Lead Game Designer: Firefall, 2014 (PC)
● Managed team of 22 designers.
● Provided product direction for overall design of the game.
● Most recently focusing on the Broken Peninsula Open World PVP zone, where I happily got my hands dirty in Lua.
Senior Game Designer
Sony Computer Entertainment America (Bend)
2001 - 2007
Lead Multiplayer Game Designer: Syphon Filter Dark Mirror, 2007 (PSP)
● Designed, Built, Scripted all of the multiplayer levels for Dark Mirror
● Designed all user interface specific to the multiplayer section of the game including unlock system as well as game lobby.
Lead Game Designer: Syphon Filter: Omega Strain, 2004 (PS2)
● Managed team of 4 designers: 2 Level, 1 Systems designer.
Senior Game Designer: Syphon Filter 3, 2001 (PS2)
● Joined Bend studio toward the end of the project, helped final the product.
Senior Game Designer
Pipeworks Software
2000 - 2001
Lead Game Designer: Raven-X (unshipped), 2000 (Xbox 360)
● Was responsible for creating multiple product pitches (8) to Microsoft, Product was eventually canceled after working prototype was playable.
● Level design & systems design
Lead Game Designer
Electronic Arts
1999 - 2000
Lead Game Designer: Majestic: Special Edition, 2001 (PC)
● Designed game content and content creation tools for on online episodic game: Majestic.
Lead Game Designer - February 1996 to September 1999
● Front Page Sports: Ski Racing 1997 (PC), Starsiege: Tribes 1998 (PC).
Game Designer / Associate Producer - February 1994 to September 1996
● Designed and managed the development process for PC Sports simulations. Titles include Front Page Sports: Baseball ’94 (1994), Front Page Sorts: Football Pro ’95, 1994 ,Front Page Sports: Baseball, 1993, Legends and Stadiums, Front Page Sports: Football Pro 96 1996, Front Page Sports: