Lee Montgomery

Lee Montgomery

Senior Animator / 24 yrs

Surrey, United Kingdom

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Senior Technical Support Specialist

Game (2011)

Grand Theft Auto IV (2008)

Kane & Lynch: Dead Men (2007)

Manhunt 2 (2007)

Senior Animator

Grand Theft Auto: San Andreas (2004)

Senior Animator

Grand Theft Auto: Vice City (2002)

Senior Animator

Grand Theft Auto 3

Work History
  • Senior Technical Support Specialist

    Autodesk

    October 2007 - Present

    In my current role at Autodesk I provide senior level technical support across the main Autodesk M&E products including- , MotionBuilder, 3ds Max, Maya and Mudbox.

    The main focus of my role is as the global technical support lead for MotionBuilder, I work in close consultation with key Gold and Platinum Subscription customers in the Film and Game markets as well as the internal product design and development teams in Montreal in assessing critical production issues.

    I am also active in creating internal and community training and documentation for

  • Senior Animator

    Groove Media Inc.

    July 2006 - October 2007

    I worked as Senior Animator with Bedlam Games, Toronto over 2006/2007 on a number of internal development projects as well as proof of concept prototype work for external publishers.
    Bedlam is a new published owned studio setup by experienced industry management team which also includes senior programmers, animators and artists from:- Rockstar Toronto, EA Vancouver and Ubisoft Montreal.
    Key tools and technologies used at Bedlam include:-

    Middleware technologies- Unreal 3 / NaturalMotion

    Autodesk MotionBuilder / Autodesk 3ds Max Character Studio

  • Freelance Industry Consultant

    Freelance Industry Consultant

    April 2005 - July 2006

    Freelance Industry Consultant

    Offering consultancy, training and outsourcing solutions to academic institutions, new development studios and industry tools providers.

    This has included work for the following companies:

    IO Interactive
    www.ioi.dk

    Worked with IO Interactive on preliminary studio tools set-up and pre-visualization for Kane & Lynch- Xbox360 title released in fall 2007.
    Role primarily involved: co-coordinating and overseeing IO’s move to Autodesk Motionbuilder for creating real-time Cinematics and ingame animations, this included; producing internal documents and hands-on training outlining the character set-up and editing processes for animation team transitioning from Autodesk 3ds Max.

    Freestyle Games
    www.freestylegames.com

    Provided freelance Mo-Cap cleanup, edit and integration service to studio. Primary focus on blending Motion Captured sequences with in-game clips for special intro sequences for B-Boy game published by SCEE on Sony PS2 and PSP in October 2006.

  • Senior Animator

    Rockstar North

    January 2001 - April 2005

    Between 2000 and 2005 I worked as a Senior Animator with Rockstar North. I was a key member of the initial core development team of 25 responsible for launching the first Grand Theft Auto title in 3D on Playstation2 which has grown the franchise to 7M unit sales per release
    Published Titles:
    GTA:3 Oct.2001 PS2
    Oct.2002 Xbox/PC
    GTA:Vice City Oct.2002 PS2
    Oct.2003 Xbox/PC
    Manhunt Oct.2004 PS2
    Mar.2005 Xbox/PC
    GTA: San Andreas Oct.2004 PS2
    Mar.2005 Xbox/PC

Education
  • MA Computer Animation

    University of Teesside

    1999 - 2000
  • BA(Hons) Art & Design

    Glasgow School of Art

    1991 - 1995