I am a 3D artist, specialized in Modeling and texturing. I have 10 years of industry experience working on various projects in Film, Gaming, and Advertising.
Work History
Lead Artist
Onyx Studio ltd
June 2020 - March 2021
Belgrade, Centralna Srbija, Serbia
Character/Creature Artist
TRIXTER
February 2020 - May 2020
Munich
Senior Character Artist
Siege Entertainment
March 2019 - July 2019
Belgrade
Responsible for creating multiple Character Face models and textures, as well as hairstyles for the new upcoming Xbox/PS4 Game.
Modeler
TRIXTER
October 2018 - March 2019
Munich
Worked as a Modeler on 2 Movies. Captain Marvel, and Sonic the Hedgehog, providing hard surface and Organic models of Hero Assets and props.
Modeler / Texture Artist
UPP
February 2019 - March 2019
I have been fortunate to work the team UPP a.s. on their newest Commercial for Columbia Sportswear Company. My contribution was to create a realistic Jacket model and textures, which were then used for animation and simulation by their very talented inhouse team. Congrats to everyone involved in the project, and i hope to collaborate with you again! Enjoy!
Senior Modeler
cum. m+d
September 2018 - October 2018
Belgrade
I was responsible for the creation of robotic Horse, Owl, Elephant and Wale. I was provided with kitbash libraries to populate the dense detail areas, and i also used some of my own kitbash elements, and large model parts i modeled from scratch.
Motion Graphics/ FX Artist
Allegorithmic
February 2018 - March 2018
Created all visual aspects for Allegorithmic - Project Alchemist video.
Senior Modeler / Texture artist
Digital Asset Tailors
February 2014 - 2018
Belgrade
TV Commercials:
Adidas Football - ACE 17 (Red Limit, Blue Blast)
Adidas Football - Nemeziz (Dust Storm, Ocean Storm)
Adidas Football - Predator
Adidas Football - Cold Blooded
Golf Pride - Align
Adidas Running - AM4 LDN
Adidas Originals - NMD XR1
Deichmann - Beat
Texture Artist
3Lateral Studio
March 2015 - March 2017
My job as a Character artist in 3Lateral studio involves, working with scan Data. From cleaning and refining scans to applying all the micro structure of human skin. I am also responsible for sculpting expressions, painting color, and animated color maps that represent blood flow. I also teach and supervise new talent and help them to blend in.
3D Artist
Nordeus
July 2014 - October 2014
Digital Asset Tailors
February 2014 - March 2014
Environment Artist
EBB Soft
September 2013 - February 2014
Belgrade
My role was to model and texture various type of unique organic assets, and optimize them for in game environments. Working in a small team of talented and dedicated artist.