Kelvin Chu

Kelvin Chu

Creature TD / Animator / 26 yrs

San Francisco

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Creature Technical Director

Jurassic World (2015)

Digital Model & Simulation

Transformers: Age of Extinction (2014)

Creature Technical Director

Pacific Rim (2013)

Creature Technical Director

Battleship (2012)

Transformers: Dark of the Moon (2011)

Creature Technical Director

Rango (2011)

Creature Technical Director

The Last Airbender (2010)

Tomb Raider: Underworld (2008)

Star Wars: The Force Unleashed (2008)

Technical Animator

Rise To Honor (2003)

Modeler | Level Designer

BattleTanx: Global Assault

Work History
  • Creature Technical Director

    Industrial Light & Magic

    October 2013 - Present
  • Character Technical Director

    nWay

    May 2012 - October 2013
  • Creature Technical Director

    Industrial Light & Magic

    October 2009 - May 2012

    BattleShip (2012)
    Transformer 3 - Dark of Moon (2011)
    Rango (2010)
    The Last Airbender (2010)

  • Senior Technical Artist

    Crystal Dynamics

    October 2007 - October 2009
  • Character Technical Director

    LucasArts

    May 2006 - October 2007

    * Design, build, and maintain various types of rigs including biped, quads and other unique skeleton types.
    * Ensuring that all rigs meet a very high standard including cloth, muscles simulations.
    * Design and develop various tools / scripts to streamline animation workflow and process.
    * Support rigs as they move through the animation pipeline and assists animators with Maya or production issues they may have.

  • Lead Animator

    Sony Computer Entertainment America

    May 2000 - April 2006

    Unannounced Title - Cancelled
    Jet Li: Rise To Honor - Shipped March 2003

    Managed in house and outsource animators to ensure quality and delivery of animation within the set timeframe. Supervised animation and art related issues. Review all animation assets and take corrective measures if needed to assure strict visual/ technical/animation standards. Assisted creative director, producer, lead programmer, and project manager to ensure animation look and feel and provide solutions for art related issues. Directed motion capture session from beginning t

  • 3D Modeler/Level Designer

    The 3DO Company

    March 1998 - April 2000

    Responsible for model and texture in-game model and environments, level layout Design and gameplay.
    . Also responsible for implementation of all technical tools between programmer and artist. Hi and Low res model building and texturing using 3D Studio Max and Photoshop.

  • Freelance 3D Modeler/Texture Artist

    Fat Box Films

    September 1999 - December 1999

    Responsibilities: Model, texture and light high res cars and trucks using MAYA for commercial and broadcasting use.

  • Industrial Light & Magic

    ? - Present