Shipped While at Rockstar
Grand Theft Auto V: Xbox 360, Xbox-One, PS3, PS4
Max Payne 3: Xbox 360, PS3, PC
Red Dead Redemption: Xbox 360, PS3
RDR:Undead Nightmare: Xbox 360, PS3
GTA-IV: Xbox 360, PS3, PC
Bully Scholarship Edition: Xbox 360, PC
Lighting and Evironment Artist
Mad Doc Software
September 2007 - April 2008
Mad Doc software was purchased by Rockstar Games (Take Two Interactive) shortly after the Bully 360 port was completed. My role was to create dynamic lighting rigs for interior and exterior scenes and to work directly with the art director to help create unique and immersive game levels for next gen game systems.
Lead Texture Artist
Artificial Studios
July 2007 - September 2007
Worked remotely on concept tile creating unique textures for models, working very closely with the art director, to ensure the pipeline for model creation was being followed so that the texture process would go smoothly. This was a short term position that only lasted a few months because i had the opportunity to work for Mad Doc software on a great AAA Xbox 360 title.
Lead Environment Artist
Far Vista Studios
September 2006 - August 2007
I worked as the lead environment artist creating unique and fun environments for the upcoming title "Run the Gauntlet". I also helped create the current art asset pipeline.