Justin Louis

Justin Louis

Virtual Production, Animator, Layout, VFX Pro

Supervisor Virtual Production specialist / Lead Digital Artist / 10 yrs

Los Angeles, CA

Hire Me

Lead Unreal TD and Previs Supervisor

Ant-Man and the Wasp: Quantumania (2023)

Visual Effects

Spider-Man: No Way Home (2021)

Principal VFX Designer, Ride Animator

Mickey & Minnie's Runaway Railway (2020)

Senior Motion Capture Studio Technician

Spider-Man (2018)

Virtual Production Supervisor

The Last of Us II (2020)

Motion Capture Supervisor

Call of the Wild (2020)

Motion Capture Supervisor

Mouse Guard

Lead Studio Technician/TD

Spider-man Ps4 (2018)

Senior Motion Capture Studio Technician

God of War (2018)

Virtual Art Department, Senior Artist

The Jungle Book (2016)

Senior Layout Artist

Hotel Transylvania 2 (2015)

Lead Previs Artist

Guadians of the Galaxy: Mission Breakout

Motion Processor

Avatar (2009)

The Predator (2018)

Senior Layout Artist

The Amazing Spider-Man 2 (2014)

Motion Editor

The Adventures of Tintin (2011)

MatchMove Artist

Captain America: The Winter Soldier (2014)

Matchmove and Layout artist

Transformers: Dark of the Moon (2011)

Senior Layout Artist

The Amazing Spider-Man (2012)

3D Modeler

Pixels (2015)

Senior Layout Artist

Oz the Great and Powerful (2013)

Motion Capture Editor

The Mummy: Tomb of the Dragon Emperor (2008)

CG Artist

Level Up (2012)

Senior Mocap TD

Here They Lie

Animator

EVE Online

Character Animator

World of Darkness

Motion Editor

Gears of War 2 (2008)

Matchmove and Layout artist

Cowboys & Aliens (2011)

3D Modeler

Alice Through the Looking Glass (2010)

3D Generalist

Shooter (2007)

3D Generalist

Fantastic Four: Rise of the Silver Surfer (2007)

3D Generalist

The Invasion (2007)

3D Generalist

The Seeker: The Dark Is Rising (2007)

3D Generalist

Aliens vs. Predator: Requiem (2007)

3D Generalist

Jumper (2008)

3D Generalist

Meet Dave (2008)

Visual Effects

Boneyard: Where Machines End Their Lives

Justin is a professional CG artist and virtual production supervisor with feature film, games, commercials, and theme park design credits and experience. His recent credits include "Call of the Wild", the Academy Award winning film "The Jungle Book", "Hotel Transylvania 2", "The Amazing Spiderman 2" "Captain America 2" "Oz: The Great and Powerful", "The Amazing Spiderman", Steven Spielberg's "The Adventures of Tintin", "Transformers: Dark of the Moon", "World of Darkness MMO", and the Academy Award Winning film "Avatar". Specializing in Virtual Production, character animation and layout, well versed in 3D camera tracking and matchmoving to create solutions for visual effects, and able to create organic and hard-surfaced 3D models, Justin is a versatile and proven industry artist. Justin has provided his services for some of the best companines in the business, such as Walt Disney Imagineering, Weta Digital, Lucasfilm/Industrial Light + Magic, Technicolor and MPC, Sony Pictures Imageworks, Sony Playstation, and CCP Games.
Currently, Justin works as a freelance artist. He is always interested in taking on new challenges and exciting work, and is available for upcoming projects.
Work History
  • Sony Pictures Entertainment

    September 2021 - December 2021
  • Lead Technical Animator

    Skydance Interactive

    January 2024 - Present
    Santa Monica, CA
  • Senior Layout Artist and Animator

    Evil Eye Pictures

    November 2021 - December 2023
  • Lead Layout Artist and Previs Supervisor/Unreal TD

