Jordan Fast

Jordan Fast

Mid-level Generalist / Mid-level Lighting Artist / 14 yrs

Vancouver, BC

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Canadian Texture, Look Development, and Lighting artist with experience in feature film work.
Work History
  • 3D Generalist

    Double Negative

    June 2015 - December 2015
    Vancouver, Canada Area

    Worked on The Huntsman (2016):
    • Texturing and Look Deving digidoubles and props for production
    • Hair FX on digidoubles for production

  • Sr. Lighting Artist

    Sony Pictures Imageworks

    March 2018 - Present
    Vancouver, Canada Area
  • Lighting Artist

    Method Studios

    April 2017 - January 2018
    Vancouver, Canada Area

    • Spider-Man: Homecoming (2017)
    • Lighting Environments & Vehicles to CG & Plate Shots

    Black Panther (2018):
    • Lighting Characters, Environments, & Creatures to Plate Shots
    • Scripting Tools & Macros for Look Dev
    • Building Procedural Shaders for Large Environment Assets
    • Texture & Lookdev Hero Environment Assets, Lookdev Prop Assets

  • Environment Artist

    Digital Domain

    September 2016 - March 2017
    Vancouver, Canada Area

    Worked on Fast and Furious 8 (2017):
    • Lookdeving envrionment building assets
    • Building material library sets for assets
    • Building procedural shaders for assets
    • Building and managing light templates for rendering
    • Lighting environment shots

  • Lighting TD

    Industrial Light & Magic

    January 2016 - June 2016
    Vancouver, Canada Area
  • 3D Generalist

    ScanlineVFX

    June 2014 - May 2015

    Working on San Andreas (2015):
    • Texturing and Look Deving building and environment assets for production
    • Texturing and Look Deving hero assets for production
    • Lighting CG to plate shots, and full CG shots

  • Texture/Look Dev/Lighting Artist

    Prime Focus World

    March 2014 - June 2014

    Worked on Sin City 2 (2014):
    • texturing and look deving hard surface assets, texturing digidouble assets
    • lighting cg environments and fg elements over plates

  • Lighting Artist

    Digital Domain

    December 2013 - February 2014

    Worked on Maleficent (2014):
    • Lit cg to plate, digidouble, and environment elements

  • Texture Artist

    Image Engine

    October 2013 - December 2013

    Worked on Child 44 (2014):
    • Textured hard surface assets

    Worked on TMNT (2014):
    • Sculpted and Textured environment props

  • Texturing/Look Dev/Lighting

    Digital Domain

    November 2011 - July 2013

    Worked on Ender's Game (2013):
    • Lit plate integration and full cg shots
    • Assisted in build of light rigs for sequences and one off shots
    • Textured and Look Deved hard surface assets and environments

    Worked on Jack the Giant Killer (2013):
    • Lit full cg and plate integration shots.
    • Look Deved props and hero environment assets in sets, matching given reference
    • Textured prop and hero environment assets with given reference

  • Lighting Intern

    Digital Domain

    September 2011 - November 2011

    • Worked on Jack the Giant Killer
    • Lit cg assets and characters to plate integration
    • Look Deved props in sets, matching given reference

  • Tutor

    The Art Institute of Vancouver

    May 2011 - September 2012

    • Tutored 1st to 2nd year modeling, texturing, and lighting courses to students.
    • 4 hour workshop sessions with group and one on one assistance with students school work and/or projects.
    • Extra help provided off hours via E-mail.

  • Junior Lighting Artist

    Luximation Animation

    June 2011 - September 2011

    • Lit shots with given environment and character light rigs
    • Set up render layers in shots
    • Multi-layer Compositing and small roto/paint fixes in Nuke
    • Minor Look Dev work based on given reference for certain scenes/shots
    • Created light sets for environments
    • Tweaked/fixed shader issues on assets

Education
  • The Art Institute of Vancouver

    2008 - 2011