Character TD, commercials, Kevin LLC, Los Angeles:
Rigging various characters for BrawlStars, FisherPrice, MountainDew projects. Emphasis on realistic human faces needed for MountainDew commercial, which required detailed close-up performance within critical time schedule. As facial rigs were fully scripted, I am focused now on offering fully developed realistic facial rigs within reasonable timeframe – as market needs keep growing.
vfx production manager
vfx producer
November 2019 - May 2020
VFX production for series Westworld season 3 and Magicians season 5:
Managing postproduction of shots for tv series for HBO and NBC, working between head VFX supervisor and multiple vendors on bidding, scheduling, producing and quality control of shots. Challenges included providing high end quality in extremely tight timeframe for season release which was pushed a month ahead of planned. Also providing Hollywood organizational skills to European vendors which had great artists but lacked experience in high end production environments.
Senior Character Artist
Dwarf Animation Studio
January 2019 - March 2020
Disney/Pixar “Monsters at Work” series:
Building faces and bodies for primary and secondary characters for upcoming streaming series based on Monsters Inc. franchise. Developed body deformations system that supports full range of motion and applied it to most of the characters. Disney asked for full feature quality on an animated series so main challenges were to achieve highest quality of deformations that are portable to multiple characters in a reasonable time frame.
Character TD
Independent Artist
March 2012 - December 2018
Working on various and diverse high end projects including tv commercials; game trailers; characters for mobile app development; sequences, fantasy creatures and digital doubles for live action movies; characters for Unity environment. Companies include: Disney Imagineering, Burbank; Mirada, Marina del Rey; Psyop, Venice; Atomic Fiction, Oakland; BaconX, Copenhagen; Ghost FX, Copenhagen; Kevin LLC, Venice; Imaginary Forces, Los Angeles.
Responsibilities: Usually primary rigger maintaining faces, bodies and pipeline for characters, often managing post animation effects such as cloth and muscle sims as well, scripting most of the work in Mel and Python for easy rebuilding and model changes, working closely with animators for best performance of characters.
Instructor, character rigging
BLOCKED
March 2013 - October 2014
PixlVisn School for digital arts, Cologne, Germany
Responsibilities: Design of rigging course and online teaching.
Character TD
DreamWorks Animation
January 2009 - December 2013
“Kung Fu Panda 2”, “Puss in Boots”, “Rise of the Guardians”, “Turbo”, “Bureau of Otherworldly Operations” (canceled). Responsibilities include rigging bodies and faces for feature quality characters, working on character pipeline, rigging cloth, dynamic hair, crowds, props etc.
Character TD
Framestore
March 2007 - August 2008
“The Tale of Despereaux”, Body deformations for CG characters.
Responsible for development of body deformations system and pipeline, while rigging most of primary characters – skin rigging, clothing rigging, crowd variations etc.