Director-level creative experienced in leading teams on high profile projects for big name clients. 20 years of art, animation, and CG production experience in the fields of TV Animation, Video Games, Film and Commercials. This diverse background has led to the ability to build highly efficient art and animation pipelines with an extremely high visual quality bar, yet able to work within any limitations or constraints such as budget/time/tech. Capable of overseeing all areas of CG production and artistic processes. https://www.JoshBook.com
Work History
Co-Founder / Creative Director
Mighty Yeti Studios
June 2013 - Present
Animation Director
Anki
April 2017 - August 2017
Animator
Atomic Fiction
November 2016 - January 2017
Oakland, CA
Animation on two VFX films, including layout, for both full CG and matchimation live action shots
Animator
Spiritwalk Games
August 2016 - December 2016
CG Creative Director
Ghostbot, Inc.
October 2013 - December 2014
• Consulting on CG pipeline; animation/lighting/look dev for spec feature film project.
Art Director
Gazillion Entertainment
October 2009 - September 2013
San Mateo, CA
Marvel Heroes - Art Director
• Established visual style and look of game, from visual development to final in-game graphics.
• Creative direction of 30 person Art Department, including Concept Art, Character, Environment,
Animation, Tech Art and VFX teams; Co-Managing with Art Producer. Hired entire art team.
• Provided animation direction for animation and VFX team during daily reviews.
• Worked closely with Marvel producers for brand assurance and character representation.
• Oversaw Marketing art asset creation including key art, online/print ads, trade show booth design,
giveaways, product packaging, online store assets. Created studio and game logos and icon.
Director, "Marvel Heroes" Cinematics
Gazillion Entertainment
January 2010 - August 2013
• Directed over one hour of animated cinematics for "Marvel Heroes", using CG, 2D hand drawn, in-game, and motion comics animation.
• The opening "Marvel Origins" cinematic was widely acclaimed, and received over 100,000 views in 24 hours. The cinematics were repeatedly mentioned in reviews as a game highlight.
• Built in-house pipeline which included story-boarding through animatic, with review points throughout production. All CG was in-house with a small team I directed. Worked with animation production studios and comic book artists for 2D animat
Taught global animation students through animation critiques and weekly Q&A sessions
Consulting CG Supervisor
Special Agent Productions
August 2009 - November 2010
CG Supervisor and Technical Director generalist work for commercials.
Consulting Animation Supervisor
Mixamo
July 2009 - October 2009
Gave notes on ways to plus motion capture / mo-cap animation performances for shots and sequences.
Animation Director
Electronic Arts
June 2008 - October 2008
Redwood Shores, CA
Unreleased Project - Animation Director
Godfather 2 - Animator
CG Creative Director
Nickelodeon Animation Studio
May 2005 - March 2008
Burbank, CA
DreamWorks’ Penguins of Madagascar - CG Creative Director, Director (pilot), Animator (pilot)
Tak and the Power of Juju - CG Animation Director, CG Creative Director, Animator
Fanboy and ChumChum - CG Creative Director
Bubble Guppies (pilot) - CG Animation Director
• As Head of CG, I oversaw the CG Department’s contributions to four CG animated series
• Built CG Department to a multiple series team of 50+ CG artists and production staff
• Established the CG pipeline / workflow methods and department structure
• Established series’ CG looks and animation styles, from CG visual development to final frames
• Maintained quality across episodes; supervised both in-house and overseas teams
• Worked with Producers and Writers to keep scripts within production parameters
• Character animation, modeling, and compositing on “Tak” and “Penguins” pilots
• With studio recruiter formed highly successful CG Apprentice program
• Taught several classes for Nickelodeon University studio training program
Animator
Film Roman
2005 - May 2005
North Hollywood, CA
Tripping the Rift - Animator
Animator
Pacific Title & Art Studio
October 2004 - January 2005
Character animation, FX animation, and Pre-Visualization for films. Projects include:
"Fantastic Four": Character Animation, FX Animation, and Pre-Visualization for FX development.
"Elektra": FX Animation.
"XXX2: State of the Union": FX Animation; Main Title Pre-Visualization.
AMC “Clip” spec commercial: Direction, Character Animation, Modeling, and Rigging.
Animation Director / Animator
MTV
2003 - 2004
"The Andy Milonakis Show". Freelance. Animated all 61 FX shots for "The Andy Milonakis Show" pilot.
Directed and animated show opening for "MTV’s 1st Annual Super Bowl Tailgate Spectacular".
Animator
Brain Zoo Studios
2003 - 2004
Animation for "Shark Tale", "Shrek 2", "Pitfall Harry", and "Alone in the Dark" game cinematics (PlayStation 2, XBOX).
Animation, modeling, and blend shape creation for "Rainbow Valley Fire Department" half-hour direct-to-video production.
Lighting, FX and compositing for "Psi-Ops" game cinematics (PlayStation 2, XBOX).
Animator
Creative Capers
2003 - 2004
"AOL Super Buddies". Freelance Character Animation, Blendshape Modeling for web 3D avatar project. Project was particularly fun and challenging because characters could only be animated through Maya's blendshape sliders.
Animator / Artist
Visual Story Tools
1998 - 2004
Various Projects: CG Visual Development; Animation, modeling, texturing for ”Pet Cassette”.
Animator / Artist
Jimmy Kimmel Live
2002 - 2003
"Jimmy Kimmel Live" (ABC). Motion graphics, titles, FX work, art department work for daily live TV show on an ongoing freelance basis as needed.
Animator / Artist
Super 78 Studios
July 2002 - September 2002
"Toyota Tent Event" commercial: Animation, Modeling for :30 spot.
"PowerPuff Girls: Relish Rampage": Character Animation for game cinematics (PS2).
Animator / Artist
Playback Technologies
March 1999 - February 2000
"Nutty Professor 2: The Klumps": Animation and modeling on set for playback graphics for a couple of days on the Universal lot. Worked a few feet from Eddie Murphy. Ate lots of craft services. 03/99.
"Galaxy Quest": Screen graphics conceptualization for spaceship displays. 02/00.
Animator / Artist
Disney TV / Rutherford Bench Productions
December 1999 - January 2000
"Disney One Saturday Morning": Animation, modeling, CG artist work on visual development for re-design proposal of Saturday morning program block interstitials. Worked with Jim and Joel Hodgson.
Animator / Artist
New Standard Post
June 1999 - August 1999
"Racing Stripes": Animation and modeling for pre-visualization. Previs/pitchvis for feature film.
"Stripped" (HBO TV Pilot): Animation, modeling, texturing, look development for animated sequences.
Lead Artist
Black Ops Entertainment
October 1997 - August 1998
"James Bond: Tomorrow Never Dies" (PlayStation): Animation, modeling, texturing. Supervised team of seven artists and animators.
Lead Artist / Computer Graphic Artist III
Electronic Arts
May 1995 - September 1997
"PGA TOUR Pro"; Production Designer: Visual Development and Art Direction for golf game.
"PGA TOUR 97"; Lead Artist: Art Direction and Supervisor for three artists.
"PGA TOUR 96"; Artist: Animation, Modeling, Texturing, Interface Design.