Sony Online was purchased - this position was a continuation of DCUniverse
Senior Environment Artist
Sony Online Entertainment
September 2008 - February 2015
DC Universe Online
* Architecture and Props – create models, textures, collision, lightmaps, and LODs using Maya, Photoshop, ZBrush, and xNormal
* World Building – import assets, create materials, level prop out, and lighting in Unreal Engine
* Performance Evaluation and Optimization for PS3
* Outsource management/Art Direction – worked with several Outsource studios pre-launch, plus managed the creation of 200+ props for our Housing DLC
* Sub Lead - managed 3 internal artists leading up to the launch of DCUniverse (the environment team