Julie Brame

Julie Brame

FX Developer/Artist

Senior FX Artist / Senior FX Developer / 15 yrs

Los Angeles, CA

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Work History
  • Senior Software Engineer

    Blizzard Entertainment

    April 2015 - Present
  • FX Developer

    FX Developer

    February 2015 - March 2015

    FX rig design and shotwork on Avengers2

  • FX Lead

    DreamWorks Animation

    December 2013 - January 2015
    Los Angeles, CA

    Lead a team of 6 FX Artist/Developers to redesign Houdini toolset and pipeline integration for our China Studio.
    Design and Support of FX Rigs

  • FX Artist/Developer

    DreamWorks Animation

    March 2007 - December 2013
    Los Angeles, CA

    Early Show FX Rig design, FX pipeline development
    Simulation/Rendering/Compositing FX Shot Work
    FX Tool Design

  • FX Crowd Developer

    DreamWorks Animation

    January 2006 - March 2007

    Tool Design/Support/Maintenance of proprietary crowd toolset
    Simulation/Rendering Pipeline Tools/Support
    Crowd Simulation Shot Work

  • FX Artist

    DreamWorks Animation

    January 2005 - January 2006

    Simulation/Lighting/Compositing Shot Work

  • Research and Development FX Engineer

    DreamWorks Animation

    January 2004 - January 2005
    Los Angeles, CA

    Maya Plugin Tool Development - Rigid Bodies and Fur Toolsets

  • Research and Development Software Technical Director

    DreamWorks Animation

    January 2002 - January 2004
    Los Angeles, CA

    Maya Plugin Tool Development - Animation Reuse, Rigging, Layout Scattering, Modeling Tools
    Artist Support

  • Research and Development Production Software Engineer

    DreamWorks Animation

    April 2001 - January 2002

    Editorial Tool and Pipeline Design
    Story to Editorial Pipeline Tools
    Editorial Film Out Pipeline Design
    Bug Tracking Software Support/Maintenance

Education
  • Bachelor of Science - Computer Science

    University of Michigan

    September 1997 - April 2001