Hello, I am Kaitlyn Fuchs, a passionate 3D modeler and sculptor. Throughout my career, I have learned to be adaptable in an industry that is constantly changing. I use this ability to enhance my workflow and learn new skills and programs quickly. My supervisors have mentioned liking the cleanliness of my topology and my ability to match the art, and my production coordinators appreciate the speed with which I am able to meet and exceed the demands of any given project. In addition, I often save my studio time and money by communicating when possible to avoid misunderstandings and delays, and I alert my production coordinators if I think I will complete an asset before a given deadline. In the past I have worked at DreamWorks, Sprite Animations, and ReelFX. I find collaborative work both satisfying and energizing. In teams we are able to create projects of great scope which could never have been completed solidarily, yet the projects themselves are an infusion of every artist's hard work.
Work History
3D Modeler
ScanlineVFX
February 2021 - Present
Montreal, Quebec, Canada
3D Artist
Flight School Studio
February 2020 - February 2021
Montreal, Quebec, Canada
-Created versatile environmental assets for the team to use in building levels and scenes
-Created character models to be used in-game and cut-scenes
-Created Uvs, textures, and materials for 3D assets using Substance Painter and Unreal Engine
Junior 3D Modeler
Reel FX
February 2019 - February 2020
Montreal, Canada Area
-Created characters, props, and set-pieces using a mixture of modeling and sculpting techniques
-Responded to revisions requests from director and supervisor
-Performed design choices to ensure likeness to the concept as well as achieve a cohesive look
3D Artist
Sprite Animation Studios
September 2017 - January 2019
Culver City, CA
-Created 3D models from 2D concepts and revised as needed
-Created UVs and 2D textures for 3D assets
-Used Shotgun network to communicate with team and supervisors
3D Modeling Trainee
DreamWorks Animation
June 2017 - September 2017
Glendale, Ca
-Created 3D models of environmental assets from concept art and photographic reference
-Produced low-poly versions of environmental and character assets for use in crowd simulations
-Created UV maps for new and existing assets
Animation Intern
Radar Studios
September 2015 - November 2015
Chicago
-Learned about working in a studio environment
-Continued to improve craft
-Helped keep the studio orderly