Jayna Pavlin

Jayna Pavlin

Mid-level 3D Character Artist / 19 yrs

Los Angeles, CA, United States

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Work History
  • Lead Character Artist

    Echtra Games

    June 2023 - Present
    Remote
  • 3D Character Artist

    Echtra Games

    July 2021 - Present
    remote
  • Freelance Artist

    Freelance Artist

    May 2017 - June 2021
    Greater Los Angeles Area

    +6/16-current: Writer (Vault of the Witch Hunters on Amazon/Audible, others)
    +2/21-6/21 medical product related 3d modeling
    +3/20-12/20 Unreleased prototype/demo game: Character Rigging and Animation (Maya and Unreal)
    + 9/19-12/19 character rigging and modeling for Denali Publishing's 'Spies in Disguise: Agents on the Run' game.
    + 3/18-3/19 3d real time game characters for table9 games' Sumo (released on steam)
    + rpg illustrations and concept art 6/17-current (The Lesser Key to the Celestial Legion, Death Witch, Torchbearer 2nd ed., Mutant Crawl 'zine, others)

  • Character Artist

    Gazillion Entertainment

    March 2016 - August 2018
    Foster City, CA

    character models and concept art for Marvel Heroes

  • Artist

    Jayna Pavlin Art

    April 2008 - January 2017

    Middarmark: Torchbearer RPG illustrations 12/16-1/17
    Level Art: 8/15-9/15 2d concepts and vector art for side scrolling fight game
    RPG illustrations 12/14-1/15
    character model: Philips sonicare for kids, 11/2014
    character and vehicle concept art 7/2014-8/2014
    book cover illustrations 9/2014, 12/2014
    immune defense game 2014: ui, models, textures, rigging, and other art
    illustrations for Firefly rpg 2013-2014
    Illustrations for Mecha vs. Kaiju RPG; 5/2014
    Concept Art drawings/sculpts and 3d modeling for Untitled game. 10/2012-4/2013
    2d Graphics and UI for Marble Madness. 11/2012 (windows8)
    2d Art for ShapeWords 6/2012-8/2012 (android, iphone, tablets)
    WishboneX: Game art, modeling, rigging consulting 4/2008-6/2008
    Toyrrific: sculpting military action figure designs 6/2008-9/2008

  • Artist

    Full Draw Studios

    June 2008 - March 2016
    Concord, CA

    game development and illustration
    games include Wizard Chess, Bard's Tale, ShapeWords, Immune Defense, Housewife Wars, Kitchen Rage, Gothic World
    illustration for Evil Hat: Dresden Files, Dinocalypse Now! , and Strange Tales of the Century
    illustration for Margaret Weis Productions: Firefly RPG

  • Instructor

    Ex'pression College for Digital Arts

    March 2015 - January 2016
    Emeryville, CA

    teaching: Character Rigging class (Maya) for game art and animation and visual effects programs.
    Character Modeling , zbrush class focusing on character art
    Advanced Game Pro: basic design and concept art for personal projects
    mentoring and tutoring students, giving them encouragement, managing expectations, and keeping them on task

  • Course Director

    Ex'pression College

    February 2015 - September 2015
    Emeryville, CA

    taught rigging, character modeling

  • Course Director

    Ex'pression College

    January 2009 - October 2013
    Emeryville, CA

    taught game development classes: animation, zbrush/character modeling, concept art

  • Course Director

    Ex'pression College for Digital Arts

    February 2009 - October 2012

    Course Director for:
    Animation for Games: integrating Maya and the Unreal3 game engine.
    Rigging for Games: character rigging using Maya
    Final Game Pro2: website, demo reel, and portfolio development
    Modeling for Games: anatomy, zbrush, and 3d modeling
    Advanced Game Pro: concept art for games
    Architectural Design and Modeling: Modeling for environments and the unreal game engine

    Student Choice Instructor of the Year, 2012; Ex'pression College

  • Instructor

    Art Institute of San Francisco

    October 2009 - December 2009

    Taught an MFA class on 3d facial modeling, rigging, and animation for the Media Arts & Animation program.

  • Lead Artist

    Mineshaft Entertainment

    August 2006 - August 2008
    Grass Valley, CA

    3d modeling, UI/UX, Concept Art, Rigging/Animation
    Games include Nokia Pro Series Golf, Blazing Angels;

  • Lead Artist

    Mine Shaft Entertainment

    September 2005 - August 2008

    Senior/Lead 3d Artist on canceled sports game responsible for character design and concept art, modeling, texturing, and animation. Lead Artist on Blazing Angels responsible for porting to Arcade, creating new UI and additional 3d assets. Lead Artist on Pro Series Golf for Nokia mobile games creating character models, UI graphics, textures, and character skinning. Concept art for various game pitches.

  • freelance artist-animator

    Various Companies

    November 2002 - January 2008

    CatalystFX: October 2005 – December 2005
    Contracted Animator on the film What the Bleep Do We Know?! Down the Rabbit Hole. For the film I worked on the Dr. Quantum scenes, primarily doing hand and facial animation and lip sync.

    RPGObjects: November 2002 – October 2005
    Illustrated 21 role playing game books (including 3 covers) for the d20 system including the popular Darwin's World Post-Holocaust source books.

  • Instructor

    Art Institutes

    March 2005 - September 2006
    Portland, OR

    taught zbrush, 3d modeling, and animation classes

  • Contract Animator

    Catalyst FX

    October 2005 - January 2006
    Phoenix, AZ

    (contractor)...Animation on What the Bleep Do We Know: Down the Rabbit Hole

  • 3d Artist

    THQ

    March 2002 - April 2004
    Grass Valley, CA

    3d modeling, textures for game level; concept art for in studio game pitches and demo projects

  • Senior 3D Artist

    Mineshaft Entertainment

    April 2003 - January 2004

    Concept, Modeling, and Texturing of Characters and Vehicles for Archangel, an original IP game pitch and a brawling/fighting game.

  • Artist III

    Acclaim Entertainment

    January 2001 - March 2002
    Greater Salt Lake City Area

    texture artist
    animation/motion capture editor

Education
  • Arizona State University

    February 2015 - ?
  • MFA Computer Animation

    Miami International University of Art and Design

    July 2005 - June 2008