Justin is a professional CG artist and virtual production supervisor with feature film, games, commercials, and theme park design credits and experience. His recent film credits include “Spider-Man: No Way Home”, “Snow White (2025), "Call of the Wild", the Academy Award winning film "The Jungle Book", "Hotel Transylvania 2", "The Amazing Spiderman 2" "Captain America 2" "Oz: The Great and Powerful", "The Amazing Spiderman", Steven Spielberg's "The Adventures of Tintin", "Transformers: Dark of the Moon”, and the Academy Award Winning film "Avatar". Specializing in Virtual Production, character animation and layout, and well versed in motion capture, 3D camera tracking, and matchmoving to build solutions for visual effects, and able to create organic and hard-surfaced 3D models, Justin is a versatile and proven industry artist. Justin has provided his services for some of the best companines in the business, such as Walt Disney Imagineering, Weta Digital, Lucasfilm/Industrial Light + Magic, Technicolor and MPC, Sony Pictures Imageworks, Sony Playstation, Skydance, and CCP Games.
Currently, Justin works as a freelance artist. He is always interested in taking on new challenges and exciting work, and is available for upcoming projects.
Work History
Sony Pictures Entertainment
September 2021 - December 2021
Lead Technical Animator
Skydance Interactive
January 2024 - Present
Santa Monica, CA
Senior Layout Artist and Animator
Evil Eye Pictures
November 2021 - December 2023
Lead Layout Artist and Previs Supervisor/Unreal TD
Sony Pictures Imageworks
April 2021 - November 2021
Ant-Man Quantumania and Spider-Man No Way Home
Real-Time Visual Effects Supervisor / Technical Director
The Famous Group
June 2020 - November 2020
Culver City, CA
• Supervised Visual Effects for a 30 second car commercial and led a team of 3 artists to deliver the spot in under 4 weeks from
concept to final editorial, all while using Unreal Engine and Houdini with water FX interactions
• CG, Lighting Supervision and project management for a very large Esports title championship broadcast live with
Augmented Reality (AR) and Real-Time VFX while leading a team of 9 artists in both China and USA
• Created pitches and bid work as well as developed a Mixed Reality (MR) crowd system for sports/music events
VFX and Virtual Production Consultant
Freelance
January 2020 - June 2020
-Sourced talent and helped bid projects for various studios
-Setup of studio hardware and vetted motion capture and V-Cam capabilities
-Animated and Delivered creature animation for Paramount Pictures VR project
-Previsualization and Animation for upcoming Disney film and for an upcoming theme park attraction
Virtual Production Supervisor
MPC
June 2019 - December 2019
Culver City, CA
• Directly supported the Visual Effects Supervisors, Cinematographers, and Directors on virtual
cinematography and motion capture shoots to help build their visions during film making
• Supervised and managed efforts for a multi-site and international team of artists and stage technicians
• Delivered a 3:30 all CG short film musical at high cinematic quality, on time, and under massive scope
changes utilizing game-engine technology and real-time capture processes in less than two months
• Consulted and advised productions on best practices for motion capture and virtual cinematography
• Pitched methods and technology solutions for various potential projects and clients on behalf of MPC
• Assisted with bidding processes and developed schedules for virtual production shoots and post-production
Motion Capture Supervisor
Fox VFX Lab
November 2017 - May 2019
Los Angeles, CA
• Managed all motion capture data, tracking, motion editing, and supervised the charmapping and retargeting quality
• Led a team of 10 artists for two separate films and various projects and managed workflow and output
• Trained all staff with Lightstorm/Giant toolsets and help establish a production pipeline
• Created matchmoving and camera tracking pipelines and delivered shots on extremely tight schedule
Principal VFX Designer
Walt Disney Imagineering
May 2017 - November 2017
Lead Virtual Production Artist and Mocap Technical Director
Sony Interactive Entertainment America
February 2016 - March 2017
Playa Vista, CA
VFX Designer
Walt Disney Imagineering
June 2015 - August 2016
Glendale, CA
Pre-vis, character design, look development, layout, and design for Disney's theme parks and attractions.
Senior Layout Artist
Sony Pictures Imageworks
February 2012 - June 2015
Rough Layout for Sony Pictures Animation's feature Hotel Transylvania 2 on various sequences.
Rough Layout, Final Layout, and Stereo 3d dialing for VFX shows: The Amazing Spider-Man, Oz The Great and Powerful, and The Amazing Spider-Man 2.
