Writer, Director, Producer, I've worked in TV, Film, Videogames, and Virtual Reality. My new film "They're Watching" comes to theaters in March 2016.
Work History
Writer/Director
Best Served Cold Productions
May 2012 - Present
Partner and Vice President of Best Served Cold Productions LLC, a film production company. I've recently wrapped Post Production on my live action thriller "They're Watching" which I directed in Bucharest, Romania, and which will premiere in theaters in March 2016.
http://www.imdb.com/title/tt3096858/
Virtual Reality Designer, Screenwriter, Videogame Writer, Narrative De
Evil Scum
October 1995 - Present
Writing for games:
* Intellectual Property development for games
* Game concept development
* Pitch document creation
* Game design document creation
* Level design & gameplay development
* Story creation... or development & consulting on your existing story
* Dialog Scripting & rewriting (cinematics, in-game dialog, promotional materials)
* Cinematic Storyboarding
* Voiceover Direction
I've written games start to finish: developed an idea into a game pitch, conceptualized play modes and interface, developed mission goals and contributed to level design, written the GDD, and scripted the cinematic & in-game dialog. On the other extreme, I wrote another game where I was handed 16 finished levels which I then had to tie together with an original story three weeks before the game was mastered. Whatever your requirements, I've done it. My specialty is doing a great job and doing it quickly.
Virtual Reality Designer
WEVR
August 2014 - December 2014
Wrote and helped develop "The BluVR," an underwater Virtual Reality experience packaged with the Samsung Gear VR headset for the Galaxy Note 4. Wrote the voiceover copy, directed the voice actors, consulted on the design and pacing of the experience overall. http://thebluvr.com
We won two Proto Awards (the awards given out for Virtual Reality) at Oculus Connect, for Best Mobile Experience 2015, and Best Educational Experience 2015.
Writer
WEVR
2013 - 2013
Wrote the iPad game SUPERFUGU for WemoMedia/WEVR
Writer
Treyarch
2012 - November 2012
Writer, Call of Duty: Black Ops 2 Zombies
Writer, Narrative Designer
RockYou
August 2011 - October 2011
Brought in as a writer and design consultant on an online Facebook game called CloudForest Expedition.
Writer/Content Developer
Reverge Labs, LLC
April 2010 - September 2011
Content Development, world design, story coordination, dialog, cutscene writing and more for the eagerly anticipated 2-D fighting game "Skullgirls."
Writer
Nihilistic Software
January 2010 - July 2010
Writer of the Playstation Move game, "Playstation Heroes on the Move" starring fan-favorite characters Jak & Daxter, Ratchet & Clank, and Sly Cooper & Bentley. Crafted an original story which brought these three disparate, fan-favorite, multi-platinum-selling licenses together into one game, and wrote thousands of lines of dialog for these comedic game icons.
Writer
Ubisoft
October 2009 - December 2009
Wrote dialog and scenarios for the demented rabbit stars of the best-selling Raving Rabbids franchise, "Raving Rabbids Travel In Time."
Writer
Vogster Entertainment
December 2008 - October 2009
Wrote the Wiiware game, "Robocalypse: Beaver Defense." The sequel to the best-reviewed Nintendo DS game of 2009 (the RTS game "Robocalypse").
Writer
ngmoco
March 2009 - September 2009
Writer of "Rolando 2: Quest for the Golden Orchid," the sequel to the multi-platinum iPhone smash-hit, "Rolando." The game won a MacWorld Award for best iPhone game of 2009.
Writer
Activision
February 2009 - February 2009
Writer for "Big League Sports: Summer," a Nintendo Wii sports-themed game.
Writer
Activision
September 2008 - January 2009
Writer on 5 film tie-in games based on the Michael Bay film "Transformers 2: Revenge of the Fallen" -- this isn't 5 ports of the same, game, rather it's five different games with five different stories for the Nintendo DS, Sony PSP, Nintendo Wii, PC, and PS3/X-Box 360.
