- Led development of animation control and skin deformation systems for hero characters.
- Collaborated with Modeling and Animation departments to maximize character rig quality and streamline rigging processes.
- Enabled early Layout starts with quick-turnaround character rigs.
- Deployed and managed rigging pipeline on Shrek Forever After during show startup phase.
- Led rigging efforts on Kung Fu Panda, final 6 months of production.
- Maintained source control databases for 17 character rigs over 6 films.