Hire Me
Jason (commonly referred to as "JZ" throughout the game industry) has worked in the game business for 17 years, starting his career with Midway games where he worked on such titles as Mortal Kombat, Stranglehold, and the Ballers series. Starting as a cinematic character artist, JZ also worked as an environmental and conceptual artist at Day1Studios, and currently the Lead Artist at a mobile game company.
Work History
Art Outsource Management, Direction and Production
Self-employed
October 2019 - Present
International
Art Director and Outsource Management
Booming Games
October 2016 - April 2019
Malta
Daily art direction, feedback and production work including illustration, 3d and animation. Vetted, acquired and directed all outsourcing efforts, including "internal" staff
Primary Artist and Animator
Jersey Jack Pinball
November 2016 - February 2019
Bensenville, IL
Concept, Model, Rig, Animate characters and other digital assets for "Dialed In" pinball
Lead Artist for all print art (playfield, cabinets, plastics etc.) for "Pirates of the Carribean" pinball
Created digital assets for "Willy Wonka" pinball
Lead Artist
Toy Studio
November 2008 - October 2011
Chicago, IL
If it involves art for Toy Studio...I do it!
Lead Artist
Toy Studio
2009 - October 2011
If it involves art for Toy Studio...I do it!
Environmental Artist
Day 1 Studios
2007 - December 2008
*Entered Day1 during final year of development on next gen shooter, "Fracture", to aid in overall conversion of all environmental game assets. Hired specifically as texture artist, also rose to the challenges of modeling, concepting, and UI redesign within the final 6 months to ship*
**Most recent projects included conceptual work and modeling/texturing of game assets for prototype pitches to Disney Interactive, THQ, and Bethesda**
Environmental Artist
Day 1 Studios
2007 - December 2008
*Entered Day1 during final year of development on next gen shooter, "Fracture", to aid in overall conversion of all environmental game assets. Hired specifically as texture artist, also rose to the challenges of modeling, concepting, and UI redesign within the final 6 months to ship*
**Most recent projects included conceptual work and modeling/texturing of game assets for prototype pitches to Disney Interactive, THQ, and Bethesda**
Character Artist
Midway Games
2005 - 2007
*Hired immediately following graduation in 2005 as contractor on Ballers Phenom. Following Ballers, offered the first Character Artist position on the newly created Character Core Team as modeler/texture artist.
Aided in: Developing production pipelines,
Design/production documents and implementation,
Create-a-player wardrobe initiative,
Art direction for outsourced materials,
Cinematics (models/textures, animatics)
*Also created characters for the upcoming game The Wheelman, as well as contributing to This Is Vegas*
Character Artist
Midway Games
2005 - 2007
*Hired immediately following graduation in 2005 as contractor on Ballers Phenom. Following Ballers, offered the first Character Artist position on the newly created Character Core Team as modeler/texture artist.
Aided in: Developing production pipelines,
Design/production documents and implementation,
Create-a-player wardrobe initiative,
Art direction for outsourced materials,
Cinematics (models/textures, animatics)
+Credited Titles Shipped+
*Ballers Phenom
*Mortal Kombat: Armageddon
*S
Illustrator
Don Johnston Incorporated
June 2005 - January 2006
*Illustrated multiple geographical maps for high school textbooks*
**Illustrated pictures and diagrams for high school textbooks**