Writer
Skyworks
August 2008 - December 2008
Writer of an unannounced online-based game project.
Writer
Riot Games
February 2008 - July 2008
Writer on League of Legends, an online multiplayer session-based combat game where rival teams compete against one another for victory on highly stylized battlefields and landscapes. The title combines elements of role-playing and strategy genres with addictive battle action that brings accessible, replayable, competitive gameplay into a whimsical universe that deepens with the player's commitment. League of Legends is being designed by a decorated group of developers with credits that include PC & console blockbusters, as well as part of the team that created the popular Warcraft 3 mod DotA-Allstars.
Writer/Designer
Tecmo / Vogster Games
June 2007 - January 2008
Writer/Narrative Designer on "Robocalypse," an upcoming combat RTS game for the Nintendo DS. The first true RTS for the DS, Robocalypse features astounding AI and a hilarious story by the Evil Scum. This DS game from Ukrainian developer Vogster Games and Publisher Tecmo won a review of 8.9 from the notoriously fickle IGN.com, as well as being awarded "Editor's Choice" in a season where 50+ games came out for the DS by much-better funded competitors.
Writer/Designer
THQ / Locomotive Games
July 2007 - December 2007
Writer of "Stuntman: Demolition" for the Nintendo Wii. The first Stuntman game with an ongoing story or characters, it was sadly killed after Stuntman: Ignition's poor sales led THQ to retire the franchise.
Writer
Webzen
February 2006 - December 2007
Writer of "HUXLEY" for Korean developer/publisher WEBZEN.
"The first generation of Xbox 360 games came and went and, for most people, at least one of the questions remained in their minds: Why do these games still look like high-res Xbox games? Not only is Huxley going to be a cross-platform Xbox 360-PC shooter game, it will also be an MMO, and thanks to the Unreal 3.0 engine on which it's running, it's beautiful. Webzen's game is already polished and filled with great details, particularly on the characters and their weapons, but the depth of field is solid and the landscapes are also impressive. One last thing worth mentioning, there is a fully realized single-player game. Yes, it all sounds too good to be true. If Webzen pulls this off, and it looks like it's going to, this will be the MMO to watch -- and for others to follow on Xbox 360." - IGN.COM's "BEST OF E3 2006 - Best Persistent World Game."
http://xbox360.ign.com/articles/709/709247p1.html
Writer/Designer
THQ / Locomotive Games
September 2006 - June 2007
Wrote the game "Destroy All Humans! Big Willy Unleashed" for THQ's Locomotive Games. This is the third game in the award-winning Destroy All Humans series. Ever wonder what happens to all the humans Crypto destroys? In the early 1970's Pox reveals the answer: he grinds them up and sells them back to America at his chain of hot dog restaurants, Big Willy Dogs! Now Crypto must go to war to protect Pox's version of Soylent Green against the threat of Colonel Kluckin, a southern fried chicken magnate desperate to know the secret of Pox's luscious meaty juice-filled hot dogs! Coming soon to a Nintendo Wii, Sony PSP or Sony PS2 near you!
Writer
THQ / Sandblast Games
March 2006 - June 2007
Writer for "Destroy All Humans: Path of the Furon" - the fourth game in THQ's award-winning comedy-action game series. It's the late 1970's and a burnt-out Crypto takes no joy in Destroying All Humans any longer... until he's attacked by creatures from his homeworld conspiring with enemies here on Earth! Can Crypto & Pox unravel the twisted conundrum of plots, schemes, conspiracies, and betrayals before they're destroyed? Coming soon to an X-Box 360 or PlayStation 3 near you!
Writer
THQ / 7 Studios
2005 - 2006
Wrote on "The Sopranos: the Road to Respect," the videogame adaptation of the hit HBO series by developer 7 Studios and publisher THQ.
