Micah Wright

Micah Wright

I create stuff to entertain people

Supervisor Director / 27 yrs

Los Angeles, CA

Hire Me

They're Watching (2016)

Writer

Rolando 2: Quest for the Golden Orchid (2009)

Writer

Big League Sports: Summer (2009)

Writer/Designer

Robocalypse (2008)

Writer/Designer

Stuntman: Ignition (2007)

Writer

24: The Game (2006)

Writer

Charlie and the Chocolate Factory (2005)

Writer, Director, Producer, I've worked in TV, Film, Videogames, and Virtual Reality. My new film "They're Watching" comes to theaters in March 2016.
Work History
  • Writer/Director

    Best Served Cold Productions

    May 2012 - Present

    Partner and Vice President of Best Served Cold Productions LLC, a film production company. I've recently wrapped Post Production on my live action thriller "They're Watching" which I directed in Bucharest, Romania, and which will premiere in theaters in March 2016.

    http://www.imdb.com/title/tt3096858/

  • Virtual Reality Designer, Screenwriter, Videogame Writer, Narrative De

    Evil Scum

    October 1995 - Present

    Writing for games:
    * Intellectual Property development for games
    * Game concept development
    * Pitch document creation
    * Game design document creation
    * Level design & gameplay development
    * Story creation... or development & consulting on your existing story
    * Dialog Scripting & rewriting (cinematics, in-game dialog, promotional materials)
    * Cinematic Storyboarding
    * Voiceover Direction

    I've written games start to finish: developed an idea into a game pitch, conceptualized play modes and interface, developed mission goals and contributed to level design, written the GDD, and scripted the cinematic & in-game dialog. On the other extreme, I wrote another game where I was handed 16 finished levels which I then had to tie together with an original story three weeks before the game was mastered. Whatever your requirements, I've done it. My specialty is doing a great job and doing it quickly.

  • Virtual Reality Designer

    WEVR

    August 2014 - December 2014

    Wrote and helped develop "The BluVR," an underwater Virtual Reality experience packaged with the Samsung Gear VR headset for the Galaxy Note 4. Wrote the voiceover copy, directed the voice actors, consulted on the design and pacing of the experience overall. http://thebluvr.com

    We won two Proto Awards (the awards given out for Virtual Reality) at Oculus Connect, for Best Mobile Experience 2015, and Best Educational Experience 2015.

  • Writer

    WEVR

    2013 - 2013

    Wrote the iPad game SUPERFUGU for WemoMedia/WEVR

  • Writer

    Treyarch

    2012 - November 2012

    Writer, Call of Duty: Black Ops 2 Zombies

  • Writer, Narrative Designer

    RockYou

    August 2011 - October 2011

    Brought in as a writer and design consultant on an online Facebook game called CloudForest Expedition.

  • Writer/Content Developer

    Reverge Labs, LLC

    April 2010 - September 2011

    Content Development, world design, story coordination, dialog, cutscene writing and more for the eagerly anticipated 2-D fighting game "Skullgirls."

  • Writer

    Nihilistic Software

    January 2010 - July 2010

    Writer of the Playstation Move game, "Playstation Heroes on the Move" starring fan-favorite characters Jak & Daxter, Ratchet & Clank, and Sly Cooper & Bentley. Crafted an original story which brought these three disparate, fan-favorite, multi-platinum-selling licenses together into one game, and wrote thousands of lines of dialog for these comedic game icons.

  • Writer

    Ubisoft

    October 2009 - December 2009

    Wrote dialog and scenarios for the demented rabbit stars of the best-selling Raving Rabbids franchise, "Raving Rabbids Travel In Time."

  • Writer

    Vogster Entertainment

    December 2008 - October 2009

    Wrote the Wiiware game, "Robocalypse: Beaver Defense." The sequel to the best-reviewed Nintendo DS game of 2009 (the RTS game "Robocalypse").

  • Writer

    ngmoco

    March 2009 - September 2009

    Writer of "Rolando 2: Quest for the Golden Orchid," the sequel to the multi-platinum iPhone smash-hit, "Rolando." The game won a MacWorld Award for best iPhone game of 2009.

  • Writer

    Activision

    February 2009 - February 2009

    Writer for "Big League Sports: Summer," a Nintendo Wii sports-themed game.

