Started at Atomic modeling props, then moved on to model a couple characters. Now I have moved into rigging to work on the more technical aspects of the show.
Motion Capture Operator
The Capture Lab
November 2012 - August 2013
• Specialized in 4D facial tracking and creating 3D head scans
• Helped Develop tools for the 3D scanning pipeline
• Helped train coworkers on the 4D facial tracking pipeline and assisted with any problems they had
• Created a thorough tutorial of the 3D scanning pipeline for trainees
• Communicated with outsourcers to provide guidance and quality assurance
• Collaborated with other teams within EA to ensure quality in a timely manner
• Assisted in leading a 4D facial tracking project
• Rendered and lit finished head scans for presentations
• Worked on n
3D Artist
Atomic Cartoons
September 2012 - November 2012
• Coordinated with the Art Leads to ensure consistency and quality throughout all the shots
• Replicated the storyboards by combining the necessary art assets into a Maya scene
• Created a blocked in camera shot with key poses for each shot
Motion Capture Operator
The Capture Lab
July 2012 - August 2012
• Tracked 4D Facial animation for an undisclosed title
• Learned and went through the post production pipeline on producing 3D face scans from 4D capture
• Learned how to build data using the render farm
3D Modeler
Atomic Cartoons
March 2012 - March 2012
• Modeled, UV'd, and textured assets for the project
DPA
Digital Domain
January 2012 - March 2012
• Supervised the render farm to make sure everything was running smoothly
• Transferred files between the Venice and Vancouver locations
• Assisted artists with rendering priorities and PipelineFX Qube questions
Mo Cap Tracker
Electronic Arts
July 2011 - December 2011
• Learned and used Dimensional Imaging products to track the facial animation on Battlefield 3
• Used Adobe After Effects to create texture maps and height maps