Jake Hempson

Jake Hempson

I'm a concept artist/creature/character modeller

Senior 3D Artist / Senior Concept Artist / 21 yrs

Sydney, Australia

Hire Me

3D Modeler

Shang-Chi (2021)

Visual Effects Crew

Mortal Kombat (2021)

Visual Effects

Watchmen (2019)

Modeller

Skyscraper (2018)

Modeller

Outlaw King (2018)

Modeler

Crazy Rich Asians (2018)

Character Modeller

peter rabbit (2018)

Concept Designer

Thor: Ragnarok (2017)

Modeling Artist

The Minecraft Life of Alex and Steve (2017)

Modeler / Texture Artist

John Wick: Chapter 2 (2017)

Concept Artist

Red Billabong (2016)

Modeler

I, Frankenstein (2014)

Visual Effects Artist

Mako Mermaids (2013)

Senior Modeler

Game of Thrones (2011)

Artist

Aliens vs. Predator (2010)

Modeller/Texture Artist

Game of Thrones: The Loot Train Attack (HBO)

Concept Artist

Guardians of the Tomb

I'm a modeller/surfacing artist and concept illustrator, I switch between the two as and when the job requires.
Work History
  • Modeller

    Method Studios

    February 2018 - April 2018
    Sydney, Australia

    Modelling on Outlaw King (Netflix film)

  • Senior Modeller

    Iloura

    October 2017 - January 2018
    Sydney, Australia

    Modelling work for :Skyscraper,Crazy Rich Asians and Outlaw King.

  • Senior Modeler

    Animal Logic

    February 2017 - September 2017
    Sydney, Australia

    Character modelling

  • 3D Modeler

    Iloura

    October 2016 - February 2017
    Melbourne, Australia

    Modelling and texturing on various film projects including GOT7, Leftovers and John Wick2.

  • Concept Designer

    Creature Report

    March 2016 - August 2016
    Gold Coast, Australia

    Concept design, (2D & 3D) on various hand held props and weapons, as well as miscellaneous creature design.

  • Modeller

    Iloura

    October 2015 - January 2016

    Modeler/Texture Artist (specialising in character/creature work).

  • 3D Artist

    Cutting Edge

    July 2011 - September 2015

    My primary responsibilities at Cutting Edge are modelling, rigging and animation for TVC and film production. Additionally I work on surfacing and shaders (MR and V-Ray), including set up for multi - pass rendering, nuke (bash comp level), as well as experience in CAD conversion for vfx production.

  • Senior Technical Character Artist.

    THQ

    August 2010 - February 2011

    THQ Australia (Brisbane, Australia) – As the Technical Character Artist I report to the Lead Artist, providing technical support to the character team ensuring pipeline efficiency and quality of characters, as well as creating high quality character art.
    My responsibilities include the creation of custom animation rigs using in-house tools. Building skeletons, skinning and creating blend shapes for characters. Part of my role also involves debugging any issue that arise in these areas as well as documenting any new processes and procedures. I also advise

  • Principle Character Artist/Senior Animator

    THQ

    October 2008 - September 2010

    Developed character and creature modelling processes as well as supervising mid level character artists. Along with the supervisory role also I rigged and animated characters and creatures on the project at THQ.

  • Associate Lecturer of Animation

    Qantm College

    July 2007 - October 2008

    Teaching introduction to 3D modeling, character animation and modeling for games, acting for animators as well as managing students end of year projects.

    Additionally I was involved in course moderation, co-ordination and developement.

  • Senior Character Animator

    Krome Studios

    January 2003 - June 2007

    Senior Animator: Character Animation and Character Modelling. Reworked outsourced cut scenes and re-animated to work in game.

    Lead Animator: Managing and organising schedules reviewing animators work. Reviewing outsourced character models as well as working with internal art and engine team to develop Kromes next-gen character pipeline.

    Senior Animator:"Ty3" - Character Animation and Character modelling, "King Arthur" - Animation and modelling , "Jimmy Neutron"-. Modelling and animation.

  • Lead Artist

    Minds Eye Productions

    1999 - 2002

    Managed art team, directed art style and managed production.

  • Animator

    Ubi studios

    November 1996 - November 1998

    Character modeler and animator as well as UI design on Dragon Riders of Pern for the Dreamcast platform.

  • artist

    Rebellion developements

    July 1996 - July 1997

    Work roles included environment art, character modeling and texturing, GUI design and early pre-production concept art.

Education
  • Queensland University of Technology

    2007 - 2011