Martin Kupski

Martin Kupski

If you want something done... You gotta do it with me!

Lead 3D Artist / 17 yrs

Uppsala, Sweden

Hire Me
Skills
Skills Clear
Software
Software Clear
10 years as a 3D generalist has given me experience in wide range of areas – 3D asset creation, UI art, VFX, post production, video games, as well as project and team management.
My biggest passion in life is to be surrounded by creative people and to have inspiring projects to work on. This could range from rendering to making games! I enjoy relaxing thoughtful periods where my mind can go wild for example while reading a good book or watching an awesome movie.
A large chunk of self discipline combined with strong time management makes me a perfect team player. I have a good independent working ability and great organizational skills.
Work History
  • Lead UI Artist / Designer

    Toadman Interactive

    March 2018 - Present
    Stockholm, Sverige
  • Creative Director

    Nodbrim Interactive

    January 2012 - Present

    Managing the team on our first title. Working on graphics and sprrading the word about our company goals and our new game!

  • UI Artist

    Toadman Interactive

    February 2018 - December 2021
    Stockholm, Sweden
  • cg artist

    Berge

    October 2017 - February 2018
    Stockholm, Sverige
  • Lead Artist

    iGotcha Game Studios

    December 2016 - September 2017
    Stockholm, Sverige
  • 3D Generalist/Compositor

    Wil Film

    August 2013 - December 2016

    Doing all kinds of things 3D and 2D on the commercial team

  • Environment artist

    Tension

    April 2013 - July 2013

    worked on a unannounced Sony title

  • Environment TD/Compositor

    Postyr Postproduction

    June 2012 - April 2013
    Copenhagen Area, Denmark

    3D environments and mattepainting with some Compositing

  • 3D Environment Artist

    Gimmick Visual Effects

    August 2011 - May 2012

    Lego commercials and other smaller productions

  • Lecturer

    Campus i12

    March 2012 - April 2012
    Eksjö

    Holding a Mattepainting course where i went through basics of how digital mattes are made.

  • GUI Artist/Level Designer

    Starvault

    February 2009 - August 2010

    Mortal Online, a open sandbox MMO.
    Apr/2009 - 2010 Starvault,(A indie company based in Malmö/Sweden).
    I took care of all of the GUI creation and design. Using kismet, Photoshop and flash

  • 3dartist

    Ghost VFX

    January 2006 - October 2009

    3D modelling, Mattepainting and compositing for commercials and films for full list of films please check my site

  • Crowd placement

    Double Negative

    July 2007 - August 2007

    i did some work on the movie 10.000 BC doing handplacement and Ribing of crowds

Education
  • Advanced Action Script 3.0 OOP

    AcadeMedia Masters

    2010 - 2011
  • Digital Grafik

    SOFE - School of Future Entertainment

    October 2004 - November 2007
  • Bachelor’s Degree in Digital Graphics

    Blekinge Institute of Technology

    2005 - 2007