Jordan Fast

Jordan Fast

Mid-level Generalist / Mid-level Lighting Artist / 13 yrs

Vancouver, BC

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Sr. Lighting Artist

Black Widow (2021)

Lighting Artist

The Clockwork Girl (2021)

Senior Lighting Artist

Snowpiercer (2020)

Senior Lighting Artist

The Lego Movie Sequel (2019)

Senior Lighting Artist

Smallfoot (2018)

Lighting Artist

Black Panther (2018)

Lighting Artist

Spider-Man: Homecoming (2017)

Environment Artist

The fate of the furious (2017)

Lighting Artist

Beauty and the Beast (2017)

Lighting TD

Teenage Mutant Ninja Turtles: Out of the Shadows (2016)

Generalist

The Huntsman's Winter War (2016)

3D Generalist

Pan (2015)

3D Generalist

San Andreas (2015)

Texture Artist

Child 44 (2015)

Texture/Look Dev/Lighting Artist

Sin City: A Dame to Kill For (2014)

Lighting Artist

Maleficent (2014)

Texturing/Look Dev/Lighting

Ender's Game (2013)

Texture/Look Dev/Lighting Artist

Jack the Giant Slayer (2013)

Sr. Lighting Artist

The Rescue (1988)

Canadian Texture, Look Development, and Lighting artist with experience in feature film work.
Work History
  • 3D Generalist

    Double Negative

    June 2015 - December 2015
    Vancouver, Canada Area

    Worked on The Huntsman (2016):
    • Texturing and Look Deving digidoubles and props for production
    • Hair FX on digidoubles for production

  • Sr. Lighting Artist

    Sony Pictures Imageworks

    March 2018 - Present
    Vancouver, Canada Area
  • Lighting Artist

    Method Studios

    April 2017 - January 2018
    Vancouver, Canada Area

    • Spider-Man: Homecoming (2017)
    • Lighting Environments & Vehicles to CG & Plate Shots

    Black Panther (2018):
    • Lighting Characters, Environments, & Creatures to Plate Shots
    • Scripting Tools & Macros for Look Dev
    • Building Procedural Shaders for Large Environment Assets
    • Texture & Lookdev Hero Environment Assets, Lookdev Prop Assets

  • Environment Artist

    Digital Domain

    September 2016 - March 2017
    Vancouver, Canada Area

    Worked on Fast and Furious 8 (2017):
    • Lookdeving envrionment building assets
    • Building material library sets for assets
    • Building procedural shaders for assets
    • Building and managing light templates for rendering
    • Lighting environment shots

  • Lighting TD

    Industrial Light & Magic

    January 2016 - June 2016
    Vancouver, Canada Area
  • 3D Generalist

    ScanlineVFX

    June 2014 - May 2015

    Working on San Andreas (2015):
    • Texturing and Look Deving building and environment assets for production
    • Texturing and Look Deving hero assets for production
    • Lighting CG to plate shots, and full CG shots

  • Texture/Look Dev/Lighting Artist

    Prime Focus World

    March 2014 - June 2014

    Worked on Sin City 2 (2014):
    • texturing and look deving hard surface assets, texturing digidouble assets
    • lighting cg environments and fg elements over plates

  • Lighting Artist

    Digital Domain

    December 2013 - February 2014

    Worked on Maleficent (2014):
    • Lit cg to plate, digidouble, and environment elements

  • Texture Artist

    Image Engine

    October 2013 - December 2013

    Worked on Child 44 (2014):
    • Textured hard surface assets

    Worked on TMNT (2014):
    • Sculpted and Textured environment props

  • Texturing/Look Dev/Lighting

    Digital Domain

    November 2011 - July 2013

    Worked on Ender's Game (2013):
    • Lit plate integration and full cg shots
    • Assisted in build of light rigs for sequences and one off shots
    • Textured and Look Deved hard surface assets and environments

    Worked on Jack the Giant Killer (2013):
    • Lit full cg and plate integration shots.
    • Look Deved props and hero environment assets in sets, matching given reference
    • Textured prop and hero environment assets with given reference

  • Lighting Intern

    Digital Domain

    September 2011 - November 2011

    • Worked on Jack the Giant Killer
    • Lit cg assets and characters to plate integration
    • Look Deved props in sets, matching given reference

  • Tutor

    The Art Institute of Vancouver

    May 2011 - September 2012

    • Tutored 1st to 2nd year modeling, texturing, and lighting courses to students.
    • 4 hour workshop sessions with group and one on one assistance with students school work and/or projects.
    • Extra help provided off hours via E-mail.

  • Junior Lighting Artist

    Luximation Animation

    June 2011 - September 2011

    • Lit shots with given environment and character light rigs
    • Set up render layers in shots
    • Multi-layer Compositing and small roto/paint fixes in Nuke
    • Minor Look Dev work based on given reference for certain scenes/shots
    • Created light sets for environments
    • Tweaked/fixed shader issues on assets

Education
  • The Art Institute of Vancouver

    2008 - 2011