Art Director with 12 years experience spanning the Commercial, Film, Games, VR Surgical Training, Tech, etc industries.
Work History
Art Director
Osso VR
February 2022 - August 2024
Lead Hard Surface Artist
Osso VR
June 2021 - February 2022
Senior Hard Surface Artist
Osso VR
July 2020 - February 2022
Hard Surface Modeler at Apple
Aquent
January 2020 - July 2020
Environment Artist III
Crystal Dynamics
July 2019 - December 2019
Redwood City
Environment artist with experience in both in game art and cinematic art. Responsible for creating my own concepts in maya, texturing/shading, rigging and animating, and optimization. Also experienced with destructible and physical object workflow delving into technical art.
Environment Artist II
Crystal Dynamics
January 2018 - December 2019
Redwood City, California
Avengers project - Hard Surface Artist
3D Artist
Visceral Games
August 2017 - August 2017
Redwood City, California, United States
Jr. Modeler
Industrial Light & Magic
June 2015 - August 2017
San Francisco Bay Area
Modeling and Texturing Intern
The Mill
January 2015 - March 2015
Hollywood
Modeling and Texturing Intern during my final term at Gnomon.