Jordan Bartlett is a Character Rigger living in Melbourne, Australia. He has a degree in Animation from the Queensland College of Art (Griffith University) and he has worked on TVCs, Design, Video Games, and Films.
Work History
Senior Creatures Technical Director
Wētā FX
August 2023 - Present
Film - Avatar 3 (upcoming)
Film - Better Man (upcoming)
Creatures Technical Director
Wētā FX
August 2022 - August 2023
Film - Transformers: Rise of the Beasts (2023)
Senior Character Rigger
Framestore
February 2022 - July 2022
Melbourne, Victoria, Australia · Hybrid
Created animation rigs for various feature film assets (Body, Facial, Vehicles). Also created nCoth and ZIVA cloth and tissue simulation setups.
Film - Borderlands (2024)
Film - 65 (2023)
Film - Lyle Lyle Crocodile (2022)
Film - Three Thousand Years of Longing (2022)
Character Rigger
Method Studios
February 2018 - February 2022
Melbourne, Australia
I create rigs (characters, vehicles, creatures) for Feature Film and TV productions. During the later stages of production I also assist on character FX (muscles, cloth, post-sculpting) on shots.
Film - Creation of the Gods 1: Kindom of Storms (2023)
Film - Shang-Chi and the Legend of the Ten Rings (2021)
Film - The Tomorrow War (2021)
Film - Mortal Kombat (2021)
Film - The Conjuring: The Devil Made Me Do It (2021)
Film - Peter Rabbit 2: The Runaway (2021)
Film - Jumanji: The Next Level (2019)
Film - Terminator: Dark Fate (2019)
Film - It Chapter Two (2019)
Film - Men In Black: International (2019)
Film - John Wick: Chapter 3 - Parabellum (2019)
Film - Aquaman (2018)
Film - The Ballad of Buster Scruggs (2018)
Film - Christopher Robin (2018)
Film - Tomb Raider (2018)
Created high-end 3d modelling, rigging and animation for TV and Film.
Film - Patrick (2013)
TV - Mako Mermaids: Island Of Secrets (Season 1)
TVC - Instant Scratchits: Sunken Treasure
TVC - Eagle Boys: Crowdfeeders
Vis - Santos GLNG, Community Engagement Package
3D Modeller
KIXEYE
August 2012 - January 2013
Fortitude Valley, Brisbane
Created high quality in-game 3D assets (Hard Surface Modelling).
Game - Vega Conflict
Lead 3D Artist
Place Design Group
June 2010 - March 2012
Brisbane, Australia
I managed a team of 3D modellers and animators, creating high-quality visualization content, ranging from detailed architectural flythrough videos to detailed press stills. Our team catered to a range of different industries, including mining, residential and commercial developers and city councils.
3d Modeller, Rigger and Animator
Place Design Group
April 2007 - August 2010
Created high quality visualization content for a variety of Landscape, Planning & Urban Design clients.