Josh Tyler

Josh Tyler

Mid-level Environment Artist / 14 yrs

San Francisco, CA, United States

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Work History
  • Environment Artist

    Telltale Games

    May 2014 - Present
  • Object Modeler

    Electronic Arts

    August 2013 - May 2014
  • 3D Modeler

    2K Marin

    May 2012 - June 2013

    3D modeling, texturing, and all of the other wonderful things that comes with being a 3D artist! I also write outsourcing briefs for assets in Shanghai.

  • Conference Associate

    Game Developer's Conference

    March 2012 - March 2012

    Volunteer as a Conference Associate at the 2012 GDC displaying a strong willingness to achieve goals and a love of meeting/helping people.

  • Environment/Prop/Concept Artist

    Ugly Family Productions

    April 2011 - December 2011

    Senior Project: Steel To Ashes. A vehicle battle game.

  • Environment/Prop Artist

    Ghost Jack Entertainment

    May 2011 - November 2011

    Hi poly and low poly assets created for a browser game, low assets included buildings in a western/steam punk town
    Hi poly assets created for animation such as steam punk style weapons and a steam punk microscope concepted by myself
    Created 100% hand painted textures for all assets

  • Environment/Concept Artist Intern

    Tall Chair

    January 2010 - March 2010

    I interned at tall chair as an environment/concept artist for the iphone game, Cowboys vs. Zombies. This project was part of an experimental class that AICA-SF created to give opportunities for students to get real world experience before graduation.

Education
  • The Art Institute of California

    2008 - 2012