreamWorks Animation

    October 2004 - 2006

    • Pipeline development for the layout department in its transition to using new software from the
    PDI branch and educated/supported artists.

    • Developed UI tools for the artists in the layout department to assist in camera, previz, editorial
    workflows and automatic publishing, shot and scene manipulation including animation in multiple
    scripting languages.

  • Research Assistant

    Institute for Data Analysis and Visualization

    2003 - 2004

    Researcher with Ken Joy and Mark Duchaineau for Adaptive 4-8 texture hierarchies. Visualization of out-of-core large terrain data sets for interactive fly-throughs. Extensive programming in C++/openGL/nvidia and ATI graphics API

  • Teaching Assistant

    UC Davis

    2002 - 2003

    Taught the discussion section for ECS30 - Programming course for undergraduates learning C language

  • Web Designer

    Campus Circle INC.

    2000 - 2000

    Web design, search integration, database integration, site layout

Education
  • UCLA Extension

    2011 - 2014
  • University of California, Davis

    2002 - 2004
  • University of California, Davis

    1998 - 2002