Writer
2K Games/Take 2 Interactive
2005 - 2005
Wrote the scripts for three separate games inspired by the book "Charlie and the Chocolate Factory" GBA, XBox/PS2, & PC. These weren't ports, they were three different games. Each sku had a different audience and needed to reflect different audience demographics and different technology/gameplay. 2K Games (Developer & Publisher)
"The main cut scenes are divided into chapters and can be quite enjoyable for kids who have read the book or have seen the movie. Even for adults the story is wonderful." - USA Today
Writer, Editor
Artech Studios
2005 - 2005
Edited 3000 trivia questions and wrote 500+ lines of in-character dialog read by the stars of the hit TV show Friends for the PC & PS2 trivia game "Friends: The One With All The Trivia Questions." Artech (developer) / Warner Bros. Interactive Entertainment (publisher)
Writer, Creator
Wildstorm Productions
June 2002 - May 2004
Created and wrote the critically acclaimed military/science fiction graphic novel series "StormWatch: Team Achilles" for DC Comics/Wildstorm Productions. The book ran for two years, and featured a "Military Vs. Out-Of-Control Superheroes" theme. How do you kill Superman if he goes crazy? You call Team Achilles.
Writer, Developer
Midway Australia
2004 - 2004
Developed and wrote the X-Box/PS2 racing game "The Dukes of Hazzard: Return of the General Lee" for Midway Australia/Ratbag Games (developer)/Ubisoft (publisher).
The script was written by professional TV writers, and it really shows ... In fact, it's safe to say that Return of the General Lee's story is probably its greatest asset. - GAMESPOT
Whats interesting here is that [the writers] completely nailed the source material. This is The Dukes of Hazzard in videogame form. X-Play, G4 TV
"The story in Return of the General Lee plays out like it was lifted straight from an episode of the television series." - Gamespy.com
"This is better written than most of the episodes of the show." - Tom Wopat (Luke Duke)
"It's MUCH better than the TV show." - John Schneider (Bo Duke)
What more can be said? :)
Developer/Writer
Zombie Games
2003 - 2003
Developed and wrote "Shadow Ops: Red Mercury," a 1st-person military shooter for Zombie Games (developer)/Atari (Publisher). Have developed several other projects for Zombie since.
Writer
Warner Bros. Interactive Entertainment
2002 - 2002
Wrote the script for "Looney Tunes: Back In Action," the first videogame based on a movie which is BETTER than the movie it's based on. 7028 lines of Looney Tunes dialog, including all of the major Looney Tunes characters; Bugs Bunny, Daffy Duck, Taz, Sylvester, Tweety Pie, Porky Pig, Yosemite Sam, Pepe Le Pew, Marvin Martian, Foghorn Leghorn, and Speedy Gonzales. Coproduction between WBIE & Warthog Games (developers) / Electronic Arts (publisher).
If you're not laughing [at Looney Tunes: Back In Action] within a matter of minutes, you're either deaf, or have a heart made of stone. WorthPlaying
Some of the best Looney Tunes writing Ive seen in the last 10 years. - Joe Alaskey, voice of Bugs Bunny and Daffy Duck
Screenwriter
MaxMedia
2002 - 2002
"Wonderful Days"
Wrote several drafts of the blockbuster Korean animated science fiction film.
Creator, Writer, Producer
Nickelodeon
November 2000 - October 2001
Created, wrote and produced and "Constant Payne," Nickelodeon's first action-adventure show. Steampunk Science Fiction mashed-up with 1940's Pulp Novels and Father-Daughter conflict. Managed a hand-picked crew of artists. Traveled to Japan to oversee the production process.
Writer
Nickelodeon
November 1995 - October 2000
Worked at #1 cable channel Nickelodeon in their Nicktoons Animation division for 6 years, where I worked on shows such as SpongeBob SquarePants, The Angry Beavers, The Wild Thornberries, Hey Arnold and CatDog. I was a Staff Writer on The Angry Beavers, as well as a voiceover director on several episodes.