Joe DiCesare has been actively working as an artist in the feature film and television industry for more than twenty years. A graduate of Pratt Institute, Joe began his art career as a paperback illustrator creating artwork for over 200 book covers in the romance and young adult genres for major publishing houses in New York City. In 1998 he relocated to California to begin his career as a visual effects artist at Industrial Light & Magic working on Star Wars Episode I, and at PDI/DreamWorks working on the original Shrek. He quickly concentrated his work on matte painting and concept art, combining his expertise in 2D/3D computer graphics with his highly developed painting skills to create photo-realistic and unique images.
A member of the Visual Effects Society, Joe has worked on motion pictures as well as television series, video games and advertising for major studios in Los Angeles, New York and internationally. His work has twice received recognition from the Society of Illustrators, New York, NY.
Work History
digital matte painter
DreamWorks Animation
September 2018 - October 2023
Glendale, California
Senior Matte Painter
Freelance / Contract
January 2015 - September 2018
Greater Los Angeles Area
Senior Digital Artist skilled in Matte Painting, Concept Art and Texture Painting.
My work fits seamlessly into projects that require live action photorealism as well as feature animation. I have more than 16 years of experience contributing to major motion pictures.
Clients include: FuseFX, Riot Games, Framestore LA, Sony Pictures ImageWorks, Ignition Creative, Stargate Studios, Method Studios, BarnstormVFX.
Projects include: Alice Through the Looking Glass (2016), Man In The High Castle (Season 2 - 2017).
Matte Painter
Undisclosed
March 2018 - May 2018
US
Matte Painter
Undisclosed
August 2017 - March 2018
Riot Games
August 2017 - February 2018
Matte Painter
Undisclosed
June 2017 - August 2017
digital matte painter
Not disclosed
March 2017 - March 2017
Matte Painter
Not disclosed
January 2017 - February 2017
Matte Painter
Undisclosed
October 2016 - December 2016
digital matte painter
Not disclosed
May 2016 - June 2016
Matte Painter
Framestore
March 2016 - April 2016
Senior Matte Painter
Sony Pictures Imageworks
October 2015 - March 2016
Senior Matte Painter
DreamWorks Animation
January 2012 - January 2015
Glendale
Responsible for creating matte paintings for the computer-animated film How To Train Your Dragon 2 (2014), and also Turbo (2013). Paintings created in Photoshop under the direction of the Art Director and Matte Painting Supervisor. Paintings include large sky and cloud vistas as well as various beauty shots created for each film.. Also responsible for executing pre-visualization images to help develop keys for the look of the skies seen throughout the film.
Senior Digital Artist
Sony Pictures Imageworks
2002 - November 2011
Culver City, CA
Responsible for a variety of complex tasks ranging from creating highly realistic and/or stylized matte paintings for feature films, texture painting for main characters, as well as leading a team of artists on a number of projects. Credits include: The Polar Express,Open Season, SpiderMan 3, Surf's Up, Beowulf, and other feature films.
Matte Painting Supervisor for: Arthur Christmas
Texture Lead for: Superman Returns
Matte Painting Lead for: G-Force
Texture Artist
Treyarch / Activision
July 2001 - December 2002
Santa Monica, CA
Created in-game texture maps for characters and environments for the Video Game, Minority Report (2002), published by Activison. Worked closely with the Art Director to visualize and create the final textures in Photoshop. Also worked within 3D Studio Max and Maya to create and edit UV mapping, as well as edit geometry received from the modelers. Responsibilities also included creating concept art under the direction of the Art Director for various cut scenes.
Matte Painter
DreamWorks Animation
1999 - 2001
Created matte paintings for the Academy Award-winning feature film Shrek. Worked closely with the Production Artist and Art Director to visualize and create the final matte paintings used to enhance the film.
Viewpaint Artist
Industrial Light & Magic
1998 - 1999
Responsible for creating photorealistic texture maps for the film Star Wars: Episode I. Used proprietary software (Viewpaint) to texture props and environments. Also created character texture maps and environments for the film Frankenstein And The Wolfman (unreleased).
Freelance Illustrator
Self Employed
June 1984 - July 1998
New York, NY
Enjoyed a successful career as a Freelance Illustrator in the mass-market paperback industry. Created over 200 photorealistic paintings for book covers. Paintings were executed with traditional oil paint techniques on canvas or masonite panels. Major clients include Scholastic, Harlequin, and Dell. Covers were created for all genres, especially figurative work for Romance and Young Adult titles.