    Sony Pictures Imageworks

    April 2021 - November 2021

    Ant-Man Quantumania and Spider-Man No Way Home

  • Real-Time Visual Effects Supervisor / Technical Director

    The Famous Group

    June 2020 - November 2020
    Culver City, CA

    • Supervised Visual Effects for a 30 second car commercial and led a team of 3 artists to deliver the spot in under 4 weeks from
    concept to final editorial, all while using Unreal Engine and Houdini with water FX interactions
    • CG, Lighting Supervision and project management for a very large Esports title championship broadcast live with
    Augmented Reality (AR) and Real-Time VFX while leading a team of 9 artists in both China and USA
    • Created pitches and bid work as well as developed a Mixed Reality (MR) crowd system for sports/music events

  • VFX and Virtual Production Consultant

    Freelance

    January 2020 - June 2020

    -Sourced talent and helped bid projects for various studios
    -Setup of studio hardware and vetted motion capture and V-Cam capabilities
    -Animated and Delivered creature animation for Paramount Pictures VR project
    -Previsualization and Animation for upcoming Disney film and for an upcoming theme park attraction

  • Virtual Production Supervisor

    MPC

    June 2019 - December 2019
    Culver City, CA

    • Directly supported the Visual Effects Supervisors, Cinematographers, and Directors on virtual
    cinematography and motion capture shoots to help build their visions during film making
    • Supervised and managed efforts for a multi-site and international team of artists and stage technicians
    • Delivered a 3:30 all CG short film musical at high cinematic quality, on time, and under massive scope
    changes utilizing game-engine technology and real-time capture processes in less than two months
    • Consulted and advised productions on best practices for motion capture and virtual cinematography
    • Pitched methods and technology solutions for various potential projects and clients on behalf of MPC
    • Assisted with bidding processes and developed schedules for virtual production shoots and post-production

  • Motion Capture Supervisor

    Fox VFX Lab

    November 2017 - May 2019
    Los Angeles, CA

    • Managed all motion capture data, tracking, motion editing, and supervised the charmapping and retargeting quality
    • Led a team of 10 artists for two separate films and various projects and managed workflow and output
    • Trained all staff with Lightstorm/Giant toolsets and help establish a production pipeline
    • Created matchmoving and camera tracking pipelines and delivered shots on extremely tight schedule

  • Principal VFX Designer

    Walt Disney Imagineering

    May 2017 - November 2017
  • Lead Virtual Production Artist and Mocap Technical Director

    Sony Interactive Entertainment America

    February 2016 - March 2017
    Playa Vista, CA
  • VFX Designer

    Walt Disney Imagineering

    June 2015 - August 2016
    Glendale, CA

    Pre-vis, character design, look development, layout, and design for Disney's theme parks and attractions.

  • Senior Layout Artist

    Sony Pictures Imageworks

    February 2012 - June 2015

    Rough Layout for Sony Pictures Animation's feature Hotel Transylvania 2 on various sequences.

    Rough Layout, Final Layout, and Stereo 3d dialing for VFX shows: The Amazing Spider-Man, Oz The Great and Powerful, and The Amazing Spider-Man 2.

    911 Matchmoving support for Captain America 2 and various shots for The Amazing Spider-Man 2.

    Asset modeling and Pipeline Support for Hotel Transylvania 2.

  • Senior Artist - Virtual Art Department

    Digital Domain

    May 2014 - July 2014
    Playa Vista, CA

    Virtual set creation, environments, and pre-vis for Jon Favreau's The Jungle Book

  • Animator/Motion Editor/Matchmoving Artist

    Freelance

    March 2014 - May 2014
    Greater Los Angeles Area

    Animated and edited mocap for in-game animation for Bethesda Softworks' BattleCry game.
    Matchmoving for World Cup commercial spot for 3rd party vendor.

