Black Panther (2018):
• Lighting Characters, Environments, & Creatures to Plate Shots
• Scripting Tools & Macros for Look Dev
• Building Procedural Shaders for Large Environment Assets
• Texture & Lookdev Hero Environment Assets, Lookdev Prop Assets
Environment Artist
Digital Domain
September 2016 - March 2017
Vancouver, Canada Area
Worked on Fast and Furious 8 (2017):
• Lookdeving envrionment building assets
• Building material library sets for assets
• Building procedural shaders for assets
• Building and managing light templates for rendering
• Lighting environment shots
Lighting TD
Industrial Light & Magic
January 2016 - June 2016
Vancouver, Canada Area
3D Generalist
ScanlineVFX
June 2014 - May 2015
Working on San Andreas (2015):
• Texturing and Look Deving building and environment assets for production
• Texturing and Look Deving hero assets for production
• Lighting CG to plate shots, and full CG shots
Texture/Look Dev/Lighting Artist
Prime Focus World
March 2014 - June 2014
Worked on Sin City 2 (2014):
• texturing and look deving hard surface assets, texturing digidouble assets
• lighting cg environments and fg elements over plates
Lighting Artist
Digital Domain
December 2013 - February 2014
Worked on Maleficent (2014):
• Lit cg to plate, digidouble, and environment elements
Texture Artist
Image Engine
October 2013 - December 2013
Worked on Child 44 (2014):
• Textured hard surface assets
Worked on TMNT (2014):
• Sculpted and Textured environment props
Texturing/Look Dev/Lighting
Digital Domain
November 2011 - July 2013
Worked on Ender's Game (2013):
• Lit plate integration and full cg shots
• Assisted in build of light rigs for sequences and one off shots
• Textured and Look Deved hard surface assets and environments
Worked on Jack the Giant Killer (2013):
• Lit full cg and plate integration shots.
• Look Deved props and hero environment assets in sets, matching given reference
• Textured prop and hero environment assets with given reference
Lighting Intern
Digital Domain
September 2011 - November 2011
• Worked on Jack the Giant Killer
• Lit cg assets and characters to plate integration
• Look Deved props in sets, matching given reference
Tutor
The Art Institute of Vancouver
May 2011 - September 2012
• Tutored 1st to 2nd year modeling, texturing, and lighting courses to students.
• 4 hour workshop sessions with group and one on one assistance with students school work and/or projects.
• Extra help provided off hours via E-mail.
Junior Lighting Artist
Luximation Animation
June 2011 - September 2011
• Lit shots with given environment and character light rigs
• Set up render layers in shots
• Multi-layer Compositing and small roto/paint fixes in Nuke
• Minor Look Dev work based on given reference for certain scenes/shots
• Created light sets for environments
• Tweaked/fixed shader issues on assets