BattleShip (2012)
Transformer 3 - Dark of Moon (2011)
Rango (2010)
The Last Airbender (2010)
Senior Technical Artist
Crystal Dynamics
October 2007 - October 2009
Character Technical Director
LucasArts
May 2006 - October 2007
* Design, build, and maintain various types of rigs including biped, quads and other unique skeleton types.
* Ensuring that all rigs meet a very high standard including cloth, muscles simulations.
* Design and develop various tools / scripts to streamline animation workflow and process.
* Support rigs as they move through the animation pipeline and assists animators with Maya or production issues they may have.
Lead Animator
Sony Computer Entertainment America
May 2000 - April 2006
Unannounced Title - Cancelled
Jet Li: Rise To Honor - Shipped March 2003
Managed in house and outsource animators to ensure quality and delivery of animation within the set timeframe. Supervised animation and art related issues. Review all animation assets and take corrective measures if needed to assure strict visual/ technical/animation standards. Assisted creative director, producer, lead programmer, and project manager to ensure animation look and feel and provide solutions for art related issues. Directed motion capture session from beginning t
3D Modeler/Level Designer
The 3DO Company
March 1998 - April 2000
Responsible for model and texture in-game model and environments, level layout Design and gameplay.
. Also responsible for implementation of all technical tools between programmer and artist. Hi and Low res model building and texturing using 3D Studio Max and Photoshop.
Freelance 3D Modeler/Texture Artist
Fat Box Films
September 1999 - December 1999
Responsibilities: Model, texture and light high res cars and trucks using MAYA for commercial and broadcasting use.