Jevon Tsen

Jevon Tsen

Senior Compositor - Bringing joy with Art through technology

Senior Digital Compositor / 15 yrs

Vancouver, Canada

Hire Me

Compositor

The Acolyte (2024)

Compositor

The Flash (2023)

Senior Compositor

Guardians of the Galaxy Vol. 3 (2023)

Compositor

Cocaine Bear (2023)

Compositor

Moon Knight (2022)

Senior Compositor

Fresh (2022)

Compositor

No Exit (2022)

Compositor

Hawkeye (2021)

Compositor

The Princess Switch 3 (2021)

Compositor

Invasion (2021)

Senior Compositor

Debris (2021)

Senior Compositor

Shadow and bone (2021)

Senior Compositor

Snowpiercer (2020)

Senior Compositor

Upload (2020)

Senior Compositor

Deadly Class (2018)

Digital Compositor

Overlord (2018)

Digital Compositor

Skyscraper (2018)

Senior Compositor

Black Panther (2018)

Senior Compositor

Rampage (2018)

Senior Compositor

The Mummy (2017)

Key Compositor

The Gifted (2017)

Senior Compositor

The Good Doctor (2017)

Senior Compositor

Baywatch (2017)

Senior Compositor

Beyond Skyline (2017)

Senior Compositor

Spectral (2016)

Senior Compositor

League of Gods (2016)

Senior Compositor

The Conjuring 2 (2016)

Digital Compositor

Deadpool (2016)

Digital Compositor

The Last Witch Hunter (2015)

Digital Compositor

The Astronaut Wives Club (2015)

Digital Compositor

Hot Tub Time Machine 2 (2015)

Vfx artist, Senior Compositor / Lighter

Gotham (2014)

VFX Artist, Compositor

Big Eyes (2014)

Vfx Artist, Compositor

If I Stay (2014)

Key Compositor

The 100 (2014)

Digital Compositor

Once Upon a Time: Wicked Is Coming (2014)

VFX Artist, Compositor

Once Upon a Time in Wonderland (2013)

VFX Artist, Compositor

Once Upon a Time: Journey to Neverland (2013)

VFX Artist, Compositor

This Is the End (2013)

Lighting Artist

Escape from Planet Earth (2013)

Compositing Artist

Slugterra (2012)

VFX Artist, Compositor

Girl Vs. Monster (2012)

Lighting and Rendering Artist

Sleeping Dogs (2012)

Digital Compositor

Once Upon a Time (2011)

Lighting and Rendering Artist

Deus Ex: Human Revolution (2011)

Lighting and Rendering Artist

Game (2011)

Lighter

Mortal Kombat Legacy (2011)

Vfx artist, Senior Compositor / Lighter

Minority Report (2010)

Jr. CG Generelist

Spider-Man: Shattered Dimensions (2010)

I started out as a Web/Graphic designer in 2000 and 2007 when back to school for Visual Effects and over the years after graduation I have developed my skills in all aspects of visual effects. I started out as a CG
Generalist, then to a Lighter and now a Compositor. With my 3D background, along with 2D, I believe that I
have a unique perspective and better understanding of the process that it takes to create a stunning visual
effects shot. I have worked in Film, T.V. and in Game Cinematic.
In addition, I was a creative director working with Icon creative to create a motion graphic commercial for
Concord Pacific. Creating a previsualization fly by areal for the shoot in London. I was the producer, lighter,
compositor and my main role was a creative director. It was a good experience, especially dealing with clients
and their needs.
I am technical, however at the same time an Artist at heart. I enjoy trouble shooting and always want to learn
more. I have worked with big to small pipelines. I also love to share my knowledge and skills with other artist
and mentoring juniors. I plan to, in the future, teach one day full time.
Work History
  • Digital compositor

    Image Engine

    March 2018 - May 2018
    Vancouver, CA
  • Senior Compositor

    ScanlineVFX

    November 2017 - February 2018
    Vancouver, British Columbia, Canada

    “Black Panther”
    “Rampage”

  • Senior Compositor

    MPC

    November 2016 - May 2017
    Vancouver, Canada Area

    "The Mummy"
    "Justice league"

  • Senior Compositor

    Hydraulx

    November 2015 - November 2016
    Vancouver, British Columbia, Canada

    "Baywatch"
    "Skyline Beyond"
    "Spectral"
    "Feng Shen Bang - League of Gods"
    "The Conjuring 2"

  • Digital Compositor

    Image Engine

    July 2015 - September 2015
    Vancouver, Canada Area

    "Deadpool"
    "The last witch hunter"

  • Vfx artist, Senior Compositor / Lighter

    CoSA VFX

    July 2014 - July 2015
    vancouver, british columbia

    "Gotham" - Episodic television
    "Minority Report" - Pilot
    "Astronaut wives club" - Episodic television
    Occasional lighting and rendering artist in Modo, Look Dev, on mainly environments.

