I'm a modeller/surfacing artist and concept illustrator, I switch between the two as and when the job requires.
Work History
Modeller
Method Studios
February 2018 - April 2018
Sydney, Australia
Modelling on Outlaw King (Netflix film)
Senior Modeller
Iloura
October 2017 - January 2018
Sydney, Australia
Modelling work for :Skyscraper,Crazy Rich Asians and Outlaw King.
Senior Modeler
Animal Logic
February 2017 - September 2017
Sydney, Australia
Character modelling
3D Modeler
Iloura
October 2016 - February 2017
Melbourne, Australia
Modelling and texturing on various film projects including GOT7, Leftovers and John Wick2.
Concept Designer
Creature Report
March 2016 - August 2016
Gold Coast, Australia
Concept design, (2D & 3D) on various hand held props and weapons, as well as miscellaneous creature design.
Modeller
Iloura
October 2015 - January 2016
Modeler/Texture Artist (specialising in character/creature work).
3D Artist
Cutting Edge
July 2011 - September 2015
My primary responsibilities at Cutting Edge are modelling, rigging and animation for TVC and film production. Additionally I work on surfacing and shaders (MR and V-Ray), including set up for multi - pass rendering, nuke (bash comp level), as well as experience in CAD conversion for vfx production.
Senior Technical Character Artist.
THQ
August 2010 - February 2011
THQ Australia (Brisbane, Australia) – As the Technical Character Artist I report to the Lead Artist, providing technical support to the character team ensuring pipeline efficiency and quality of characters, as well as creating high quality character art.
My responsibilities include the creation of custom animation rigs using in-house tools. Building skeletons, skinning and creating blend shapes for characters. Part of my role also involves debugging any issue that arise in these areas as well as documenting any new processes and procedures. I also advise
Principle Character Artist/Senior Animator
THQ
October 2008 - September 2010
Developed character and creature modelling processes as well as supervising mid level character artists. Along with the supervisory role also I rigged and animated characters and creatures on the project at THQ.
Associate Lecturer of Animation
Qantm College
July 2007 - October 2008
Teaching introduction to 3D modeling, character animation and modeling for games, acting for animators as well as managing students end of year projects.
Additionally I was involved in course moderation, co-ordination and developement.
Senior Character Animator
Krome Studios
January 2003 - June 2007
Senior Animator: Character Animation and Character Modelling. Reworked outsourced cut scenes and re-animated to work in game.
Lead Animator: Managing and organising schedules reviewing animators work. Reviewing outsourced character models as well as working with internal art and engine team to develop Kromes next-gen character pipeline.
Senior Animator:"Ty3" - Character Animation and Character modelling, "King Arthur" - Animation and modelling , "Jimmy Neutron"-. Modelling and animation.
Lead Artist
Minds Eye Productions
1999 - 2002
Managed art team, directed art style and managed production.
Animator
Ubi studios
November 1996 - November 1998
Character modeler and animator as well as UI design on Dragon Riders of Pern for the Dreamcast platform.
artist
Rebellion developements
July 1996 - July 1997
Work roles included environment art, character modeling and texturing, GUI design and early pre-production concept art.