Lex Story

Lex Story

Senior Modeler / 31 yrs

Puget Sound Area Washington

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Work History
  • CAD/CAID/CAM Model Maker Fabricator

    Microsoft

    March 2017 - Present
    Redmond, Washington

    Microsoft Research Hardware Labs. Created hardware prototype solutions for internal project groups using 3D visualization and CAD software, 3D printing and mechanical engineering skill sets. Worked closely with diverse disciplines communicating approaches and methodologies to present solutions that met mission objectives. Maintained and operated tools and fabrication machines: laser cutters, water jet cutters, CNC machines, milling machines, shop machines, industrial grade 3D printers and hand tools.

  • Industrial Designer, Prototype parts modeler

    Ideation and Creators Firm

    May 2016 - August 2017
    Bellevue, WA

    Contractor Industrial Designer and CAD/CAM 3D modeler. Operate and maintain 3D printers, 5-axis CNC machines, metal lathes, vacuum bagging systems, autoclaves, and most standard shop hand tools. Fabricate prototypes in various materials from Cured laminate to titanium on objects ranging in size from 3cm to 200cm with tolerances within the .01mm range Software used: Rhino, Fusion 360, Maya, Photoshop, Illustrator.

  • CAD/CAM Designer

    Joseph Jewelry

    May 2016 - March 2017
    Bellevue, WA

    Interpreted designs in 2D and 3D formats from clients for custom jewelry (Engagement/Wedding/Fashion rings, Pendants and Earrings) fabrication.
    Designed custom jewelry pieces from own designs in conjunction with clients’ wishes with iterative modifications and within the time tables to the clients’ needs.
    Created CAD renders via V-Ray for customer approval prior to production.
    Followed and adhered to structural manufacturing standards set with tolerances in the .01mm range to ensure durable and long lasting products for the client while still maintaining highest degree of aesthetic appeal.
    Worked with multiple clients with varying deadlines and timeframes maintaining concise communication to ensure the clients’ project needs were met and fulfilled.
    Prepared design models for manufacturing working directly with bench jewelers’ and printed 3D wax models for customer proof using both Solidscape digital 3D printing machines and DWS (Digital Wax Systems) laser technologies.
    Developed and collaborated with design team, design and manufacturing protocol documentation for implementation into production pipeline for more efficient workflows.

  • 3D Artist 3

    Microsoft Studios SOTA Hololens Incubation Group

    March 2015 - April 2016
    Redmond, WA

    Developed and executed strategies for 3D modeling of assets and support files.
    Created prototype demonstrations for Augmented Display system (Hololens).
    Modeled/Built 3D assets and animations of Hard Surface functional assets in Autodesk Max and Maya software suites.
    Authored 2D Concept Art and support files in Adobe suite software.
    Built, organized and implemented lighting and scene prefab assets for use in Unity.
    Created problem solving protocols and best practices guidelines within a small team structure.
    Delivered high quality assets while operating in tight production schedules.
    Implemented critiques on a daily basis and adjusted assets to meet ongoing and changing criteria for product and effective visual communication aspects.
    Worked closely with code engineers/developers for shader and tools to support art asset creation.
    Supported code engineers with modifications for build checkins

  • Lead Artist

    Hidden Path Entertainment

    February 2008 - July 2014
  • Senior Modeler Cinematics Group

    Gas Powered Games

    August 2007 - February 2008

    Utilizing the software tools at my disposal, I can concept /design, build and edit a 3D asset to the required specs across varied genres.

  • 3D Mechanical Modeler/Concept Artist

    Gas Powered Games

    June 2006 - August 2007

    Mechanical modeler for cinema assets and game production art. Concept artist.

  • 3D Lead Modeler

    Microsoft Games Studio FASA

    January 1999 - March 2004

    Maya 3D Modeler. Concept artist, Ass kicker

  • Senior 3D Artist

    Fasa Interactive Technologies

    1996 - 1999
  • 3D Lead Modeler artist

    Virtual World Entertainment

    1992 - 1996

    I was the BattleTech Mech man

  • Senior Artist

    Activision

    1990 - 1992
  • E-4 0300, 0811

    United States Marine Corps

    February 1984 - December 1987
Education
  • California School of Culinary Arts, Le Cordon Bleu

    2004 - 2005
  • Art Center College of Design

    1987 - 1989
  • San Diego State University-California State Univer

    1985 - 1987
  • Coronado NAS

    1985 - 1985
  • Fort Sill Army Artillery School

    1985 - 1985
  • San Gorgonio HS

    ? - ?