ARIEL TAIEB

ARIEL TAIEB

Senior Game Designer / Mid-level Product Manager / 14 yrs

Barcelona, Spain

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Work History
  • Senior Game Designer

    King

    May 2014 - March 2018

    King Labs
    Gaming can make a better world

  • Game Designer

    Gameloft

    June 2011 - May 2014

    Gameloft Seoul Studio, Korea

  • Game Designer

    Ubisoft

    April 2009 - October 2010

    Game Designer on Assassin's Creed Brotherhood : Multiplayer

    Ubisoft Annecy Studio
    Assassin's Creed Brotherhood : Multiplayer [PS3 & X360]

    Designed the game mechanics, progression curve, learning curve, matchmaking functionalities, sign and feedbacks behavior
    Design and ergonomics of the HUD interfaces and menus.
    Proposals, design, refine games modes and settings
    Proposals and integration of the sound design
    Game design documents writing and updating

    https://assassinscreed.fr.ubi.com/brotherhood/

  • Mission/Level Designer

    Ubisoft

    June 2009 - September 2009

    Mission/Level Designer on Assassin's Creed 2

    During 4 months, I have joined the Level Design Team in Annecy, which was working on Assassin's Creed 2 game development.
    I was working on the Ezio's Villa map in order to create & integrate all Scripted Events interactions, using the ANVIL's scripted editor.
    [PS3 & X360]

    Level design,
    Gameplay scripting/trigger systems,
    Optimization,
    Scripting specials functionalities,
    Cinematics

  • Game Designer on Alliances

    ENJMIN

    October 2008 - March 2009

    Alliances is a real time strategy game.
    Which allow players to customize any aspect of the units he will produce.

  • Game designer

    3DMX

    July 2008 - September 2008

    Game designer at 3DMX studio in Guadalajara, Mexico, on the pre-production of project "Caminó a Francia" commissioned by the French ambassy in Mexico.

  • Game Designer on Epitaphe

    ENJMIN

    April 2008 - June 2008

    Épitaphe is a "mini-project" done in four months in our first year at ENJMIN, a french school of video games and digital interactive medias. The exercise is to make a full playable game of ten minutes, no more, that will be played, the day of the presentation, by a random person.

    It is an experiment on how death of the player can lead to victory in a video game.
    Website and Download :
    https://lywenn.eu.org/projets/epitaphe/

  • Game Designer on Dunya

    ENJMIN

    April 2008 - June 2008

    DUNYA is a music video game based on the Reac'Table system.
    Multimedia Authorship prize awarded by the french SACD (Société des Auteurs Compositeurs Dramatiques)
    https://www.guerillagraphika.com/dunya/

Education
  • ENJMIN - Ecole Nationale des Jeux et des Medias In

    2006 - 2009
  • Université Vincennes-Saint-Denis (Paris VIII)

    2003 - 2006
  • Lycee Voltaire Paris

    2001 - 2003