  • Creative Director / Senior Lighter / Compositor

    ICON Creative Studio

    June 2013 - November 2014
    vancouver, canada area

    Lighting and rendering - CG Cinematic Trailers
    Vfx Creative director - Concord pacific, motion graphics

  • Vfx Artist, Compositor

    Artifex Studios

    March 2014 - June 2014
    vancouver, british columbia

    "If I stay" - Feature Film
    "Falling Skies" - Episodic series
    "The Fairly Odd parents" - Nickelodeon Movie

  • VFX Artist, Compositor

    Zoic Studios

    April 2013 - March 2014
    Vancouver, Canada Area

    "Big Eyes" - Feature film
    "Hot tube Time machine 2" - Feature film
    "Once Upon a Time, Season 3" - Episodic series
    "Once Upon a Time in Wonderland" - Episodic series
    "Big Thunder" - ABC pilot

  • Program Advisory Committee member

    The Art Institute of Vancouver

    January 2012 - July 2013
    burnaby

    -To help facilitate industry representation and feedback on existing as well as future programs, and ensures program relevancy over time.
    - Help forecast future trends.
    - Promote the program and help The Art Institute build better working relationships within the business community.
    - Review program outcomes and pinpoint opportunities for improvement.
    - Make recommendations on new program proposals.

  • VFX Artist, Compositor

    Drawn by the Light

    February 2013 - March 2013
    Vancouver, Canada Area

    "This is the end" - Feature Film
    "Mad Men, season 6" - Episodic Television

  • VFX Artist, Compositor

    Mechnology

    July 2012 - September 2012
    Vancouver, Canada Area

    "Girl Vs. Monster" Disney - Movie
    - Compiling effects element from CG and compositing into live action plates
    - Look Development in Nuke after receiving elements from CG artist
    - Supporting CG department by imputing different ideas and solutions for trouble shooting

  • Lighting Artist

    Rainmaker Entertainment

    February 2012 - April 2012
    Vancouver, Canada Area

    "Escape From Planet Earth" - Animated Feature Film
    - light shots/sequences based on the rigs created by the Principal, Lead or Supervisor.
    - Work within the lighting and rendering pipeline and capable of troubleshooting common rendering and lighting technical issues.
    - Interpret and implement notes and feedback form the Supervisor or Lead in a timely and quantitatively acceptable way.
    - Collaborate with Surfacing Team in achieving the desired look and establishing the production design complexity and lighting behavioral consistency as it pertains to characters, props and environments.
    - Collaborate with Effects Artists to test efficacy of the special effects, modifying lighting as necessary.
    - Deliver assignments per project’s schedule.
    - Adhere to digital file management protocols.

  • Lighting and Rendering Artist

    Goldtooth Creative

    October 2010 - January 2012
    Vancouver, Canada Area

    "Thief" Eidos - cinematic trailer
    "Sleeping Dogs" Square Enix and United Front - live action trailer
    "Prototype 2: Red Zone" Activision and Radical Entertainment - Game cinematic
    "Deus Ex: Human Revolution" Eidos Montreal and Square Enix - In game cinematic
    "Prototype 2: Homecoming" Activision and Radical Entertainment - Game cinematic
    "Mortal Kombat: Legacy" Warner Bros - live action mini series
    - Lighting shots based on client notes and references
    - Creating render layers in a specific form to fit 2D department needs
    - Supporting 2D department with mattes on a certain shot
    - Updating environments to fit plates from the client
    - Surfacing, texturing, modeling and lighting up rez models to a photo real standard

  • Jr. CG Generelist

    Goldtooth Creative

    January 2010 - October 2010

    "Medal of Honor” EA - Game Cinematic
    "Spider-Man: Shattered Dimensions" Activision - Game cinematic
    - QC on shots based on the quality bar of our company
    - Responsible for caching out animated geometry utilizing Mel and Python scripts
    - Assembling shots after Previz for animators
    - Updating environment to fit in CG space
    - Cross platform transfers from Motion Builder onto Maya and then to 3D Max
    - Lighting and Rendering

  • Student VFX Film. Lighting and Rendering/Compositor

    The Art Institute of Vancouver

    January 2009 - March 2009

    Responsible for visual effects shots, texturing, compositing, match moving and lighting rendering

  • Student VFX film. Maya dynamics

    The Art Institute of Vancouver

    January 2009 - March 2009

    Responsible for creating Dust and Debris particles utilizing dynamics in Maya

  • Web/Graphic Designer

    Digitalteknique Inc.

    September 2000 - September 2002

    Conceptualizing corporate identity and meeting with clients to better understand their needs and vision

Education
  • The Art Institute of Vancouver

    2007 - 2009
  • Vancouver Career College

    2000 - 2001