  • Writer

    Activision

    September 2008 - January 2009

    Writer on 5 film tie-in games based on the Michael Bay film "Transformers 2: Revenge of the Fallen" -- this isn't 5 ports of the same, game, rather it's five different games with five different stories for the Nintendo DS, Sony PSP, Nintendo Wii, PC, and PS3/X-Box 360.

  • Writer

    Skyworks

    August 2008 - December 2008

    Writer of an unannounced online-based game project.

  • Writer

    Riot Games

    February 2008 - July 2008

    Writer on League of Legends, an online multiplayer session-based combat game where rival teams compete against one another for victory on highly stylized battlefields and landscapes. The title combines elements of role-playing and strategy genres with addictive battle action that brings accessible, replayable, competitive gameplay into a whimsical universe that deepens with the player's commitment. League of Legends is being designed by a decorated group of developers with credits that include PC & console blockbusters, as well as part of the team that created the popular Warcraft 3 mod DotA-Allstars.

  • Writer/Designer

    Tecmo / Vogster Games

    June 2007 - January 2008

    Writer/Narrative Designer on "Robocalypse," an upcoming combat RTS game for the Nintendo DS. The first true RTS for the DS, Robocalypse features astounding AI and a hilarious story by the Evil Scum. This DS game from Ukrainian developer Vogster Games and Publisher Tecmo won a review of 8.9 from the notoriously fickle IGN.com, as well as being awarded "Editor's Choice" in a season where 50+ games came out for the DS by much-better funded competitors.

  • Writer/Designer

    THQ / Locomotive Games

    July 2007 - December 2007

    Writer of "Stuntman: Demolition" for the Nintendo Wii. The first Stuntman game with an ongoing story or characters, it was sadly killed after Stuntman: Ignition's poor sales led THQ to retire the franchise.

  • Writer

    Webzen

    February 2006 - December 2007

    Writer of "HUXLEY" for Korean developer/publisher WEBZEN.

    "The first generation of Xbox 360 games came and went and, for most people, at least one of the questions remained in their minds: Why do these games still look like high-res Xbox games? Not only is Huxley going to be a cross-platform Xbox 360-PC shooter game, it will also be an MMO, and thanks to the Unreal 3.0 engine on which it's running, it's beautiful. Webzen's game is already polished and filled with great details, particularly on the characters and their weapons, but the depth of field is solid and the landscapes are also impressive. One last thing worth mentioning, there is a fully realized single-player game. Yes, it all sounds too good to be true. If Webzen pulls this off, and it looks like it's going to, this will be the MMO to watch -- and for others to follow on Xbox 360." - IGN.COM's "BEST OF E3 2006 - Best Persistent World Game."
    http://xbox360.ign.com/articles/709/709247p1.html

  • Writer/Designer

    THQ / Locomotive Games

    September 2006 - June 2007

    Wrote the game "Destroy All Humans! Big Willy Unleashed" for THQ's Locomotive Games. This is the third game in the award-winning Destroy All Humans series. Ever wonder what happens to all the humans Crypto destroys? In the early 1970's Pox reveals the answer: he grinds them up and sells them back to America at his chain of hot dog restaurants, Big Willy Dogs! Now Crypto must go to war to protect Pox's version of Soylent Green against the threat of Colonel Kluckin, a southern fried chicken magnate desperate to know the secret of Pox's luscious meaty juice-filled hot dogs! Coming soon to a Nintendo Wii, Sony PSP or Sony PS2 near you!

  • Writer

    THQ / Sandblast Games

    March 2006 - June 2007

    Writer for "Destroy All Humans: Path of the Furon" - the fourth game in THQ's award-winning comedy-action game series. It's the late 1970's and a burnt-out Crypto takes no joy in Destroying All Humans any longer... until he's attacked by creatures from his homeworld conspiring with enemies here on Earth! Can Crypto & Pox unravel the twisted conundrum of plots, schemes, conspiracies, and betrayals before they're destroyed? Coming soon to an X-Box 360 or PlayStation 3 near you!

  • Writer

    THQ / 7 Studios

    2005 - 2006

    Wrote on "The Sopranos: the Road to Respect," the videogame adaptation of the hit HBO series by developer 7 Studios and publisher THQ.