911 Matchmoving support for Captain America 2 and various shots for The Amazing Spider-Man 2.
Asset modeling and Pipeline Support for Hotel Transylvania 2.
Senior Artist - Virtual Art Department
Digital Domain
May 2014 - July 2014
Playa Vista, CA
Virtual set creation, environments, and pre-vis for Jon Favreau's The Jungle Book
Animator/Motion Editor/Matchmoving Artist
Freelance
March 2014 - May 2014
Greater Los Angeles Area
Animated and edited mocap for in-game animation for Bethesda Softworks' BattleCry game.
Matchmoving for World Cup commercial spot for 3rd party vendor.
Animator and Layout Artist
Freelance
September 2011 - February 2012
Greater Atlanta Area
Layout and Matchmoving for Turner Studios/Cartoon Network's television show Level Up!
Look Development and Character Animation for Turner Studios/TNT NBA spots.
Motion Editor
Wētā FX
July 2011 - September 2011
New Zealand
Feature Animation Motion Capture Editing for hero and crowd shots for the Golden Globe winning film The Adventures of Tintin.
Animator, Layout artist, Matchmover
Freelance
February 2011 - July 2011
Greater Atlanta Area
Matchmoving and Layout work for Turner Studios/TNT NBA and NCAA spots.
Matchmoving for various projects and feature films for 3rd party vendors.
Layout and Matchmove Artist
Industrial Light & Magic
September 2010 - February 2011
San Francisco Bay Area
Matchmoving and Layout work for shows: Transformers 3 and Cowboys and Aliens.
Animator
CCP Games
April 2009 - September 2010
Greater Atlanta Area
Character and Creature Animation for CCP Games North America.
Created dynamic and realistic animations for characters and creatures and established character blocking and animation that works with the Animation Director’s vision and meets game design needs.
Enhanced mocap assets and improved animation pipeline.
Matchmoving Artist, Animator
Freelance
February 2009 - March 2009
Greater Atlanta Area
Matchmoving and Animation for feature films and commercial spots for 3rd party vendors
3D Modeler
Modea
November 2008 - February 2009
Dynamic and Photo-Real 3D models of cell phones for Modea's advertising and marketing campaigns for T-Mobile. Contracted outsourcing position for Modea. Also helped with their online launch of Lenox website by creating site frames in 3D.
Motion Editor
Giant Studios
March 2008 - November 2008
Greater Atlanta Area
Edit captured body and facial movements to closely match original motion of actors using animation techniques and IK goals while improving quality. Retargeted and edited motion and animate movements for various high end video games and feature films using Giant's proprietary software.
Film credits: Avatar, Night at the Museum 2, The Mummy: Tomb of the Dragon Emperor, Tron Legacy (SDCC VFX Test)
Commercial credits: Gears of War 2
Game credits: UFC 2009: Undisputed, Star Wars: The Old Republic, unannounced AAA Bioware and Lionhead Studios games
Pre-vis Artist and 3D Modeler
Freelance
May 2008 - June 2008
Atlanta, Georgia
3D Models, textures, and renders for The Dark Knight and Verizon promotion/website. Models and final renders were approved by Christopher Nolan and producers from The Dark Knight.
3D Generalist
Hydraulx
December 2006 - January 2008
Greater Los Angeles Area
Matchmoving/3D camera tracking, animation, 3D models, 3D rotomation, texture artist, problem solving on feature films, commercials, and music videos.
Film Credits: Shooter, The Invasion, Fantastic Four 2, AVP-R, Dark is Rising, Jumper, and Meet Dave.
Commercial credits: Toyota/World of Warcraft Tacoma spot, Mercury "Tree", "Soundwave" , "Synapse" spots
Music Video Credits: Tool's Vicarious.
3D Artist
Perpetual Motion Films
January 2005 - July 2006
3D models, animation, texture creation, lighting, and rendering for documentaries aired on the History Channel
Feature Documentary credits: The Russian Navy: A Vision of Empire, Boneyard: Where Machines End their Lives
Lead Artist
Vivid M
2005 - 2006
develop and evolve art direction, 3D character and environment models, texture creation, animation, lighting, rendering, conceptual sketches, viral marketing 3D games
3D Artist
Précis Creative
May 2005 - July 2005
contract position for 3D models, textures, lighting, and rendering for print ad for Horton Haulers