In house technical artists acting as a link between game teams and core tech. As such I've been supplying the engineers with testing environments while creating tutorials and documentation for content creators.
A major focus for me has been on physically based rendering. As a content representative in the core tech team it was my job to master our PBR pipe in order to spread best practices and knownledge to artists using our tech.
Associate Modeler
Electronic Arts
October 2010 - December 2013
Character, equipment and VFX artist at EA Easy.
I took care of new assets all the way from idea to fully functional - in game weapon, character part or effect. Modelling, texturing, skinning, seting up items along with customization dependencies - the only part that was not on my table are concepts themselves.
I've been part of every project shipped under the Easy banner to date and my role has been ever changing betweed different art fields depending on what was needed at the time.
I have also been training an outsourcing team in the artstyle and work
3d Artist
EA DICE
August 2010 - October 2010
Equipment artist on battlefield heroes in the sub studio Easy. Also backing up the the studio with general art work.
Art Intern
EA DICE
December 2009 - August 2010
7-month internship at DICE as a 3D artist.
Created assets and general art work on the project Battlefield heroes developement. Key Areas:
- Weapon Art
- Character Art
- Props