Jason Barnes

Jason Barnes

Mid-level Animator / 14 yrs

New York, United States

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Work History
  • Cutscene / In-game Animator

    Rockstar Games

    June 2011 - Present

    Animator For Rockstar Games.
    - Animated Multiple Cinematic Sequences on Max Payne3 and Grand Theft Auto 5
    - Cleaned up Mocap / Hand animated where needed
    - Assistant Directed in-game shoots in Mocap. studio
    -Worked with actors to get desired motion data
    - Animated everything from Animals to entire moving cutscenes
    - Create semi complicated MB rigs using nulls and constraints for moving cutscenes
    - Did Voice over work for various Characters
    - Animated in-game sequences / loops
    - Seamlessly stitched together motion capture from multiple files to create

  • Head coach for Parkour

    San Diego UNITED Training Center

    November 2010 - July 2012

    -Developed parkour program
    -Created Criteria for classes
    -Created Class Schedule / layout
    -Managed / mentored assistant coaches
    -Taught private classes
    -Ran classes with over 25 students a few times a week
    -Creatively constructed ways to promote and run parkour program to be fun for everyone from ages 6 to 60

  • Character animator

    Papaya Studio

    May 2011 - July 2011

    Contracted In Game / Cutscene animator for Cartoon Networks Punch Time Explosion.

  • Contracted Character Animator

    Papaya Studio

    January 2011 - March 2011

    Contracted In Game / Cutscene animator for Cartoon Networks Punch Time Explosion XL

  • Animator

    Hi Road Productions

    November 2010 - January 2011

    Worked on animatic sequences for commercials like Laffy Taffy, Tresemme hairspray, Behr paint, ect.
    Painted, Animated 2D objects in 3D space, created animateable assets

  • Animator

    Marvimation

    2011 - 2011
  • Head of 3d animation

    Marvimation

    2011 - 2011
  • 2D animator

    Sony Computer Entertainment America

    July 2010 - November 2010

    contracted 2d animator at SCEA working on cinematic sequences for Motorstorm 3.

  • Traditional Skills Tutor

    Maya CG Animation

    June 2008 - January 2010

    - Teaching the processes / programs needed to accomplish established goals
    - Creation of basic lesson plans
    - Instructed groups of up to twenty students through lectures and projects

  • Intern Character Animator

    DoubleTake Media Solutions

    October 2009 - December 2009

    - Animated multiple characters used as advertising ads for All American Pet Brands

  • Intern Character Animator / Mat painter

    DoubleTake Media Solutions

    October 2009 - December 2009

    - Animated multiple characters for a Television show called Xeno
    - Painted cinematic mat paintings for an iPhone game coming out called Slinky

Education
  • The Art Instutute of San Diego ca

    2007 - 2010