I have experience and a particular interest in Feature films, short films, tv shows, ads and music video clips. Lighting and compositing is what I enjoy the most, and where my stronger skills are, with shading/look dev as a close second. The photography of a piece is what peaks my interest in different styles and kind of productions.
I’m a Maya/Katana advanced user and proeficient in Solaris. For compositing I’m advanced in Nuke as well.
Work History
Lead Lighter
Skydance Animation
January 2021 - December 2024
Madrid, Spain
Lead Lighter
Boulder Media
March 2018 - December 2020
Dublin, Ireland
Senior Lighter Artist
Ilion Animation Studios
October 2016 - August 2017
Madrid, Spain
Lighting shots
Lead Lighter
Brown bag films
July 2014 - October 2016
Dublin, Ireland
Lead Lighter at the show "Octonauts".
Character Lighting and Shading
Gizmo
May 2014 - June 2014
Character Lighting and shading on live action plates.
Freelance position.
Senior Lighter and shader
Yema VFX
February 2014 - April 2014
Lighting several underwater species, matching them with live action footage. Setting up a variety of lighting sets for different conditions. Shading assets, lighting and rendering a full cg underwater background.
Lighting and Comp.
La Sociedad Post
December 2013 - January 2014
Lighting and compositing shots for a vial campaign.
Shader and Lighter
Barraca Post
August 2013 - November 2013
Tasks: mostly shading, lighting, rendering and minor comp.
Senior Lighter (Metegol film)
Catmandu
February 2012 - July 2013
Lighting, rendering and comp.
3D artist
Big Boom
January 2009 - January 2012
Character modeller, rigger and animator. General texturing, lighting, shading, rendering and compositing.
3D Generalist
Freelance
February 2008 - January 2009
Modeling, lighting, animation, rendering and composition.
3D Generalist
ojo rojo
December 2006 - February 2008
Character modeling, rigging, lighting, animation, rendering and composition.
3D Generalist
Digital Mind
April 2005 - December 2006
Character modeling, rigging, animation, lighting and rendering.