  • Writer

    2K Games/Take 2 Interactive

    2005 - 2005

    Wrote the scripts for three separate games inspired by the book "Charlie and the Chocolate Factory" – GBA, XBox/PS2, & PC. These weren't ports, they were three different games. Each sku had a different audience and needed to reflect different audience demographics and different technology/gameplay. 2K Games (Developer & Publisher)

    • "The main cut scenes are divided into chapters and can be quite enjoyable for kids who have read the book or have seen the movie. Even for adults the story is wonderful." - USA Today

  • Writer, Editor

    Artech Studios

    2005 - 2005

    Edited 3000 trivia questions and wrote 500+ lines of in-character dialog read by the stars of the hit TV show Friends for the PC & PS2 trivia game "Friends: The One With All The Trivia Questions." Artech (developer) / Warner Bros. Interactive Entertainment (publisher)

  • Writer, Creator

    Wildstorm Productions

    June 2002 - May 2004

    Created and wrote the critically acclaimed military/science fiction graphic novel series "StormWatch: Team Achilles" for DC Comics/Wildstorm Productions. The book ran for two years, and featured a "Military Vs. Out-Of-Control Superheroes" theme. How do you kill Superman if he goes crazy? You call Team Achilles.

  • Writer, Developer

    Midway Australia

    2004 - 2004

    Developed and wrote the X-Box/PS2 racing game "The Dukes of Hazzard: Return of the General Lee" for Midway Australia/Ratbag Games (developer)/Ubisoft (publisher).

    • “The script was written by professional TV writers, and it really shows ... In fact, it's safe to say that Return of the General Lee's story is probably its greatest asset.” - GAMESPOT

    • “What’s interesting here is that [the writers] completely nailed the source material. This is The Dukes of Hazzard in videogame form.” – X-Play, G4 TV

    • "The story in Return of the General Lee plays out like it was lifted straight from an episode of the television series." - Gamespy.com

    • "This is better written than most of the episodes of the show." - Tom Wopat (Luke Duke)

    • "It's MUCH better than the TV show." - John Schneider (Bo Duke)

    What more can be said? :)

  • Developer/Writer

    Zombie Games

    2003 - 2003

    Developed and wrote "Shadow Ops: Red Mercury," a 1st-person military shooter for Zombie Games (developer)/Atari (Publisher). Have developed several other projects for Zombie since.

  • Writer

    Warner Bros. Interactive Entertainment

    2002 - 2002

    Wrote the script for "Looney Tunes: Back In Action," the first videogame based on a movie which is BETTER than the movie it's based on. 7028 lines of Looney Tunes dialog, including all of the major Looney Tunes characters; Bugs Bunny, Daffy Duck, Taz, Sylvester, Tweety Pie, Porky Pig, Yosemite Sam, Pepe Le Pew, Marvin Martian, Foghorn Leghorn, and Speedy Gonzales. Coproduction between WBIE & Warthog Games (developers) / Electronic Arts (publisher).

    • “If you're not laughing [at Looney Tunes: Back In Action] within a matter of minutes, you're either deaf, or have a heart made of stone.” – WorthPlaying

    • “Some of the best Looney Tunes writing I’ve seen in the last 10 years.” - Joe Alaskey, voice of “Bugs Bunny” and “Daffy Duck”

  • Screenwriter

    MaxMedia

    2002 - 2002

    "Wonderful Days"

    Wrote several drafts of the blockbuster Korean animated science fiction film.

  • Creator, Writer, Producer

    Nickelodeon

    November 2000 - October 2001

    Created, wrote and produced and "Constant Payne," Nickelodeon's first action-adventure show. Steampunk Science Fiction mashed-up with 1940's Pulp Novels and Father-Daughter conflict. Managed a hand-picked crew of artists. Traveled to Japan to oversee the production process.

  • Writer

    Nickelodeon

    November 1995 - October 2000

    Worked at #1 cable channel Nickelodeon in their Nicktoons Animation division for 6 years, where I worked on shows such as SpongeBob SquarePants, The Angry Beavers, The Wild Thornberries, Hey Arnold and CatDog. I was a Staff Writer on The Angry Beavers, as well as a voiceover director on several episodes.

Education
  • BA in Political Science, Creative Writing

    University of Arizona

    1991 - 1995