Designed the game mechanics, progression curve, learning curve, matchmaking functionalities, sign and feedbacks behavior
Design and ergonomics of the HUD interfaces and menus.
Proposals, design, refine games modes and settings
Proposals and integration of the sound design
Game design documents writing and updating
https://assassinscreed.fr.ubi.com/brotherhood/
Mission/Level Designer
Ubisoft
June 2009 - September 2009
Mission/Level Designer on Assassin's Creed 2
During 4 months, I have joined the Level Design Team in Annecy, which was working on Assassin's Creed 2 game development.
I was working on the Ezio's Villa map in order to create & integrate all Scripted Events interactions, using the ANVIL's scripted editor.
[PS3 & X360]
Alliances is a real time strategy game.
Which allow players to customize any aspect of the units he will produce.
Game designer
3DMX
July 2008 - September 2008
Game designer at 3DMX studio in Guadalajara, Mexico, on the pre-production of project "Caminó a Francia" commissioned by the French ambassy in Mexico.
Game Designer on Epitaphe
ENJMIN
April 2008 - June 2008
Épitaphe is a "mini-project" done in four months in our first year at ENJMIN, a french school of video games and digital interactive medias. The exercise is to make a full playable game of ten minutes, no more, that will be played, the day of the presentation, by a random person.
It is an experiment on how death of the player can lead to victory in a video game.
Website and Download :
https://lywenn.eu.org/projets/epitaphe/
Game Designer on Dunya
ENJMIN
April 2008 - June 2008
DUNYA is a music video game based on the Reac'Table system.
Multimedia Authorship prize awarded by the french SACD (Société des Auteurs Compositeurs Dramatiques)
https://www.guerillagraphika.com/dunya/