3D modeling, texturing, and all of the other wonderful things that comes with being a 3D artist! I also write outsourcing briefs for assets in Shanghai.
Conference Associate
Game Developer's Conference
March 2012 - March 2012
Volunteer as a Conference Associate at the 2012 GDC displaying a strong willingness to achieve goals and a love of meeting/helping people.
Environment/Prop/Concept Artist
Ugly Family Productions
April 2011 - December 2011
Senior Project: Steel To Ashes. A vehicle battle game.
Environment/Prop Artist
Ghost Jack Entertainment
May 2011 - November 2011
Hi poly and low poly assets created for a browser game, low assets included buildings in a western/steam punk town
Hi poly assets created for animation such as steam punk style weapons and a steam punk microscope concepted by myself
Created 100% hand painted textures for all assets
Environment/Concept Artist Intern
Tall Chair
January 2010 - March 2010
I interned at tall chair as an environment/concept artist for the iphone game, Cowboys vs. Zombies. This project was part of an experimental class that AICA-SF created to give opportunities for students to get real world experience before graduation.