Thomas Obrecht

Thomas Obrecht

Senior Motion Editor / Character Animator / 15 yrs

France

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Work History
  • Senior Motion Editor

    Ubisoft

    November 2023 - February 2024
    Strasbourg, France
  • Lead Motion Edit / Senior Motion editor

    Goodbye Kansas

    September 2020 - November 2023
    Stockholm, Comté de Stockholm, Suède

    Lead Motion Edit dept.
    - assist animation directors on set during the motion capture shoot, technical advisor.

    - shot prep and send to motion editors

    - seamless blend and stitch of different motion capture sources / clips to reach the intention desired by animation directors.

    - provide AAA quality animations for game trailers and game cinematics, based on motion capture.

    - provide AAA quality key-frame to get seamless transition with motion capture.

    - R&D for motion builder processes for both capture stage and post-animation.

    - trainer for animator from junior to senior level on motion capture and post-animation techniques.

  • Senior motion capture editor / animator

    Unit Image

    November 2017 - September 2020
    Paris, France
  • Senior motion capture editor / CG animator

    Capsule studio

    May 2020 - June 2020
    Paris, Île-de-France, France

    Iron Harvest // CG game tailer (2020)

  • Animation teacher

    VFX-Workshop

    September 2019 - June 2020
    Région de Paris, France

    teaching animation Keyframe and motion capture editing to third (last) year students

  • Senior motion capture editor / CG animator

    Unit Motion Design

    March 2020 - April 2020
    Paris, Île-de-France, France
  • CG animator

    Mikros Image

    August 2018 - October 2018
    Région de Paris, France
  • Motion Editor / CG animator

    Mikros Image

    April 2017 - September 2017
    Région de Paris, France
  • Motion editor / Animator

    Quantic Dream

    March 2013 - March 2017
    Région de Paris, France

    Video Game : "Beyond : Two Souls"

  • "T-rex LookDev and Lighting in Maya"​ tutorial - creation of the Anima

    The Gnomon Workshop Inc.

    October 2016 - November 2016

    I am proud to had the opportunity to participate to the creation of a Gnomon Workshop tutorial with two great artists : Gaêl Kerchenbaum and Charles Chorein.

    I was in charge of the rigging and animation process of the T-rex, while Gaël took care of the modeling/ texturing. Charles Chorein was our supervisor and worked on the Look Development and Compositing steps.

    You can follow the link bellow to get to the tutorial :
    https://thegnomonworkshop.com/tutorials/trex-lookdev-and-lighting-with-maya-and-arnold

  • Animator

    Chez Eddy

    February 2013 - February 2013
  • CG Animator

    Microbe Studio

    July 2012 - January 2013

    Animation / rigging / layout / MEL scripting

    - HD1 // tv advertising
    - FRANCE TONER // tv advertising
    - MANGER-BOUGER // fr tv advertising

  • Modeling

    Chez Eddy

    June 2012 - June 2012
  • CG Animator

    Microbe Studio

    April 2012 - June 2012

    Animation / rigging / layout on :

    - " GSF" // TV's advertising
    - "Louis Vuitton" // iPhone apps presentation
    -" Ruinart" // in-house presentation

  • CG Character Animator Junior

    Duboi

    October 2011 - November 2011

    feature film : Asterix & Obelix 4 ( by Laurent Tirard )

  • CG character animator Trainee

    Duboi

    July 2011 - September 2011

    feature film : Black Gold ( by Jean Jacques Annaud )

Education
  • ArtFX

    October 2008 - June 2011
  • Design et communication visuelle, général

    LISAA - L'Institut Supérieur des Arts Appliqués.

    2007 - 2008