Joacim Lunde

Joacim Lunde

Senior 3D Artist / 15 yrs

Stockholm, Sweden

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Work History
  • Senior Artist

    Fast Travel Games

    August 2016 - Present
  • Technical Artist

    Frostbite

    December 2013 - August 2016

    In house technical artists acting as a link between game teams and core tech. As such I've been supplying the engineers with testing environments while creating tutorials and documentation for content creators.

    A major focus for me has been on physically based rendering. As a content representative in the core tech team it was my job to master our PBR pipe in order to spread best practices and knownledge to artists using our tech.

  • Associate Modeler

    Electronic Arts

    October 2010 - December 2013

    Character, equipment and VFX artist at EA Easy.
    I took care of new assets all the way from idea to fully functional - in game weapon, character part or effect. Modelling, texturing, skinning, seting up items along with customization dependencies - the only part that was not on my table are concepts themselves.
    I've been part of every project shipped under the Easy banner to date and my role has been ever changing betweed different art fields depending on what was needed at the time.
    I have also been training an outsourcing team in the artstyle and work

  • 3d Artist

    EA DICE

    August 2010 - October 2010

    Equipment artist on battlefield heroes in the sub studio Easy. Also backing up the the studio with general art work.

  • Art Intern

    EA DICE

    December 2009 - August 2010

    7-month internship at DICE as a 3D artist.
    Created assets and general art work on the project Battlefield heroes developement. Key Areas:
    - Weapon Art
    - Character Art
    - Props

  • Easy (EA)

    ? - Present
Education
  • Vocational in 3D Art

    FutureGames

    2008 - 2010
  • Bachelor in Digital media production

    University of Umeå

    2005 - 2008