10 years as a 3D generalist has given me experience in wide range of areas – 3D asset creation, UI art, VFX, post production, video games, as well as project and team management.
My biggest passion in life is to be surrounded by creative people and to have inspiring projects to work on. This could range from rendering to making games! I enjoy relaxing thoughtful periods where my mind can go wild for example while reading a good book or watching an awesome movie.
A large chunk of self discipline combined with strong time management makes me a perfect team player. I have a good independent working ability and great organizational skills.
Work History
Lead UI Artist / Designer
Toadman Interactive
March 2018 - Present
Stockholm, Sverige
Creative Director
Nodbrim Interactive
January 2012 - Present
Managing the team on our first title. Working on graphics and sprrading the word about our company goals and our new game!
UI Artist
Toadman Interactive
February 2018 - December 2021
Stockholm, Sweden
cg artist
Berge
October 2017 - February 2018
Stockholm, Sverige
Lead Artist
iGotcha Game Studios
December 2016 - September 2017
Stockholm, Sverige
3D Generalist/Compositor
Wil Film
August 2013 - December 2016
Doing all kinds of things 3D and 2D on the commercial team
Environment artist
Tension
April 2013 - July 2013
worked on a unannounced Sony title
Environment TD/Compositor
Postyr Postproduction
June 2012 - April 2013
Copenhagen Area, Denmark
3D environments and mattepainting with some Compositing
3D Environment Artist
Gimmick Visual Effects
August 2011 - May 2012
Lego commercials and other smaller productions
Lecturer
Campus i12
March 2012 - April 2012
Eksjö
Holding a Mattepainting course where i went through basics of how digital mattes are made.
GUI Artist/Level Designer
Starvault
February 2009 - August 2010
Mortal Online, a open sandbox MMO.
Apr/2009 - 2010 Starvault,(A indie company based in Malmö/Sweden).
I took care of all of the GUI creation and design. Using kismet, Photoshop and flash
3dartist
Ghost VFX
January 2006 - October 2009
3D modelling, Mattepainting and compositing for commercials and films for full list of films please check my site
Crowd placement
Double Negative
July 2007 - August 2007
i did some work on the movie 10.000 BC doing handplacement and Ribing of crowds