I started out as a Web/Graphic designer in 2000 and 2007 when back to school for Visual Effects and over the years after graduation I have developed my skills in all aspects of visual effects. I started out as a CG
Generalist, then to a Lighter and now a Compositor. With my 3D background, along with 2D, I believe that I
have a unique perspective and better understanding of the process that it takes to create a stunning visual
effects shot. I have worked in Film, T.V. and in Game Cinematic.
In addition, I was a creative director working with Icon creative to create a motion graphic commercial for
Concord Pacific. Creating a previsualization fly by areal for the shoot in London. I was the producer, lighter,
compositor and my main role was a creative director. It was a good experience, especially dealing with clients
and their needs.
I am technical, however at the same time an Artist at heart. I enjoy trouble shooting and always want to learn
more. I have worked with big to small pipelines. I also love to share my knowledge and skills with other artist
and mentoring juniors. I plan to, in the future, teach one day full time.
Work History
Digital compositor
Image Engine
March 2018 - May 2018
Vancouver, CA
Senior Compositor
ScanlineVFX
November 2017 - February 2018
Vancouver, British Columbia, Canada
“Black Panther”
“Rampage”
Senior Compositor
MPC
November 2016 - May 2017
Vancouver, Canada Area
"The Mummy"
"Justice league"
Senior Compositor
Hydraulx
November 2015 - November 2016
Vancouver, British Columbia, Canada
"Baywatch"
"Skyline Beyond"
"Spectral"
"Feng Shen Bang - League of Gods"
"The Conjuring 2"
Digital Compositor
Image Engine
July 2015 - September 2015
Vancouver, Canada Area
"Deadpool"
"The last witch hunter"
Vfx artist, Senior Compositor / Lighter
CoSA VFX
July 2014 - July 2015
vancouver, british columbia
"Gotham" - Episodic television
"Minority Report" - Pilot
"Astronaut wives club" - Episodic television
Occasional lighting and rendering artist in Modo, Look Dev, on mainly environments.
Creative Director / Senior Lighter / Compositor
ICON Creative Studio
June 2013 - November 2014
vancouver, canada area
Lighting and rendering - CG Cinematic Trailers
Vfx Creative director - Concord pacific, motion graphics
Vfx Artist, Compositor
Artifex Studios
March 2014 - June 2014
vancouver, british columbia
"If I stay" - Feature Film
"Falling Skies" - Episodic series
"The Fairly Odd parents" - Nickelodeon Movie
VFX Artist, Compositor
Zoic Studios
April 2013 - March 2014
Vancouver, Canada Area
"Big Eyes" - Feature film
"Hot tube Time machine 2" - Feature film
"Once Upon a Time, Season 3" - Episodic series
"Once Upon a Time in Wonderland" - Episodic series
"Big Thunder" - ABC pilot
Program Advisory Committee member
The Art Institute of Vancouver
January 2012 - July 2013
burnaby
-To help facilitate industry representation and feedback on existing as well as future programs, and ensures program relevancy over time.
- Help forecast future trends.
- Promote the program and help The Art Institute build better working relationships within the business community.
- Review program outcomes and pinpoint opportunities for improvement.
- Make recommendations on new program proposals.
VFX Artist, Compositor
Drawn by the Light
February 2013 - March 2013
Vancouver, Canada Area
"This is the end" - Feature Film
"Mad Men, season 6" - Episodic Television
VFX Artist, Compositor
Mechnology
July 2012 - September 2012
Vancouver, Canada Area
"Girl Vs. Monster" Disney - Movie
- Compiling effects element from CG and compositing into live action plates
- Look Development in Nuke after receiving elements from CG artist
- Supporting CG department by imputing different ideas and solutions for trouble shooting
Lighting Artist
Rainmaker Entertainment
February 2012 - April 2012
Vancouver, Canada Area
"Escape From Planet Earth" - Animated Feature Film
- light shots/sequences based on the rigs created by the Principal, Lead or Supervisor.
- Work within the lighting and rendering pipeline and capable of troubleshooting common rendering and lighting technical issues.
- Interpret and implement notes and feedback form the Supervisor or Lead in a timely and quantitatively acceptable way.
- Collaborate with Surfacing Team in achieving the desired look and establishing the production design complexity and lighting behavioral consistency as it pertains to characters, props and environments.
- Collaborate with Effects Artists to test efficacy of the special effects, modifying lighting as necessary.
- Deliver assignments per project’s schedule.
- Adhere to digital file management protocols.
Lighting and Rendering Artist
Goldtooth Creative
October 2010 - January 2012
Vancouver, Canada Area
"Thief" Eidos - cinematic trailer
"Sleeping Dogs" Square Enix and United Front - live action trailer
"Prototype 2: Red Zone" Activision and Radical Entertainment - Game cinematic
"Deus Ex: Human Revolution" Eidos Montreal and Square Enix - In game cinematic
"Prototype 2: Homecoming" Activision and Radical Entertainment - Game cinematic
"Mortal Kombat: Legacy" Warner Bros - live action mini series
- Lighting shots based on client notes and references
- Creating render layers in a specific form to fit 2D department needs
- Supporting 2D department with mattes on a certain shot
- Updating environments to fit plates from the client
- Surfacing, texturing, modeling and lighting up rez models to a photo real standard
Jr. CG Generelist
Goldtooth Creative
January 2010 - October 2010
"Medal of Honor” EA - Game Cinematic
"Spider-Man: Shattered Dimensions" Activision - Game cinematic
- QC on shots based on the quality bar of our company
- Responsible for caching out animated geometry utilizing Mel and Python scripts
- Assembling shots after Previz for animators
- Updating environment to fit in CG space
- Cross platform transfers from Motion Builder onto Maya and then to 3D Max
- Lighting and Rendering
Student VFX Film. Lighting and Rendering/Compositor
The Art Institute of Vancouver
January 2009 - March 2009
Responsible for visual effects shots, texturing, compositing, match moving and lighting rendering
Student VFX film. Maya dynamics
The Art Institute of Vancouver
January 2009 - March 2009
Responsible for creating Dust and Debris particles utilizing dynamics in Maya
Web/Graphic Designer
Digitalteknique Inc.
September 2000 - September 2002
Conceptualizing corporate identity and meeting with clients to better understand their needs and vision