Microsoft Research Hardware Labs. Created hardware prototype solutions for internal project groups using 3D visualization and CAD software, 3D printing and mechanical engineering skill sets. Worked closely with diverse disciplines communicating approaches and methodologies to present solutions that met mission objectives. Maintained and operated tools and fabrication machines: laser cutters, water jet cutters, CNC machines, milling machines, shop machines, industrial grade 3D printers and hand tools.
Industrial Designer, Prototype parts modeler
Ideation and Creators Firm
May 2016 - August 2017
Bellevue, WA
Contractor Industrial Designer and CAD/CAM 3D modeler. Operate and maintain 3D printers, 5-axis CNC machines, metal lathes, vacuum bagging systems, autoclaves, and most standard shop hand tools. Fabricate prototypes in various materials from Cured laminate to titanium on objects ranging in size from 3cm to 200cm with tolerances within the .01mm range Software used: Rhino, Fusion 360, Maya, Photoshop, Illustrator.
CAD/CAM Designer
Joseph Jewelry
May 2016 - March 2017
Bellevue, WA
Interpreted designs in 2D and 3D formats from clients for custom jewelry (Engagement/Wedding/Fashion rings, Pendants and Earrings) fabrication.
Designed custom jewelry pieces from own designs in conjunction with clients’ wishes with iterative modifications and within the time tables to the clients’ needs.
Created CAD renders via V-Ray for customer approval prior to production.
Followed and adhered to structural manufacturing standards set with tolerances in the .01mm range to ensure durable and long lasting products for the client while still maintaining highest degree of aesthetic appeal.
Worked with multiple clients with varying deadlines and timeframes maintaining concise communication to ensure the clients’ project needs were met and fulfilled.
Prepared design models for manufacturing working directly with bench jewelers’ and printed 3D wax models for customer proof using both Solidscape digital 3D printing machines and DWS (Digital Wax Systems) laser technologies.
Developed and collaborated with design team, design and manufacturing protocol documentation for implementation into production pipeline for more efficient workflows.
3D Artist 3
Microsoft Studios SOTA Hololens Incubation Group
March 2015 - April 2016
Redmond, WA
Developed and executed strategies for 3D modeling of assets and support files.
Created prototype demonstrations for Augmented Display system (Hololens).
Modeled/Built 3D assets and animations of Hard Surface functional assets in Autodesk Max and Maya software suites.
Authored 2D Concept Art and support files in Adobe suite software.
Built, organized and implemented lighting and scene prefab assets for use in Unity.
Created problem solving protocols and best practices guidelines within a small team structure.
Delivered high quality assets while operating in tight production schedules.
Implemented critiques on a daily basis and adjusted assets to meet ongoing and changing criteria for product and effective visual communication aspects.
Worked closely with code engineers/developers for shader and tools to support art asset creation.
Supported code engineers with modifications for build checkins
Lead Artist
Hidden Path Entertainment
February 2008 - July 2014
Senior Modeler Cinematics Group
Gas Powered Games
August 2007 - February 2008
Utilizing the software tools at my disposal, I can concept /design, build and edit a 3D asset to the required specs across varied genres.
3D Mechanical Modeler/Concept Artist
Gas Powered Games
June 2006 - August 2007
Mechanical modeler for cinema assets and game production art. Concept artist.