  • Animator and Layout Artist

    Freelance

    September 2011 - February 2012
    Greater Atlanta Area

    Layout and Matchmoving for Turner Studios/Cartoon Network's television show Level Up!
    Look Development and Character Animation for Turner Studios/TNT NBA spots.

  • Motion Editor

    Wētā FX

    July 2011 - September 2011
    New Zealand

    Feature Animation Motion Capture Editing for hero and crowd shots for the Golden Globe winning film The Adventures of Tintin.

  • Animator, Layout artist, Matchmover

    Freelance

    February 2011 - July 2011
    Greater Atlanta Area

    Matchmoving and Layout work for Turner Studios/TNT NBA and NCAA spots.
    Matchmoving for various projects and feature films for 3rd party vendors.

  • Layout and Matchmove Artist

    Industrial Light & Magic

    September 2010 - February 2011
    San Francisco Bay Area

    Matchmoving and Layout work for shows: Transformers 3 and Cowboys and Aliens.

  • Animator

    CCP Games

    April 2009 - September 2010
    Greater Atlanta Area

    Character and Creature Animation for CCP Games North America.

    Created dynamic and realistic animations for characters and creatures and established character blocking and animation that works with the Animation Director’s vision and meets game design needs.
    Enhanced mocap assets and improved animation pipeline.

  • Matchmoving Artist, Animator

    Freelance

    February 2009 - March 2009
    Greater Atlanta Area

    Matchmoving and Animation for feature films and commercial spots for 3rd party vendors

  • 3D Modeler

    Modea

    November 2008 - February 2009

    Dynamic and Photo-Real 3D models of cell phones for Modea's advertising and marketing campaigns for T-Mobile. Contracted outsourcing position for Modea. Also helped with their online launch of Lenox website by creating site frames in 3D.

  • Motion Editor

    Giant Studios

    March 2008 - November 2008
    Greater Atlanta Area

    Edit captured body and facial movements to closely match original motion of actors using animation techniques and IK goals while improving quality. Retargeted and edited motion and animate movements for various high end video games and feature films using Giant's proprietary software.

    Film credits: Avatar, Night at the Museum 2, The Mummy: Tomb of the Dragon Emperor, Tron Legacy (SDCC VFX Test)
    Commercial credits: Gears of War 2
    Game credits: UFC 2009: Undisputed, Star Wars: The Old Republic, unannounced AAA Bioware and Lionhead Studios games

  • Pre-vis Artist and 3D Modeler

    Freelance

    May 2008 - June 2008
    Atlanta, Georgia

    3D Models, textures, and renders for The Dark Knight and Verizon promotion/website. Models and final renders were approved by Christopher Nolan and producers from The Dark Knight.

  • 3D Generalist

    Hydraulx

    December 2006 - January 2008
    Greater Los Angeles Area

    Matchmoving/3D camera tracking, animation, 3D models, 3D rotomation, texture artist, problem solving on feature films, commercials, and music videos.

    Film Credits: Shooter, The Invasion, Fantastic Four 2, AVP-R, Dark is Rising, Jumper, and Meet Dave.
    Commercial credits: Toyota/World of Warcraft Tacoma spot, Mercury "Tree", "Soundwave" , "Synapse" spots
    Music Video Credits: Tool's Vicarious.

  • 3D Artist

    Perpetual Motion Films

    January 2005 - July 2006

    3D models, animation, texture creation, lighting, and rendering for documentaries aired on the History Channel

    Feature Documentary credits: The Russian Navy: A Vision of Empire, Boneyard: Where Machines End their Lives

  • Lead Artist

    Vivid M

    2005 - 2006

    develop and evolve art direction, 3D character and environment models, texture creation, animation, lighting, rendering, conceptual sketches, viral marketing 3D games

  • 3D Artist

    Précis Creative

    May 2005 - July 2005

    contract position for 3D models, textures, lighting, and rendering for print ad for Horton Haulers

Education
  • BA in Drama/Dramatic Media

    The University of Georgia

    2001 - 2005